Difference between revisions of "Druidism"
From The World of Dreams Manual
|
|
Line 373: |
Line 373: |
| | | |
| | | |
− | | + | ===Spells=== |
| <table align=center width=100% cellspacing=0> | | <table align=center width=100% cellspacing=0> |
| | | |
| <tr align=center> | | <tr align=center> |
| | | |
− | <td width=11% bgcolor=#DDDDDD><a href="druid.shtml#staff"><b>Druid Staff</b></a></td> | + | <td width=11% bgcolor=#DDDDDD><b>Druid Staff</b></a></td> |
| | | |
| <td width=1% ></td> | | <td width=1% ></td> |
| | | |
− | <td width=12% bgcolor=#DDDDDD><a href="druid.shtml#bag"><b>Rune Bag</b></a></td> | + | <td width=12% bgcolor=#DDDDDD><b>Rune Bag</b></a></td> |
| | | |
| <td width=1% ></td> | | <td width=1% ></td> |
| | | |
− | <td width=13% bgcolor=#DDDDDD><a href="druid.shtml#rune"><b>Making Runes</b></a></td> | + | <td width=13% bgcolor=#DDDDDD><b>Making Runes</b></a></td> |
| | | |
| <td width=1% ></td> | | <td width=1% ></td> |
| | | |
− | <td width=10% bgcolor=#32CD32><font color=white><a name="spell"><b>Spells</b></font></td> | + | <td width=10% bgcolor=#32CD32><font color=white><b>Spells</b></font></td> |
| | | |
| <td width=49%></td> | | <td width=49%></td> |
Revision as of 16:23, 25 July 2011
Animal Lore/Druidry
Trained By: Beekeeper, Butcher, Cobbler, Decorator, Farmer, Fisherman, Leatherworker, Ranger, Shipwright
Title: Druid
Druid Staff
Druid Staff |
|
Rune Bag |
|
Making Runes |
|
Spells |
|
|
The Druid Staves are powerful tools. The first function we learned how to use was to cure the blights that infect the land.
By speaking the words "nigh tir" while holding the staff a druid will start the healing process, if the druid was strong enough
to cure that particular blight. When we received the first of the druid spells we learned that by simply speaking the power
words for the spell while holding the staff would enact the spell. It is highly recommended by many of the order to be able to
speak the words at a moments notice.
Druid Staves can be made in the Druid Grove. To make the staff you will need to have 5 Reaper Heartwoods in your main backpack.
Double click the table and select "Make Druid Staff".
|
|
Rune Bag
Druid Staff |
|
Rune Bag |
|
Making Runes |
|
Spells |
|
|
Runebags are the "Codex Damorium" of the druid. All of your runes need to be placed in the Runebag for you to be able to
cast the spell. If you use the shortcut of saying the words while holding your Druid Staff the runebag will need to be located
in your main backpack. To add runes to the runebag you will need to double click the rune and then target the runebag.
RuneBags can be made in the Druid Grove. To make the bag you will need to have 20 Serpent Hides (white hides) in your main
backpack. Double click the table and select "Make Runebag".
|
|
Making Runes
Druid Staff |
|
Rune Bag |
|
Making Runes |
|
Spells |
|
|
Making the spell runes requires both your Druid knowledge and spell reagents. All runes will require either a Reaper or Ent
Heartwood. To make the rune you need to use Animal Lore on the heartwood. You will then be prompted to select which spell you
wish to make. Here is what you will need to make the various spells:
Spell |
Skill |
Reagents |
Grasping Roots |
60 |
1 Entheartwood, 10 Brimstone, 5 Nightshade |
Stinging Swarm |
60 |
1 Reaperheartwood, 5 Bee's Wax, 5 Spider Silk |
Wolf Pack |
80 |
1 Entheartwood, 5 Raw Ribs, 5 Spider silk, 5 Bloodmoss |
Tree Form |
80 |
5 Entheartwood |
Tital Wave |
80 |
i Reaperheartwood, 10 Black Pearl, Raw Mandrake |
Tranquility |
80 |
1 Entheartwood, Raw Ginsing, 10 Feathers |
Sylvan Guardian |
100 |
5 Reaper HeartWood, 10 deadwood, 5 Executioners Caps |
Cloak of Protection |
90 |
1 Ent Heartwood, 1 raw Garlic, 10 Serpent Scales, 10 Serpent Hides |
Nature's Blessing |
90 |
Ent heartwood, a diamond, and raw ginseng |
Nature's Curse |
90 |
Reaper heartwood, a diamond, and raw nightshade |
Summoning |
80 |
Ent heartwood, 3 Rubies, Raw Mandrake |
Fire Snakes |
80 |
Reaper heartwood, 20 Serpent Scales, 1 Flame Potion |
Snow Storm |
90 |
Ent Heartwood, 1 Sapphire, 1 Daemonbone, 1 Raw Mandrake |
As you've no doubt noticed, we need raw spell regs to make some of our spell runes. While I have not been able to find the
raw regs myself I've heard they can be found in the following locations:
Raw Ginseng |
The islands in the fourth tier of Shame |
Raw Garlic |
The island in the third tier of Despise |
Raw Nightshade |
The lowest (fourth?) tier of Destard |
Raw Mandrake |
The crypts in the fourth tier of Deciet |
|
|
Spells
Druid Staff</a> |
|
Rune Bag</a> |
|
Making Runes</a> |
|
Spells |
|
|
As stated previously the Druid spells are easy to cast while holding your staff. One thing I have noticed is that the macro
you make must have the correct capitalization or the spell will not be cast. Here is a list of the spells, thier power words,
skill requirements, mana usage, reg requirements and effects.
