Magery
Trained By: Alchemist, Apothecary, Mage, Scribe
Title: Mage
Basics of Magery
So you think the life of a mage is pretty exciting do you? It certainly can be at times. Most mages around here are also skilled in Alchemy or Inscription or both. When you aren't stuck sitting at your desk writing until you have hand cramps or standing on your feet for hours making this potion or that you are out fighting the creatures of the land.
Now let me start by saying if you wish to make use of meditation you better not be wearing pure metal armor. You can not effectively meditate in Ringmail, Chainmail or Platemail armor. This means you are limited to leather, bone and studded leather armor. This isn't really too bad considering some of your spells will make it harder for you to be hit.
Now just because you can magically raise your AR don't be thinking you can go toe to toe with the biggest baddies of the land because you can't. You'll find you simply don't have time to have combat skills like your average adventurer. If you want to go toe to toe with the baddies you might want to head over to the warrior school.
How do you beat the baddies then? Easy, use the right combination of spells. Now you may think that something as simple as a curse isn't going to help you. If you think this, you are wrong. Anything that you can do to make the creature easier to kill will save your life or the life of a warrior out there. Know your spells and know your enemy. Know what creatures are succeptable to what kind of attack. Summon backup if you have to. As your knowledge grows you will find you can call upon various creatures to help you in a fight.
If ever you are traveling in a group make sure you keep an eye on your friends, especially the warriors. They have this strange desire to stand up to what ever is in their way and pound on it. Keep them alive! If the warriors all fall you are sure to be next!
Spells
Please note, all spell effects and durations calculated at 100 magery, meditation and invocation/necromancy/animal lore. The Skill entry tells you the amount of skill required for 50% chance to cast the spell. 20 points under the required skill makes 0% chance, while 20 points over it makes 100% chance.
Circle One
Spell |
Mana |
Skill |
Power Words |
Reagents |
Effect |
Duration |
Clumsy |
4 |
2 |
Uus Jux |
Bloodmoss, nightshade |
10-16 points of dex loss |
7 minutes |
Create Food |
4 |
2 |
In Mani Ylem |
Garlic, Ginsing, Mandrake Root |
creates random food |
NA |
Feeblemind |
4 |
2 |
Rel Wis |
Nightshade, Ginsing |
10-16 points of int loss |
7 minutes |
Heal |
4 |
2 |
In Mani |
Garlic, Ginsing, Sipider Silk. |
heals 18-20 HP. |
NA |
Magic Arrow |
4 |
2 |
In Por Ylem |
Blackperl, Nightshade |
2-15 points of magic damage to target |
NA |
Night Sight |
4 |
2 |
In Lor |
Spider Silk, Sulphurous Ash |
Changes light levels to normal daytime levels |
1 hour 40 minutes |
Reactive Armor |
4 |
2 |
Flam Sanct |
Garlic, Spider Silk, Sulferous Ash. |
1 shot spell reflects damage of physical attack on attacket |
until hit |
Weaken |
4 |
2 |
Des Mani |
Garlic, Nightshade |
10-16 points of Str loss |
7 minutes |
Circle Two
Spell |
Mana |
Skill |
Power Words |
Reagents |
Effect |
Duration |
Agility |
6 |
16 |
Ex Uus |
Bloodmoss, Mandrake |
10-16 points of Dex gain |
14-30 minutes |
Cunning |
6 |
16 |
Uus Wis |
Nightshade, Mandrake |
10-16 points of Int gain |
14-30 minutes |
Cure |
6 |
16 |
An Nox |
Garlic, Ginsing |
Cures poison. |
NA |
Harm |
6 |
16 |
An Mani |
Nightshade, SpiderSilk |
4-21 points of ice damage to target |
NA |
Magic Trap |
6 |
16 |
In Jux |
Garlic, Spider silk, Sulphurous Ash |
