Archery

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Archery

Postby Adroi Andune on Tue Apr 20, 2004 11:38 pm

Drocket,

I noticed in your change section you eventually hope to do something with archery. Some ideas I had kicking in my head ( mind you I've only been back 4 days )

Stun arrows
Does min or no damage but does temp paralyze. Intent to allow a get away. (MOBS too :twisted:)

volley arrows or bows
Slower, less acurate, less damage. But allows a chance for multiple hits on multiple targets(as chain lightning)

Stealth + Hiding + Archery
Based on your stealth ability you have a chance to remain hidden to your opponent until after damage has occured, inflicting extra damage for the element of surprise. ( MOBS too :twisted: )
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Re: Archery

Postby Joram Lionheart on Wed Apr 21, 2004 3:22 am

Adroi Andune wrote: (MOBS too :twisted:)
volley arrows or bows
Slower, less acurate, less damage. But allows a chance for multiple hits on multiple targets(as chain lightning)


Ooooooh!!! *drools* Me likes very much.
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Postby Walker on Thu Apr 22, 2004 8:43 am

Hello!

I'm fairly new to the scene but I've already made some notes about archery..

I started up an archer and noticed that the timeout between the 1st shot and the second and subsequent shots after that differ quite much.

I gather that unless I'd be playing a party-archer, leadership-archer or tamer-archer I'd be probably aiming for too difficult char build. This much I noticed.

So.. I was thinking about the balance issues, is there a way to influence the balance so that the archer has a better chance of standing on his own without having to build a mixture of several buf/tame/leadership skills?

I was thinking that the limitation for short range shots might be influenced or the first shot timeout could be a little less. The learning and/or building curve for the Archer now at the least means that you will have to have a weapon skill as a primary or at least for the fool hardy as a secondary to manage in the game engine. Tbh, I'm not that well equipped or skilled at the moment.

Could anyone give me some insights to the archers limitations and possibilities?

Thanks in advance..

- Tharan Walker
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Postby Adroi Andune on Thu Apr 22, 2004 11:20 am

Thoran,
If you see me on line, give me buzz. Mostly if you hunt alone use big spaces, ie outdoors. When your dex goes up speed will get better. The last time I played, with only a 90 archery I could actually fight shoboolis. Dex and timing are a strong key. In the dungeon, you will definitly need a group or some other skill. In reality, I only carry a sword for that fateful disconnect...

Once your dex hits 70 or so, things should get better.
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Achery Set

Postby Kronos Leir on Thu Apr 22, 2004 12:35 pm

I know what your talking about Tharan. I have an alchemist/archer. He has Archery Alchemy and Tactic Primed

With Parry, MR , and Macefighting for a fighting skill it works well for me but if you want more of a tank archer

Prims: Archery, Weapons skill, Parry

Seconds: Tactics ,MR , anatomy
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Postby Atei on Thu Apr 22, 2004 4:27 pm

I have an alcehmist archer too! How odd is that?

Primes are archery, magic resist and alchemy.
Seconds are macing, anatomy and tactics.
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Re: Achery Set

Postby Joram Lionheart on Thu Apr 22, 2004 5:16 pm

Jon Leir wrote:With Parry, MR , and Macefighting for a fighting skill it works well for me but if you want more of a tank archer
Prims: Archery, Weapons skill, Parry
Seconds: Tactics ,MR , anatomy


Without healing spec'ed you're going to fail like crazy and whatever healing advantage anatomy was supposed to give you will be lost (the skills check is on healing, not anatomy). Also having tactics prime'd would be a great help. A +20 tactics boost makes a HUGE difference on the amt of damange dealt.
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Postby Walker on Thu Apr 22, 2004 6:19 pm

Adroi Andune wrote:Thoran,
If you see me on line, give me buzz. Mostly if you hunt alone use big spaces, ie outdoors. When your dex goes up speed will get better. The last time I played, with only a 90 archery I could actually fight shoboolis. Dex and timing are a strong key. In the dungeon, you will definitly need a group or some other skill. In reality, I only carry a sword for that fateful disconnect...

Once your dex hits 70 or so, things should get better.


Thank you for answering...

I'm GMT + 2, so I believe I won't see many of you folks online. I live in a small country and in it's capital Helsinki. Many say it's the land of Nokia. Oh well, we at least have a county called Nokia here. :)

About the stats, I've already reached the 86/70/71 with buffs. I'm running a archer/mage/druid/fighter -thingy with no hopes. I get huge buffs and I maintain still 82/80/62 stats. I currently reach:

archery ~100 (more ?)
swordsmanship ~80
magery ~100 (more ?)
animal lore ~80
and so on..

