Good first crack at a template!
Okies, so you got yer weaponskill, tactics and MR primed. Excellent. Seconds include parry and healing, also excellent.
Macefighting does you no good in the secondary, so let's look at some options:
Camping. With 80+ camping your fires burn higher and give off "more heat," which is to say that they will heal you faster and give you back mana faster.
Magery. With 80+ Magery you will be able to gate and buff yourself, but the buffs will be low-end, and as Tristan said, the NPC mages will gate you to a dungeon.
Anatomy. Anatomy increases your chances of getting "critical hits" (hits that do extra damage) and helps with your self-healing. Clearly a popular and well-deserving choice.
Archery. With 80+ Archery you will be able to do some very significant long-range damage to the critters you're fighting. One thing about fighting here is you NEVER want to chase something to kill it. The reason being, if you chase something, you will probably "wake up" more Mobs. With Archery here you won't have to. Also, as you move away from the "younger" hunting areas, you will encounter lots of spell-casters, and they hate archers.
I'm sure there are other options, but those are the main ones that come to mind. Best of luck, and parroting Tristan again, these are all my personal opinions.