Difference between revisions of "Druidism"
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<td>1 Bee's Wax<br>1 Spider Silk</td> | <td>1 Bee's Wax<br>1 Spider Silk</td> | ||
− | <td>A swarm of bees will attack the target. The swarm will move with the target. Careful in combat with this one, anything | + | <td>A swarm of bees will attack the target. The swarm will move with the target. Careful in combat with this one, anything or anyone too close to the swarm will also get stung. This can earn you a criminal flag or draw another player's summoned beasts onto you.</td> |
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− | or anyone too close to the swarm will also get stung. This can earn you a criminal flag or draw another player's summoned beasts | ||
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− | onto you.</td> | ||
</tr> | </tr> | ||
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<td>1 Deadwood<br>1 Bloodmoss<br>1 Nightshade</td> | <td>1 Deadwood<br>1 Bloodmoss<br>1 Nightshade</td> | ||
− | <td>Upon casting this spell you will take the form of a tree. When in this form you will not be attacked by any beast, and | + | <td>Upon casting this spell you will take the form of a tree. When in this form you will not be attacked by any beast, and any attacking you will stop. Any movement or spell casting while in Treeform will negate the spell. There is also some regeneration of hit points over and above the norm when in TreeForm (no details on this at this time).</td> |
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− | any attacking you will stop. Any movement or spell casting while in Treeform will negate the spell. There is also some | ||
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− | regeneration of hit points over and above the norm when in TreeForm (no details on this at this time).</td> | ||
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<td>1 Ginseng<br>2 Feathers</td> | <td>1 Ginseng<br>2 Feathers</td> | ||
− | <td>This spell has a large area of effect and will cause any attacker to leave in peace. This is the best way to get a | + | <td>This spell has a large area of effect and will cause any attacker to leave in peace. This is the best way to get a monster to stop attacking you so you can meditate, heal or buff. It has been noted that if a warrior is near by beating on a creature in the area of effect, the creature will turn to defend itself.</td> |
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− | monster to stop attacking you so you can meditate, heal or buff. It has been noted that if a warrior is near by beating on a | ||
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− | creature in the area of effect, the creature will turn to defend itself.</td> | ||
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<td>1 Ruby<br>3 Serpent Scales<br>5 Mandrake Root</td> | <td>1 Ruby<br>3 Serpent Scales<br>5 Mandrake Root</td> | ||
− | <td>First this spell opens a list of the characters who are online. Once a character is selected a green, one-way portal is | + | <td>First this spell opens a list of the characters who are online. Once a character is selected a green, one-way portal is opened between the caster and the requested player.</td> |
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− | opened between the caster and the requested player.</td> | ||
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<td>Volcanic Ash<br>2 Serpent Scales<br>Executioner's Cap</td> | <td>Volcanic Ash<br>2 Serpent Scales<br>Executioner's Cap</td> | ||
− | <td>Upon selecting a target this spell summons 1-3 small red snakes that will slither to the target. Upon reaching the target | + | <td>Upon selecting a target this spell summons 1-3 small red snakes that will slither to the target. Upon reaching the target they explode similar to the Explosion spell. Be careful with this one as the snakes can turn on you if you are in close quarters.</td> |
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− | they explode similar to the Explosion spell. Be careful with this one as the snakes can turn on you if you are in close | ||
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− | quarters.</td> | ||
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<td>1 Sapphire<br>2 Black Perls<br>1 Mandrake Root</td> | <td>1 Sapphire<br>2 Black Perls<br>1 Mandrake Root</td> | ||
− | <td>Snow Storm has a large area of effect. Any create caught in the area of effect of this spell will take cold damage. | + | <td>Snow Storm has a large area of effect. Any create caught in the area of effect of this spell will take cold damage. Similar to a field spell or Stinging Swarm this spell also does Damage over Time. Creatures that remain in the area of effect will continue to take damage until the effects wear off. Creatures that leave the area of effect will not longer take damage.</td> |
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− | Similar to a field spell or Stinging Swarm this spell also does Damage over Time. Creatures that remain in the area of effect | ||
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− | will continue to take damage until the effects wear off. Creatures that leave the area of effect will not longer take | ||
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− | damage.</td> | ||
</tr> | </tr> |
Latest revision as of 14:03, 6 March 2021
Animal Lore/Druidry
Trained By: Beekeeper, Butcher, Cobbler, Decorator, Farmer, Fisherman, Leatherworker, Ranger, Shipwright
Title: Druid
Animal Lore is used in the casting of Druid spells, and calming fierce creatures to tame them.
Druid Staff
Druid Staff | Rune Bag | Making Runes | Spells | |||||||
The Druid Staves are powerful tools. The first function we learned how to use was to cure the blights that infect the land.
By speaking the words "nigh tir" while holding the staff a druid will start the healing process, if the druid was strong enough
to cure that particular blight.
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Rune Bag
Druid Staff | Rune Bag | Making Runes | Spells | |||||||
Runebags are the "Codex Damorium" of the druid. All of your runes need to be placed in the Runebag for you to be able to
cast the spell. If you use the shortcut of saying the words while holding your Druid Staff the runebag will need to be located
in your main backpack. To add runes to the runebag you will need to double click the rune and then target the runebag.
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Making Runes
Druid Staff | Rune Bag | Making Runes | Spells | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Making the spell runes requires both your Druid knowledge and spell reagents. All runes will require either a Reaper or Ent Heartwood. To make the rune you need to use Animal Lore on the heartwood. You will then be prompted to select which spell you wish to make. Here is what you will need to make the various spells:
As you've no doubt noticed, we need raw spell regs to make some of our spell runes. While I have not been able to find the raw regs myself I've heard they can be found in the following locations:
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Spells
Druid Staff | Rune Bag | Making Runes | Spells | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
As stated previously the Druid spells are easy to cast while holding your staff. One thing I have noticed is that the macro you make must have the correct capitalization or the spell will not be cast. Here is a list of the spells, thier power words, magery skill requirements, mana usage, reg requirements and effects.
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