Azalin4savioR wrote:Hmmm.... first I play Winds of Change(lol its a blue wind card, I hope the name is right lmao) and kill of Myr's deck completely, dont need anything from there, then ill Obliterate (if memory serves me right thats the card im thinking of, cant be countered) I win, you all lose! yay me
Are you refering to "Denying Wind" look through a players library and remove 7 cards? Yes, every combo deck stops working if you remove the combo
. But those nasty combo players play all sorts of counters, or maybe some of the judgement wishes. (hehe some decks activly sought to remove cards form the game so they can be wished for)
As for obliterate, are you refering to in the type 1 deck? you can obliterate all you want. Obliterate says destroy, and the Darksteel Forge makes every artifact I own indestructible. The mechanic indestructible says destroy effects don't work, the only way to remove an indestructible item from play is to remove it from the game, force it to be sacrificed, state based effects (Zero defence = dead), or bounce. (hehe bounce the Forge in response to the disk then we just reset the game)
FYI I hate control decks.
My favorite deck this week is Sneak Attack, hehe Doublestrike is fun (and almost banned in our group. I had to remove my Dragon tyrants' from the deck so I wouldn't have to play against a Soul Foundry with Laquatus's Champion or Phantom Nishoba Imprinted on it)