Spell |
Skill Needed |
Mana Used |
Power Words |
Reagents |
Effect |
Grasping Roots |
54 |
11 |
Tiolp Luibh |
2 Brimstone 1 Nightshade |
This spell summons the roots of surrounging trees to attack the target. Useful for drawing the heat off you to meditate,
buff or heal. |
Stinging Swarm |
77 |
20 |
Sgob Sgaoth |
1 Bee's Wax 1 Spider Silk |
A swarm of bees will attack the target. The swarm will move with the target. Careful in combat with this one, anything
or anyone too close to the swarm will also get stung. This can earn you a criminal flag or draw another player's summoned beasts
onto you. |
Wolf Pack |
66 |
14 |
Filliu Prasgan |
1 Raw Rib 1 Spider Silk 1 Blood Moss |
This spell calls forth a number of spirit wolves based on your skill in magic. The wolves will act like any normal tamed
animal responding to the same commands. Great against mobile targets and for drawing the heat off you. |
Tree Form |
43 |
9 |
Craobh Cuma |
1 Deadwood 1 Bloodmoss 1 Nightshade |
Upon casting this spell you will take the form of a tree. When in this form you will not be attacked by any beast, and
any attacking you will stop. Any movement or spell casting while in Treeform will negate the spell. There is also some
regeneration of hit points over and above the norm when in TreeForm (no details on this at this time). |
Tital Wave |
88 |
40 |
Sdhbhal Roiseal |
2 Blackpearl 1 Mandrakeroot |
A column of water will pour down from the sky upon the target causing a steady stream of damage. |
Tranquility |
77 |
20 |
Siochaint |
1 Ginsing 2 Feathers |
This spell has a large area of effect and will cause any attacker to leave in peace. This is the best way to get a
monster to stop attacking you so you can meditate, heal or buff. It has been noted that if a warrior is near by beating on a
creature in the area of effect, the creature will turn to defend itself. |
Sylvan Guardian |
100 |
50 |
Coileach Crogan |
3 deadwood 1 Executioners cap 1 spiders silk |
This spell will summon a treant (Ent like creature) that will aid you. |
Cloak of Protection |
88 |
40 |
Cleoca An Dion |
10 cloth 3 serpent scales 5 garlic |
Creates a Cloak which you put on and apperantly protects you from poison |
Nature's Blessing |
88 |
40 |
Ionnsaich Sabaid Ealadh |
1 Firtle Dirt 1 Amber 2 Mandrake root |
Increases combat skills roughly 10%. |
Nature's Curse |
88 |
40 |
Jarrood Sabaid Ealadh |
1 Firtle Dirt 1 Amber 2 Nightshade |
Decreases combat skills of the target creature |
Summoning |
88 |
40 |
Shiva Sov |
1 Ruby 3 Serpent Scales 5 Mandrake Root |
First this spell opens a list of the characters who are online. Once a character is selected a green, one-way portal is
opened between the caster and the requested player. |
Fire Snakes |
88 |
40 |
Dreallsach Nathair |
Volcanic Ash 2 Serpent Scales Executioner's Cap |
Upon selecting a target this spell summons 1-3 small red snakes that will slither to the target. Upon reaching the target
they explode similar to the Explosion spell. Be careful with this one as the snakes can turn on you if you are in close
quarters. |
Snow Storm |
88 |
40 |
Ceau Sniaghtee |
1 Sapphire 2 Black Perls 1 Mandrake Root |
Snow Storm has a large area of effect. Any create caught in the area of effect of this spell will take cold damage.
Similar to a field spell or Stinging Swarm this spell also does Damage over Time. Creatures that remain in the area of effect
will continue to take damage until the effects wear off. Creatures that leave the area of effect will not longer take
damage. |
|
|