Necromancy

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Spirit Speak

Trained By: Alchemist, Apothecary, Mage, Scribe

Title: Necromancer

General Info

Notes to Aspiring Necromancers:

  1. Most spells are difficult to cast. Many require not only Magery checks but also Necromancy (spirit speak)checks.
  2. If you fail the Magery check you do not loose reagents. If you fail the Necromancy check you will lose the reagents.
  3. You can set up macros for these spells. You must be holding your necro staff and chant the spell's power words. Your Codex must be in your main backpack for this to work.
  4. You can perform any other action (skill/spell/item use) while your Necro book is open.
  5. Your Necro book is NOT newbiefied.
  6. Something else worth mentioning is that there's a button in the necromancy book that shows the powerwords and reagents needed for each spell.
  7. Casting a necro spell from a Codex Damnorum will now unhide you (if hidden).

Also, Congratulations to Balinor the owner of what I believe to be the first complete Necro Book on the shard. Taint and myself only need the Raise Dead spell. Taint also wanted it known that he held the complete book first, as he was the one that inscribed Balinor's last spell. =]

Here are some places you can get the necro reagents (Thank you Mego):

  • Earth Elemental: 3 fertile dirts
  • Valkryies: 3 Blackmoor
  • Great Dragon: 5 Dragons Blood
  • Drake: 7 Scales
  • Dragon: 6 Dragons Blood, 3 scales
  • Zombie: 1 fertile dirt
  • Corpser: 1 brimstone
  • Gremlin: 1 blackmoor
  • Gazer: 3 Bloodspawns
  • Gargoyle: 3 Executioners Caps
  • Ent: 3 Executioners Caps
  • Snake: 3 scale, 1 Cap
  • Shade: 3 Bloodspawn, 2 Blackmoor