Difference between revisions of "Lockpicking"
(Created page with "<center> ==Lock Picking== <p><b>Trained By:</b> Architect, Bard, Barkeep, Carpenter, Jeweler, Tinker</p> <p><b>Title:</b> Locksmith</p> </center> The lock picks, which are ob...") |
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spirits you release so that they do not bother other players.<br><br> | spirits you release so that they do not bother other players.<br><br> | ||
− | ===Magic Items:=== | + | ===Magic Items:=== |
Certain chests, such as those found in Wind, are known to produce | Certain chests, such as those found in Wind, are known to produce | ||
higher-level magic items. Chests will (normally) never produce magic | higher-level magic items. Chests will (normally) never produce magic |
Revision as of 18:10, 25 July 2011
Lock Picking
Trained By: Architect, Bard, Barkeep, Carpenter, Jeweler, Tinker
Title: Locksmith
The lock picks, which are obviously needed to pick the locks, can be
purchased from provisioners or made from ingots by tinkers.
Locked chests can be found in dungeons (varying skill levels), on some
monsters and from doing MIB’s. Sometimes if you fail to pick the chest, your
pick will break, if you break too many picks, chances are you aren’t going
to pick the chest any time soon.
Traps:
Many locked chests are trapped, with the exception of MIB chests. If you use
skill detect hidden skill on the chest, you will get several different
messages regarding whether the chests is trapped, or not, and if so what
type of trap. See Detect Hidden.
- Poison:
This is probably the least lethal trap. As the name suggest this trap
simply poisons. A greater cure or a cure spell should cure this almost every
time.
- Explosion:
This is my least favourite trap. Not only does it do a medium to high
amount of damage to you and all of those around you, there’s a chance that
the explosion will also destroy the chest loot.
- Spirit:
This trap creates a djinni several tiles away from you. The djinni might
prove to be a problem for weaker players. It is best that you kill any
spirits you release so that they do not bother other players.
Magic Items:
Certain chests, such as those found in Wind, are known to produce
higher-level magic items. Chests will (normally) never produce magic
clothing, only weapons, armour and wands. Although not all magic items from
high-level chests will be worth much, they are a great source of points for
Benson.