Difference between revisions of "Blacksmithing"

From The World of Dreams Manual
(Created page with "==Blacksmithing== Trained By: Architect, Armorer, Jeweler, Tinker, Weaponsmith Title: Blacksmith ===Using Ingots=== ==Related Articles:== *Main Page *Skills *Trades")
 
 
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===Using Ingots===
 
===Using Ingots===
 +
{|style=cellpadding="20" cellspacing="0" border="1" align="center" style="text-align:center;"
 +
|Ingot Type ||Skill Check ||Ingot Type ||Skill Check
 +
|-
 +
|Iron ||no check ||pyrite ||90
 +
|-
 +
|bronze ||60 ||malachite ||95
 +
|-
 +
|dull copper ||70 ||azurite ||98
 +
|-
 +
|copper ||80 ||bluesteel ||98 
 +
|-
 +
|onyx ||85 ||rubysteel ||98
 +
|}
 +
 +
===Craftable Goods===
 +
====Swords====
 +
{|style=cellpadding="20" cellspacing="0" border="1" align="center" style="text-align:center;"
 +
|item ||Skill ||Ingots
 +
|-
 +
|Katana ||65 ||30
 +
|-
 +
|Kryss ||65 ||30
 +
|-
 +
|Rapier ||65 ||30
 +
|-
 +
|Cutlass ||65 ||30
 +
|-
 +
|Scimitar ||65 ||30
 +
|-
 +
|Longsword ||65 ||30
 +
|-
 +
|Viking Sword ||85 ||40
 +
|-
 +
|Broad Sword ||65 ||30
 +
|}
 +
 +
====Axes====
 +
{|style=cellpadding="20" cellspacing="0" border="1" align="center" style="text-align:center;"
 +
|item ||Skill ||Ingots
 +
|-
 +
|Large Battle Axe ||85 ||40
 +
|-
 +
|Two-handed Axe ||85 ||40
 +
|-
 +
|Double Axe ||85 ||40
 +
|-
 +
|Axe ||85 ||40
 +
|-
 +
|Battle Axe ||85 ||40
 +
|-
 +
|Hatchet ||40 ||10
 +
|-
 +
|Executioner's Axe ||85 ||40
 +
|-
 +
|Ornate Axe ||85 || 40
 +
|}
 +
 +
====Maces====
 +
{|style=cellpadding="20" cellspacing="0" border="1" align="center" style="text-align:center;"
 +
|item ||Skill ||Ingots
 +
|-
 +
|War Mace ||85 ||40
 +
|-
 +
|War Hammer ||85 ||40
 +
|-
 +
|War Axe ||65 ||30
 +
|-
 +
|Maul ||65 ||30
 +
|-
 +
|Hammer Pick ||65 ||30
 +
|-
 +
|Mace ||65 ||30
 +
|-
 +
|Scepter ||65 ||30
 +
|-
 +
|Diamond Mace ||65 ||30
 +
|}
 +
 +
====PoleArms====
 +
{|style=cellpadding="20" cellspacing="0" border="1" align="center" style="text-align:center;"
 +
|item ||Skill ||Ingots
 +
|-
 +
|Halberd ||85 ||40
 +
|-
 +
|Bardiche ||85 ||40
 +
|-
 +
|Spear ||85 ||40
 +
|-
 +
|Short Spear ||85 ||40
 +
|-
 +
|Scythe ||85 ||40
 +
|-
 +
|Bladed Staff ||85 ||40
 +
|-
 +
|Pike ||85 ||40
 +
|-
 +
|Lance ||85 ||40
 +
|}
 +
 +
====Light Blades====
 +
{|style=cellpadding="20" cellspacing="0" border="1" align="center" style="text-align:center;"
 +
|item ||Skill ||Ingots
 +
|-
 +
|Dagger ||30 ||10
 +
|-
 +
|Butcher Knife ||30 ||10
 +
|-
 +
|Skinning Knife ||30 ||10
 +
|-
 +
|Cleaver ||30 ||10
 +
|-
 +
|Assassin Spike ||30 ||10
 +
|-
 +
|Leafblade ||65 ||30
 +
|-
 +
|Elven Spellblade ||85 ||40
 +
|-
 +
|Runeblade ||85 ||40
 +
|}
 +
 +
====Exotic Weapons====
 +
{|style=cellpadding="20" cellspacing="0" border="1" align="center" style="text-align:center;"
 +
|item ||Skill ||Ingots
 +
|-
 +
|War Fork ||65 ||30
 +
|-
 +
|Bone Harvester ||65 ||30
 +
|-
 +
|Crescent Blade ||85 ||40
 +
|-
 +
|Double Bladed Staff ||85 ||40
 +
|-
 +
|Pitchfork ||85 ||40
 +
|-
 +
|Elven Machete ||65 ||30
 +
|-
 +
|Radiant Scimitar ||65 ||30
 +
|-
 +
|War Cleaver ||65 ||30
 +
|}
 +
 +
====Ringmail====
 +
{|style=cellpadding="20" cellspacing="0" border="1" align="center" style="text-align:center;"
 +
|item ||Skill ||Ingots
 +
|-
 +
|Tunic ||50 ||30
 +
|-
 +
|Leggings ||45 ||25
 +
|-
 +
|Sleeves ||35 ||20
 +
|-
 +
|Coif ||30 ||15
 +
|-
 +
|Gloves ||30 ||15
 +
|}
 +
 +
====Chainmail====
 +
{|style=cellpadding="20" cellspacing="0" border="1" align="center" style="text-align:center;"
 +
|item ||Skill ||Ingots
 +
|-
 +
|Tunic ||75 ||45
 +
|-
 +
|Leggings ||70 ||40
 +
|-
 +
|Coif ||65 ||20
 +
|-
 +
|Gloves ||65 ||20
 +
|}
 +
 +
====Plate Armor====
 +
{|style=cellpadding="20" cellspacing="0" border="1" align="center" style="text-align:center;"
 +
|item ||Skill ||Ingots
 +
|-
 +
|Breastplate (M/F) ||90 ||60
 +
|-
 +
|Greaves (legs) ||85 ||50
 +
|-
 +
|Arms ||80 ||35
 +
|-
 +
|Gorget ||75 ||25
 +
|-
 +
|Gloves ||75 ||25
 +
|}
 +
 +
====Helms====
 +
{|style=cellpadding="20" cellspacing="0" border="1" align="center" style="text-align:center;"
 +
|item ||Skill ||Ingots
 +
|-
 +
|Close Helm ||50 ||30
 +
|-
 +
|Helmet ||50 ||20
 +
|-
 +
|Bascinet ||50 ||25
 +
|-
 +
|Nose Helm ||50 ||30
 +
|-
 +
|Plate ||80 ||40
 +
|-
 +
|Circlet ||50 ||15
 +
|-
 +
|Royal Circlet ||50 ||15
 +
|-
 +
|Gemmed Circlet ||50 ||15
 +
|}
 +
 +
====Shields====
 +
{|style=cellpadding="20" cellspacing="0" border="1" align="center" style="text-align:center;"
 +
|item ||Skill ||Ingots
 +
|-
 +
|Heater ||70 ||50
 +
|-
 +
|Metal Kite ||70 ||50
 +
|-
 +
|Metal Shield ||50 ||30
 +
|-
 +
|Bronze Shield ||50 ||30
 +
|-
 +
|Buckler ||40 ||20
 +
|}
 +
 +
====Deed Items====
 +
{|style=cellpadding="20" cellspacing="0" border="1" align="center" style="text-align:center;"
 +
|item ||Skill ||Ingots
 +
|-
 +
|Lamp Post ||90 ||100
 +
|}
 +
 +
===Upgrading Items===
 +
When you make an item, whether it be a weapon or armor, you will make a basic level item. If you use the same tool on the item again you will be able to upgrade the item. Upgrading a normal item requires 15 skill points above the normal to make the item and half the ingots required to smith the item. Upgrading a quailty item will require another 10 skill points and half the base ingots to smith the item. For example, a halberd requires 85 skill and 40 ingots to make. To upgrade to a quality halberd you will need 100 skill and 20 ingots. To upgrade to an exceptional halberd you will need 110 skill and another 20 ingots. Success will upgrade a normal item to Quality and a Quality item to Exceptional. If you fail on any upgrade you have a 1 in 10 chance of destroying the item. Even if the item is not destroyed you will have lost some of the ingots required to upgrade the item.
 +
A recent change now allows you to select the ingots that you want to use to upgrade the item with. You can have the ingots in any bag in your pack and you are no longer limited to just using iron ore. If you wish to use your blue steel ore to upgrade the item you made, you can.
 +
 +
===Laminating===
 +
Use your smith's hammer on the item you wish to color and then select the type of ore you wish to use to laminate the item with. This can be only be done with metal magical items, and works even on magical silver items.
 +
Laminating an item requires Blacksmithy at 90% or better and half the ingots normally required to make the item. For Example, Platemail Breastplates require 60 ingots to make and would require 30 ingots to laminate. When you try to laminate an item there is a 0.1% that you will fail and destroy the item and a 10% chance that you will fail and just use up ingots. The chance for failure is completely random and not based on skill.
 +
 +
===Repairing Items===
 +
Repairing an item brings the item back to its crafted maximums. The item's effectiveness is not changed, however the long term health is. The overall life of an item is decreased based on the amount of repairs that need to be made. Player made items will last longer than magical items because of their mystical/mysterious natures.
 +
 +
Repairing them uses a skill based check. 80 skill translates to an 80% chance of success. Failure to repair the item will cause some very minor damage.
 +
 +
===Smelting Gold===
 +
Gold is the only item that uses Blacksmithing for smelting. When you smelt gold you will get 1 gold ingot per 100 gold. Don't worry if you accidently smelt a pile of gold. Just sell a gold ingot to a vendor and get coins back. The only reason for smelting gold is for making wands and jewelry.
  
