Animal Taming
Animal Taming
Trained By: Beekeeper, Butcher, Cobbler, Decorator, Farmer, Fisherman, Leatherworker, Ranger, Shipwright
Title: Ranger
Taming
To tame a creature walk up to it, use your Animal Taming skill and target the creature. Not all creatures of the realm can be tamed. Of those that can be tamed, some are easier than others.
Another thing that you will need to do is keep the creature fed. If you don't keep the creature fed it will go wild on you. This may not be a big deal for a horse or cow, but if your dragon goes wild you don't want to be standing in it's way.
It is accepted practice to stable your pets when you aren't around. When you stable your pet you are assured your pet will get the utmost care in the world. Everything from one of Ajax Mayflower's bunnies or one of Tasaria's dragons is kept fed, clean and happy. Stabling pets, expecially the dangerous ones means you do not have to begin the task of re-taming them later. The cost of stabling a pet will vary based on the pet. Tasaria's dragon will cost more to stable than Mayflower's bunnies.
If you log out with out stabling your pet or loose connection your pet will go into hiding and wait for your return. If you do not return for 30 days your pet will be deleted.
Tamed and summond creatures are like henchmen, you can only have so many. Because some creatures are more powerful than others, various creatures have different values. Ajax may be able to run around with 9 cute bunnies hopping at his heals but Tasaria can only have 1 of her dragons running around with her at any point in time. The number of pets you can have is based on your taming skill (data not available). The "pet value" is based on difficulty of taming the pet (data not available). Summoned creatures will not count against your taming points. Your magery skill will determine the number of summoned creatures you can have.
Using Animal Lore
Animal Lore does have benefits outside of being a druid. The animal lore skill gives you a greater understanding of the creature you are trying to tame. While it does not improve your chances you can tame the creature, it will decrease your chances of angering the creature. The last thing you want to do is anger a dragon you are trying to tame. Long is the list of tamers who have become a piece of toast because they angered a dragon while trying to tame it.
Taming and Bards
Trying to tame an angered creature takes time to calm the creature and get it to listen. If you are a bard and can pacify the creature with music you can get it to listen to you faster. This can also be effective if your animal lore doesn't prevent you from angering the creature.
Provocation can also be used against the bigger creatures. For example, provoke a dragon defender on a dragon, then tame away. If you anger the dragon, run, heal and try again.
Commands
Kill/Attack | Tells the pet to kill the target you select |
Stop | Your pet will stop all other commands. If in combat you may have to repeat this command many times |
Come | Your pet will walk up to you as long as they are in "earshot" |
Follow | Your pet will follow you where ever you go. This can also be used to have your pets follow someone else. |
Transfer | Changes ownership of the pet. The new owner must have have skill sufficient to tame the creature. You can only transfer ownership of a pet to another PC. NPC's and inanimate objects are not valid targets for transfer. You can not transfer ownership of a totem animal while it is in animal form. You have to release it to totem form and hand it to them. |
Release | Allows the creature to go wild. This command must stand alone. It can not be part of a sentence. If you release a high level tamable like a dragon you will get a yes/no prompt to be sure you want to do that. |
Guard | Your pet will defend you if you are attacked. You can also tell your pet to defend another player if they are attacked |
Fetch/Get | Tells your pet to go get an item and come back. |
Drop | Tells your pet to drop any items they are carrying |
Speak | Your pet will say something (if capable) or make noise (if they don't speak) |
Stay | Useful only after the stop command is issued, prevents your pet from wandering around |
Battle Orders (Dire breathers only) | Tells your dragon/drake if they should be considerate to other players and not use their breath weapon or nuke them all |
Tamable Creature List
Animal | Difficulty | Food eaten |
---|---|---|
Dog | 3 | meat |
Rabbit | 5 | veggie |
Bird | 10 | veggie |
Bullfrog | 10 | veggie |
Cat | 20 | meat |
Chicken | 20 | veggie |
Feral Cat | 20 | meat |
Snake | 20 | meat |
Rat | 20 | any |
Goat | 30 | veggie |
Pig | 30 | veggie |
Sheep | 30 | veggie |
Cow | 30 | veggie |
Eagle | 35 | veggie |
Deer | 40 | veggie |
Horse | 45 | veggie |
Giant Rat | 45 | meat |
Mongbat | 45 | meat |
Llama | 50 | veggie |
Gorilla | 50 | veggie |
Walrus | 50 | meat |
Brown Bear | 55 | meat |
Black Bear | 55 | meat |
Rabid Dog | 55 | meat |
Alligator | 60 | meat |
Desert Ostard | 65 | veggie |
Wolf | 65 | meat |
Giant Scorpion | 65 | meat |
Panter | 65 | meat |
Animal | Difficulty | Food eaten |
---|---|---|
Great Hart | 70 | veggie |
Grizzly Bear | 70 | meat |
Polar Bear | 70 | meat |
Hildisvini | 70 | meat |
Giant Serpent | 70 | meat |
Giant Spider | 70 | meat |
Forest Ostard | 75 | meat |
Snowleopard | 75 | meat |
Gremlin | 75 | meat |
Bull | 80 | veggie |
Giant Flaming Spider | 80 | meat |
Frenzied Ostard | 85 | meat |
Giant Rock Scorpion | 85 | meat |
Rock Lizard | 85 | meat |
Giant Rock Spider | 85 | meat |
Dire Wolf | 85 | meat |
Frost Wolf | 90 | meat |
Fire Lizard | 90 | meat |
Drake | 90 | meat |
Lesser Wyrm | 90 | meat |
Imp | 90 | meat |
Giant Frost Spider | 90 | meat |
Praetorian War Ostard | 90 | meat |
Hellhound | 95 | meat |
Phase Spider | 95 | meat |
Frost Drake | 99 | meat |
Dragon | 99 | meat |
Nightmare | 119 | meat |
Great Dragon | 119 | meat |