Magery
Magery
Trained By: Alchemist, Apothecary, Mage, Scribe
Title: Mage
Basics of Magery
So you think the life of a mage is pretty exciting do you? It certainly can be at times. Most mages around here are also skilled in Alchemy or Inscription or both. When you aren't stuck sitting at your desk writing until you have hand cramps or standing on your feet for hours making this potion or that you are out fighting the creatures of the land.
Now let me start by saying if you wish to make use of meditation you better not be wearing pure metal armor. You can not effectively meditate in Ringmail, Chainmail or Platemail armor. This means you are limited to leather, bone and studded leather armor. This isn't really too bad considering some of your spells will make it harder for you to be hit.
Now just because you can magically raise your AR don't be thinking you can go toe to toe with the biggest baddies of the land because you can't. You'll find you simply don't have time to have combat skills like your average adventurer. If you want to go toe to toe with the baddies you might want to head over to the warrior school.
How do you beat the baddies then? Easy, use the right combination of spells. Now you may think that something as simple as a curse isn't going to help you. If you think this, you are wrong. Anything that you can do to make the creature easier to kill will save your life or the life of a warrior out there. Know your spells and know your enemy. Know what creatures are succeptable to what kind of attack. Summon backup if you have to. As your knowledge grows you will find you can call upon various creatures to help you in a fight.
If ever you are traveling in a group make sure you keep an eye on your friends, especially the warriors. They have this strange desire to stand up to what ever is in their way and pound on it. Keep them alive! If the warriors all fall you are sure to be next!
Spells
Circle One
Please note, all spell effects and durations calculated at 100 magery, meditation and invocation/necromancy/animal lore.
Spell | Mana | Skill | Power Words | Reagents | Effect | Duration |
---|---|---|---|---|---|---|
Clumsy | 4 | 20 | Uus Jux | Bloodmoss, nightshade | 10-16 points of dex loss | 7 minutes |
Create Food | 4 | 20 | In Mani Ylem | Garlic, Ginsing, Mandrake Root | creates random food | NA |
Feeblemind | 4 | 20 | Rel Wis | Nightshade, Ginsing | 10-16 points of int loss | 7 minutes |
Heal | 4 | 20 | In Mani | Garlic, Ginsing, Sipider Silk. | heals 18-20 HP. | NA |
Magic Arrow | 4 | 20 | In Por Ylem | Blackperl, Nightshade | 2-15 points of magic damage to target | NA |
Night Sight | 4 | 20 | In Lor | Spider Silk, Sulphurous Ash | Changes light levels to normal daytime levels | 1 hour 40 minutes |
Reactive Armor | 4 | 20 | Flam Sanct | Garlic, Spider Silk, Sulferous Ash. | 1 shot spell reflects damage of physical attack on attacket | until hit |
Weaken | 4 | 20 | Des Mani | Garlic, Nightshade | 10-16 points of Str loss | 7 minutes |