Current list of changes to do
Posted: Sun Dec 02, 2012 8:12 am
This is a small list of changes that come to mind for the shard
- Change the way item durability, repairs, and long term damage are handled. It is currently something I am not very happy with, and I'm not the only one.
- New magic items will have the name shortened and all properties will be displayed when hovering the mouse over them. Will have to set a property to indicate when they haven't been identified yet. I am also thinking if I should "fix" the old magical items by truncating their names to the basic ones.
- Should Alchemy be turned into a Crafting skill? Hmm... why so many special potions you can't even sell because they are no use to others? Maybe I should eliminate all those checks or something? Magic wands can be used by anyone, are found free in monster corpses and can satisfy the same needs.
- Wands are too complicated and costly to craft and there is so little in return... few people bother to make them, it's easier to loot them from a monster corpse. Maybe I should change this.
- When I implement the Imbuing skill, should I move wand and jewelry enchanting to it, leaving the Tinkering skill to the sole purpose of crafting them?
I have an idea of how should everything be done, but I am always open to comments and suggestions.
- Change the way item durability, repairs, and long term damage are handled. It is currently something I am not very happy with, and I'm not the only one.
- New magic items will have the name shortened and all properties will be displayed when hovering the mouse over them. Will have to set a property to indicate when they haven't been identified yet. I am also thinking if I should "fix" the old magical items by truncating their names to the basic ones.
- Should Alchemy be turned into a Crafting skill? Hmm... why so many special potions you can't even sell because they are no use to others? Maybe I should eliminate all those checks or something? Magic wands can be used by anyone, are found free in monster corpses and can satisfy the same needs.
- Wands are too complicated and costly to craft and there is so little in return... few people bother to make them, it's easier to loot them from a monster corpse. Maybe I should change this.
- When I implement the Imbuing skill, should I move wand and jewelry enchanting to it, leaving the Tinkering skill to the sole purpose of crafting them?
I have an idea of how should everything be done, but I am always open to comments and suggestions.