Difference between revisions of "Tailoring"
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− | === | + | ===Dye Tubs=== |
No they are not black dye tubs. You can dye clothes, but there will be a skillcheck even if you use the same color thats on the dye tub. To change the color in the die tub you simply need a tailoring skill over 70. The dye tubs will dye cloth (bolts or folded), boots, thighboots, sandals, shoes, runes, bags and backpacks. You cant dye clothes, you must dye the cloth before you make clothes. The clothes will come out the color of the cloth. If you don't have 70+ tailoring then you will get the message "You can't make a decent color" and a very limited choice of colors. If you have 70+ tailoring, and pass a skillcheck, then you get the whole wide range of colors. Also the dye tubs can be used by GMs/Seers on anything or anyone. | No they are not black dye tubs. You can dye clothes, but there will be a skillcheck even if you use the same color thats on the dye tub. To change the color in the die tub you simply need a tailoring skill over 70. The dye tubs will dye cloth (bolts or folded), boots, thighboots, sandals, shoes, runes, bags and backpacks. You cant dye clothes, you must dye the cloth before you make clothes. The clothes will come out the color of the cloth. If you don't have 70+ tailoring then you will get the message "You can't make a decent color" and a very limited choice of colors. If you have 70+ tailoring, and pass a skillcheck, then you get the whole wide range of colors. Also the dye tubs can be used by GMs/Seers on anything or anyone. | ||
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===Fortified Hats=== | ===Fortified Hats=== | ||
Take any hat or "head covering" you have made and a helm of your choice. Use the Sewing Kit on hat/head covering then target the helm you will use to fortify with. Pass the skill check and you fortify the hat. | Take any hat or "head covering" you have made and a helm of your choice. Use the Sewing Kit on hat/head covering then target the helm you will use to fortify with. Pass the skill check and you fortify the hat. |
Revision as of 12:14, 23 July 2011
Tailoring
Trained By: Beekeeper, Cobbler, Farmer, Leatherworker, Tailor
Title: Tailor
General Info
Being a tailor is not as easy as you may think. Vendors don't sell cloth, yarn or thread. To be a Tailor you need to be able to make cloth if you want to have nice clothes. Leather is easy to find, go kill that cow and viola, instant leather. What, you don't want plain tan leather goods? We'll get to that later.
Getting Cloth
As I mentioned earlier, vendors do not sell cloth, yarn or thread. How do you make shirts and pants then? Well, not with hides I can assure you. There are 3 raw materials that you can collect to start you on your journey into tailoring: sheep's wool, cotton and flax. You will need to have lumberjacking to obtain cotton or flax from a farm (see Lumberjack/farming for more information). Sheep's wool is easy to get, if you can find sheep. Often it is easy to tame a sheep or two and lock them in a corral at your house, or even inside your house (beware the landmines though). Use a dagger or skinning knife on a sheep to get wool.
So what now? You've got this material but can't seem to do anything with it? Simple, find a spinning wheel and loom. First you have to use a spinning wheel to take the raw material and make thread or yarn. Stand at the wheel and click on the raw material to turn it into yarn/thread. It will take 5 raw materials to make 2 yarn/thread. Once you have all this yarn or thread go to the loom. Use the yarn or thread to make bolts of cloth. Again, there is a 5 to 2 ratio.
Now you have this big bolt of cloth. If you use your scissors on a bolt you will make bandages out of the whole lot of cloth. While bandages are helpful I doubt you need quite that many at a time. If you use your sewing kit on the bolt you will turn it into folded cloth. Cut cloth with the scissors and you'll get 1/2 as many bandages as you would from cloth in bolt form. Any cloth or clothing must be in your backpack to be able to use scissors on it. Use your sewing kit on folded cloth to make things. The chart below will show how each item converts to the next: 25 cotton/flax/wool --> 10 yarn --> 4 bolts--> 200 cloth --> 100 bandages
Getting Hides
I told you we would get to this didn't I? There are 6 different types of hides available for you to find out there. Hide Color Found on
Tan | Lizardmen, forest/desert ostards, cows, bulls, bears, rabid cats/dogs, goats, sheep, llamas, horses, deer, great hart |
Dark Brown | Rats, giant rats and ratmen |
Green | Frenzied ostards, crocodiles/alligators, some lizards |
Blue | Trolls |
Red | Dragons and drakes |
White | Giant Serpents and Ophidian Queens |
If you want to collect hides there are a few things that you will want to do. First enable the .grab autocarve command. If this is off you will manually have to carve hides. Second go into .options and make sure that vendors will not buy the hides. A vendor will buy hides if you use "sell bag" and target a bag with hides. There is a set price for hides of about 1-2 gold per hide. It isn't worth selling most hides for this price.
Crafting Items
Shirts
Item | Material | Skill |
shirt | 8 | 55 |
fancy shirt | 8 | 60 |
surcoat | 10 | 70 |
plain dress | 10 | 75 |
fancy dress | 12 | 80 |
tunic | 12 | 75 |
doublet | 8 | 55 |
cloak | 14 | 80 |
jester suit | 14 | 85 |
robe | 16 | 85 |
Pants
Item | Material | Skill |
short pants | 6 | 45 |
long pants | 8 | 60 |
kilt | 8 | 65 |
skirt | 10 | 65 |
Hats
Item | Material | Skill |
bandana | 2 | 10 |
skullcap | 2 | 20 |
cap | 3 | 30 |
bonnet | 3 | 30 |
feathered hat | 3 | 25 |
floppy hat | 4 | 35 |
straw hat | 4 | 35 |
wide-brim hat | 4 | 35 |
tricorne hat | 4 | 40 |
jester hat | 4 | 40 |
wizard's hat | 7 | 50 |
Miscellaneous Cloth
Item | Material | Skill |
body sash | 4 | 45 |
half apron | 6 | 50 |
full apron | 10 | 70 |
Curtains | 50 | 100 |
Banner Deed | 50 | 100 |
Leather Armor
Item | Material | Skill |
leather cap | 8 | 50 |
leather gorget | 6 | 45 |
leather gloves | 6 | 45 |
leather sleeves | 12 | 55 |
leather leggings | 20 | 65 |
leather tunic | 20 | 65 |
Studded Leather
Item | Material | Skill |
studded cap | 12 | 70 |
studded gorget | 8 | 65 |
studded gloves | 8 | 65 |
studded sleeves | 20 | 80 |
studded leggings | 32 | 90 |
studded tunic | 32 | 90 |
Female Armor
Item | Material | Skill |
leather bustier | 20 | 65 |
studded bustier | 32 | 90 |
leather skirt | 20 | 65 |
leather shorts | 32 | 90 |
female leather | 20 | 65 |
female studded | 32 | 90 |
Shoes
Item | Material | Skill |
sandals | 4 | 40 |
shoes | 6 | 35 |
leather boots | 8 | 50 |
thigh boots | 10 | 60 |
Bags
Item | Material | Skill |
bag | 2 | 20 |
pouch | 2 | 25 |
backpack | 4 | 40 |
bridle | 4 | 35 |
Dye Tubs
No they are not black dye tubs. You can dye clothes, but there will be a skillcheck even if you use the same color thats on the dye tub. To change the color in the die tub you simply need a tailoring skill over 70. The dye tubs will dye cloth (bolts or folded), boots, thighboots, sandals, shoes, runes, bags and backpacks. You cant dye clothes, you must dye the cloth before you make clothes. The clothes will come out the color of the cloth. If you don't have 70+ tailoring then you will get the message "You can't make a decent color" and a very limited choice of colors. If you have 70+ tailoring, and pass a skillcheck, then you get the whole wide range of colors. Also the dye tubs can be used by GMs/Seers on anything or anyone.
Fortified Hats
Take any hat or "head covering" you have made and a helm of your choice. Use the Sewing Kit on hat/head covering then target the helm you will use to fortify with. Pass the skill check and you fortify the hat.
This can also be done with masks. Use a sewing kit on the mask, target the helm and pass a skill check.