Does not work in WOD |
NA |
Magic Untrap |
6 |
16 |
An Jux |
Garlic, Ginsing, Sulphurous Ash |
Does not work in WOD |
NA |
Protection |
6 |
16 |
Uus Sanct |
Garlic, Ginsing, Sulphurous Ash |
8-12 AR (14-21 if magery+med+invoc/necro/alore>255) |
14-30 minutes |
Strength |
6 |
16 |
Uus Mani |
Mandrake, Nightshade |
10-16 points of Str gain |
14-30 minutes |
Circle Three
Spell |
Mana |
Skill |
Power Words |
Reagents |
Effect |
Duration |
Bless |
9 |
30 |
Rel Sanct |
Mandrake, Garlic |
10-16 points gain to Str, Dex and Int |
14-30 minutes |
Fireball |
9 |
30 |
Vas Flam |
Blackperl, Sulphurous Ash |
6-27 points of fire damage to target |
NA |
Magic Lock |
9 |
30 |
An Por |
Bloodmoss, Garlic, Suplhurous Ash |
Does not work in WOD |
NA |
Poison |
9 |
30 |
In Nox |
Nightshade |
Target afflicted with normal poison |
until target is cured or dead |
Telekinesis |
9 |
30 |
Ort Por Ylem |
Bloodmoss, Mandrake |
pick up items with the power of your mind. |
NA |
Teleport |
9 |
30 |
Rel Por |
Bloodmoss, Mandrake |
jump from current location to targeted location if visible. |
NA |
Unlock |
9 |
30 |
Ex Por |
Bloodmoss, Garlic |
Does not work in WOD |
NA |
Wall of Stone |
9 |
30 |
In Sanct Ylem |
Bloodmoss, Garlic |
generates a wall of stone 5 tiles wide at targeted location. |
2 minutes |
Circle Four
Spell |
Mana |
Skill |
Power Words |
Reagents |
Effect |
Duration |
Arch Cure |
11 |
44 |
Vas An Nox |
Garlic, Ginsing, Mandrake |
as cure, all targets within 6 tiles of caster. |
NA |
Arch Protection |
11 |
44 |
Vas Uus Sanct |
Garlic, Ginsing, Mandrake, Sulphurous Ash |
as protection, all targets within 6 tiles of caster. |
14-30 minutes |
Curse |
11 |
44 |
Des Sanct |
Garlic, Nightshade, Sulphurous Ash |
10-16 point loss to all stats (20-32 if cast on npc) |
7-28 minutes |
Fire Field |
11 |
44 |
In Flam Grav |
Sulphurous Ash, Blackperl |
5 tile wide wall of fire centered on target. Wall does 6-27 points of fire damage |
45 seconds |
Greater Heal |
11 |
44 |
In Vas Mani |
Garlic, Ginsing, Mandrake, Spider Silk |
heals 28-43 points of damage |
NA |
Lightning |
11 |
44 |
Por Ort Grav |
Blackperl, Sulphurous Ash, Mandrake |
8-33 points of electrical damage to target. |
NA |
Mana Drain |
11 |
44 |
Ort Rel |
Blackperl, Mandrake, Spidersilk |
Drains up to 40 mana from target |
NA |
Recall |
11 |
44 |
Kal Ort Por |
Blackperl, Bloodmoss, Mandrake Root |
target rune: set homepoint. Target self: teleport to homepoint. |
NA |
Circle Five
Spell |
Mana |
Skill |
Power Words |
Reagents |
Effect |
Duration |
Blade Spirit |
14 |
58 |
In Jux Hur Ylem |
Blackperl, Mandrake, Nightshade |
summons blade spirit to attack target. |
NA |
Dispel Field |
14 |
58 |
An Grav |
Blackperl, Garlic, Spidersilk, Sulphurousash |
dispells field spells like fire field. Will also work on Gates. |
NA |
Incognito |
14 |
58 |
Kal In Ex |
Bloodmoss, Garlic, Nightshade |
Changes character name and physical attributes |
7 minutes |
Magic Reflection |
14 |
58 |
In Jux Sanct |
Garlic, Mandrake, Spidersilk |
Reflects the effects of one spell back on the caster |
NA |
Mind Blast |
14 |
58 |
Por Corp Wis |
Blackperl, Mandrake, Nightshade, Sulphurous Ash |
8-33 points of magic damage if caster int > target int |
NA |
Paralyze |
14 |
58 |
An Ex Por |
Garlic, Mandrake, Spidersilk |
Paralize target for duration or until target struck |
30 seconds |
Poison Field |
14 |
58 |
In Nox Grav |
Blackperl, Nightshade, Spidersilk |
5 tile wall of poison centered on caster's target. Poison level 3 |
45 seconds |
SummonCreature |
14 |
58 |
Kal Xen |
Bloodmoss, Mandrake, Spidersilk |
summons random animal |
nearly 4 minutes |
Circle Six
Spell |
Mana |
Skill |
Power Words |
Reagents |
Effect |
Duration |
Dispel |
20 |
72 |
An Ort |
Garlic, Mandrake, Sulphurous ash |
Dispells summoned creature |
NA |
Energy Bolt |
20 |
72 |
Corp Por |
Blackperl, Nightshade |
12-45 points of electrical damage to target |
NA |
Explosion |
20 |
72 |
Vas Ort Flam |
Blackperl, Mandrake, Sulphurous ash |
12-45 points of fire damage to all within 3 tiles of target. |
NA |
Invisibility |
20 |
72 |
An Lor Xen |
Bloodmoss, Nightshade |
Turns Caster invisible for duration or action is taken. |
about 1 and a half minutes |
Mark |
20 |
72 |
Kal Por Ylem |
Blackperl, Bloodmoss, Mandrake |
Marks rune with location for gate or recall use. |
NA |
Mass Curse |
20 |
72 |
Vas Des Sanct |
Garlic, Mandrake, Nightshade, Sulphurous ash |
10-16 point loss on all atts to all within 4 tiles of target. |
7 minutes |
Paralyze Field |
20 |
72 |
In Ex Grav |
Blackperl, Ginsing, Spidersilk |
5 tile field centered on catster's target, all crossing the field resist or paralize |
45 seconds |
Reveal |
20 |
72 |
Wis Quas |
Bloodmoss, Sulphurous Ash |
spell mimics the detect hidden skill. |
NA |
Circle Seven
Spell |
Mana |
Skill |
Power Words |
Reagents |
Effect |
Duration |
Chain Lightning |
40 |
86 |
Vas Ort Grav |
Bloodmoss, Blackperl, Mandrake, Sulphurous ash. |
Lightning spell on all targets in 6 tiles of target, each bolt does 14-51 points of electrical damage |
NA |
Energy Field |
40 |
86 |
In Sanct Grav |
Blackperl, Mandrake, Spidersilk, Sulphurous ash |
Creates 5 tile field of electrical energy. Damage as Energy Bolt |
45 seconds |
FlameStrike |
40 |
86 |
Kal Vas Flam |
Spider Silk, Sulphurous Ash |
14-51 points of Fire Damage to target |
NA |
Gate |
40 |
86 |
Vas Rel Por |
Blackperl, Mandrake, Sulphurous ash |
Opens portal from current location to selected location. |
Gate stays open for 30 seconds |
ManaVampire |
40 |
86 |
Ort Sanct |
Blackperl, Bloodmoss, Mandrake, Spidersilk |
Drains up to 40 Mana from the target. |
NA |
Mass Dispel |
40 |
86 |
Vas An Ort |
Blackperl, Garlic, Mandrake, Spidersilk |
dispells summoned creatures within 6 tiles of the target. |
NA |
Meteor Swarm |
40 |
86 |
Kal Des Flam Ylem |
Bloodmoss, Mandrake, Spidersilk, Sulphurous ash |
Fireballs all targets within 3 tiles of caster. Inflicts 12-45 points of fire damage per target. |
NA |
Polymorph |
40 |
86 |
Vas Ylem Rel |
Bloodmoss, Mandrake, Spidersilk |
16-32 point bonus to all stats plus AR bonus of 1-4points. |
7-28 minutes |
Circle Eight
Spell |
Mana |
Skill |
Power Words |
Reagents |
Effect |
Duration |
Earthquake |
50 |
100 |
In Vas Por |
Bloodmoss, Ginsing, Mandrake, Sulphurous Ash. |
14-51 points of damage to all in 6 tiles of target. |
NA |
EnergyVortex |
50 |
100 |
Vas Corp Por |
BlackPerl, Bloodmoss, Mandrake, Nightshade |
Summon's Energy Vortex. |
About 4 minutes |
Resurrection |
50 |
100 |
An Corp |
Bloodmoss, Garlic, Ginsing |
Restores life to dead player, henchmen or pet |
NA |
Summon Air Elemental |
50 |
100 |
Kal Vas Xen Hur |
Bloodmoss, Mandrake, Spidersilk |
Summons Air Elememtal |
About 4 minutes |
Summon Daemon |
50 |
100 |
Kal Vas Xen Corp |
Bloodmoss, Mandrake, Spidersilk, Suplhurous Ash |
Summons Deamon |
About 4 minutes |
Summon Earth Elemental |
50 |
100 |
Kal Vas Xen Ylem |
Bloodmoss, Mandrake, Spidersilk |
Summons Earth elemental |
About 4 minutes |
Summon Fire Elemental |
50 |
100 |
Kal Vas Xen Flam |
Bloodmoss, Mandrake, Spidersilk, Suplhurous Ash |
Summons Fire elemental |
About 4 minutes |
Summon Water Elemental |
50 |
100 |
Kal Vas Xen An Flam |
Bloodmoss, Mandrake, Spidersilk |
Summons Water elementa. |
About 4 minutes |
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