My prime interest is in ring mails and a dex amulet -> no dex penalty..

But still.. I'm very disappointed in pure archers possibilities.. I consider the archer very difficult build. I ran previusly Mage and that was tbh, a little bit of a bore. The thing about the archer is that it can't shoot the arrow in close range. IRL, the arrow could be shot from 5 inch / 15 cm distance.. And the arrow would produce the best effect right after the arrows launch. (When the arrow left the string right after the shot)

But.. :D

This is the rpg world we're talking about. I appreciate all your insights there, but I'm afraid of the archer being the most difficult build among all the character builds.

As a suggestion I think the archery shoul receive a minor enhancement to balance it against the other char builds. I've always liked the Ranger builds. What I've gethered the ranger should be easier to build than a mage - but now the mage gets effective right after the magery reaches 60 or so.. Unfortuntely.


- Tharan Walker

p.s.
I'm gmt + 2, it'll take some time for me to answer, but don't worry I do that when I'm back up again etc.. ;)
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Re: Archery

Postby Celeste Kendreyl on Thu Apr 22, 2004 7:17 pm

Adroi Andune wrote:Stealth + Hiding + Archery
Based on your stealth ability you have a chance to remain hidden to your opponent until after damage has occured, inflicting extra damage for the element of surprise. ( MOBS too :twisted: )


*drools and spouts an incoherant line of gibberish*

Sorry, dunno what came over me there... uh, I like this idea... I REALLY like this idea. I really, really, REALLY like this idea.... :)

Cel
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Re: Archery

Postby Adroi Andune on Thu Apr 22, 2004 10:23 pm

Celeste Kendreyl wrote:
Adroi Andune wrote:Stealth + Hiding + Archery
Based on your stealth ability you have a chance to remain hidden to your opponent until after damage has occured, inflicting extra damage for the element of surprise. ( MOBS too :twisted: )


*drools and spouts an incoherant line of gibberish*

Sorry, dunno what came over me there... uh, I like this idea... I REALLY like this idea. I really, really, REALLY like this idea.... :)

Cel


Heh, will that be until those 5 hidden archers in a mob nail you as you pop open a door :lol:

But seriously, its actaully an idea I got from playing DAoC. Archer types were actually lumped with rouges and could shoot while hidden for a critical shot. Archer were much more thought out there, but the mechanics of the UO interface is quite a bit different ( for instances in DAoC, one can see the MOBS in the distance and not become a target. Here you don't even need to be on the screen ).

But then Im also not sure weather its POL or Drocket that controls throwing people out of hiding. And then one would have to be careful to check for a armed bow when going into war mode, and remember to expose if the bow was disarmed.

But yeah that would be fun... :D
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Postby Adroi Andune on Thu Apr 22, 2004 10:26 pm

Walker,

Im not completly sure, but I think by design you're going to have rough go of it. And to be completly effect as an archer you should strive for 90+ dex (unbuffed)
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Postby Walker on Thu Apr 22, 2004 10:57 pm

Adroi Andune wrote:Walker,

Im not completly sure, but I think by design you're going to have rough go of it. And to be completly effect as an archer you should strive for 90+ dex (unbuffed)


Mmm.. yeah well I thought the same. But instead I went for buff capability. I get poly, bless, agility, nat's bless and others now with very nice scores. The dex will climb as high as ~150 with bufs.. And I have the magic healing there.. Heh I even casted the wolf pack or what was it called of the druid spells :D Was curious, 'cause I was hunting or being hunted by shadowpack and finished one of them while still having the "young" status.. felt kind of nice. Now I've got a hide to deliver I heard.. ;>

I sacrificed the 8 (90 > 82) in favor of the magics, just to compensate for bad bad bad time out in the 1st shot. :\

- Tharan Walker
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Postby Drocket on Fri Apr 23, 2004 2:02 am

Walker wrote:IRL, the arrow could be shot from 5 inch / 15 cm distance..

I'd like to see you try that with a dragon chewing on you, though :twisted:

I think probably the biggest problem with archery is the length of time before the first attack. Unfortunately, that's not something that I can change (its hard-coded into POL.) The 'attacking while hidden' thing is pretty much the same thing: when you try to attack, POL automatically unhides you, so that by the time you attack, you're not hidden anymore.
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Postby Joram Lionheart on Fri Apr 23, 2004 2:27 am

Any word on "area" attacks (i.e. multiple targets damage) for archers (and possible melee fighters as well)?
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Postby Drocket on Fri Apr 23, 2004 2:29 am

Joram Lionheart wrote:Any word on "area" attacks (i.e. multiple targets damage) for archers (and possible melee fighters as well)?

Nope.
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