 
==Related Articles:==
 
==Related Articles:==
Line 11: Line 253:
 
*[[Skills]]
 
*[[Skills]]
 
*[[Trades]]
 
*[[Trades]]
 +
*[[Armor Ratings]]
 +
*[[Weapons]]

Latest revision as of 21:58, 27 November 2012

Blacksmithing

Trained By: Architect, Armorer, Jeweler, Tinker, Weaponsmith

Title: Blacksmith

Using Ingots

Ingot Type Skill Check Ingot Type Skill Check
Iron no check pyrite 90
bronze 60 malachite 95
dull copper 70 azurite 98
copper 80 bluesteel 98
onyx 85 rubysteel 98

Craftable Goods

Swords

item Skill Ingots
Katana 65 30
Kryss 65 30
Rapier 65 30
Cutlass 65 30
Scimitar 65 30
Longsword 65 30
Viking Sword 85 40
Broad Sword 65 30

Axes

item Skill Ingots
Large Battle Axe 85 40
Two-handed Axe 85 40
Double Axe 85 40
Axe 85 40
Battle Axe 85 40
Hatchet 40 10
Executioner's Axe 85 40
Ornate Axe 85 40

Maces

item Skill Ingots
War Mace 85 40
War Hammer 85 40
War Axe 65 30
Maul 65 30
Hammer Pick 65 30
Mace 65 30
Scepter 65 30
Diamond Mace 65 30

PoleArms

item Skill Ingots
Halberd 85 40
Bardiche 85 40
Spear 85 40
Short Spear 85 40
Scythe 85 40
Bladed Staff 85 40
Pike 85 40
Lance 85 40

Light Blades

item Skill Ingots
Dagger 30 10
Butcher Knife 30 10
Skinning Knife 30 10
Cleaver 30 10
Assassin Spike 30 10
Leafblade 65 30
Elven Spellblade 85 40
Runeblade 85 40

Exotic Weapons

item Skill Ingots
War Fork 65 30
Bone Harvester 65 30
Crescent Blade 85 40
Double Bladed Staff 85 40
Pitchfork 85 40
Elven Machete 65 30
Radiant Scimitar 65 30
War Cleaver 65 30

Ringmail

item Skill Ingots
Tunic 50 30
Leggings 45 25
Sleeves 35 20
Coif 30 15
Gloves 30 15

Chainmail

item Skill Ingots
Tunic 75 45
Leggings 70 40
Coif 65 20
Gloves 65 20

Plate Armor

item Skill Ingots
Breastplate (M/F) 90 60
Greaves (legs) 85 50
Arms 80 35
Gorget 75 25
Gloves 75 25

Helms

item Skill Ingots
Close Helm 50 30
Helmet 50 20
Bascinet 50 25
Nose Helm 50 30
Plate 80 40
Circlet 50 15
Royal Circlet 50 15
Gemmed Circlet 50 15

Shields

item Skill Ingots
Heater 70 50
Metal Kite 70 50
Metal Shield 50 30
Bronze Shield 50 30
Buckler 40 20

Deed Items

item Skill Ingots
Lamp Post 90 100

Upgrading Items

When you make an item, whether it be a weapon or armor, you will make a basic level item. If you use the same tool on the item again you will be able to upgrade the item. Upgrading a normal item requires 15 skill points above the normal to make the item and half the ingots required to smith the item. Upgrading a quailty item will require another 10 skill points and half the base ingots to smith the item. For example, a halberd requires 85 skill and 40 ingots to make. To upgrade to a quality halberd you will need 100 skill and 20 ingots. To upgrade to an exceptional halberd you will need 110 skill and another 20 ingots. Success will upgrade a normal item to Quality and a Quality item to Exceptional. If you fail on any upgrade you have a 1 in 10 chance of destroying the item. Even if the item is not destroyed you will have lost some of the ingots required to upgrade the item. A recent change now allows you to select the ingots that you want to use to upgrade the item with. You can have the ingots in any bag in your pack and you are no longer limited to just using iron ore. If you wish to use your blue steel ore to upgrade the item you made, you can.

Laminating

Use your smith's hammer on the item you wish to color and then select the type of ore you wish to use to laminate the item with. This can be only be done with metal magical items, and works even on magical silver items. Laminating an item requires Blacksmithy at 90% or better and half the ingots normally required to make the item. For Example, Platemail Breastplates require 60 ingots to make and would require 30 ingots to laminate. When you try to laminate an item there is a 0.1% that you will fail and destroy the item and a 10% chance that you will fail and just use up ingots. The chance for failure is completely random and not based on skill.

Repairing Items

Repairing an item brings the item back to its crafted maximums. The item's effectiveness is not changed, however the long term health is. The overall life of an item is decreased based on the amount of repairs that need to be made. Player made items will last longer than magical items because of their mystical/mysterious natures.

Repairing them uses a skill based check. 80 skill translates to an 80% chance of success. Failure to repair the item will cause some very minor damage.

Smelting Gold

Gold is the only item that uses Blacksmithing for smelting. When you smelt gold you will get 1 gold ingot per 100 gold. Don't worry if you accidently smelt a pile of gold. Just sell a gold ingot to a vendor and get coins back. The only reason for smelting gold is for making wands and jewelry.

Related Articles: