Difference between revisions of "Armor Ratings"

From The World of Dreams Manual
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* Note: Exceptional AR for Bone Armor only applies to Magical Bone Armor. Non-magical, exceptional bone armor does not exist and can not be made.
 
* Note: Exceptional AR for Bone Armor only applies to Magical Bone Armor. Non-magical, exceptional bone armor does not exist and can not be made.
  
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Related articles:<br>
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==Related articles:==
[[Main Page]]<br>
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*[[Main Page]]
[[Playing Hints]]<br>
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*[[Playing Hints]]
[[Magic Items]]<br>
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*[[Magic Items]]
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*[[Blacksmithing]]
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*[[Tailoring]]

Revision as of 13:10, 23 July 2011

How AR Works

Each piece of armor gives a speficic AR rating. Your status bar reflects your overall AR. In combat, the specific AR is used. The overall AR is for display purposes only. Your overall AR rating is a percentage of the specific AR of each piece equipped, equal to the percentage of your body that the piece covers.

For example: Gorgets cover a small percentage of your body. Tunics cover a large percentage of your body. This means that equiping an AR 30 gorget only increases your overall AR by a little bit, whereas equipping an AR 30 tunic increases your overall AR by a lot. That's because tunics cover a lot of your body, and gorgets only cover a little bit. That, however, is for displaying the overall AR only. The AR of both pieces is still 30.

The table below shows two things: The chance of getting hit in a given location and the percent of your total AR generated for that location.

Body    44%   
Arms 14%
Head 14%
Legs 14%
Neck 7%
   Hands    7%

When you equip a plate helm (30AR), it would give 30*0.14=4.2 overall AR, so if that was the only thing you had equipped, it should display as 4AR overall.

If you get hit in the head and you are wearing a plate helm, the hit will be vs. AR 30, even though plate helms (because they cover a small percentage of your body) only increase your overall AR by 5. Overall AR just gives you a general idea of your overall AR. Your actual AR depends on where you are hit, and the AR of the armor you are wearing at that location.

Reguarding 'stacking' AR giving items:

The AR value you recieve will be from which ever piece of armor gives the HIGHEST AR. So if you have on ringmail sleeves that have AR 10 for example (covering only the arms), and a chainmail tunic with an AR 15 (covering both chest and arms), then you will recieve the AR from the TUNIC, since 15 is higher than 10.

Armor group/shield/helm    Normal AR       Exceptional AR   
Leather Armor 12 14
Studded Armor 14 17
Bone Armor 15 18*
Ringmail Armor 17 20
Chain Armor 20 24
Plate Armor 25 30
Buckler/Wooden 12 14
Bronze/Metal/Wood Kite 18 21
   Kite/Heater/Order/Chaos    25 30
Leather Cap/Orc Helm 12 14
Studded Cap 14 17
Bone Helm 15 N/A
Helmet 18 21
   Bascinet/Close Helm/Nose Helm    20 24
Plate Helm 25 30
  • Note: Exceptional AR for Bone Armor only applies to Magical Bone Armor. Non-magical, exceptional bone armor does not exist and can not be made.


Related articles: