- Some tweaks to the new bows.
- Updated the liche spell to prevent it from creating a new lich staff if the caster already has one equipped.
- Added more items to the rotation list: metal chest, wooden box, small crate, strong/brass box.
- Fixed misspelling of serpentscales in many of the lootgroup entries. Now more mobs will give serpent scales, as they should have.
- Added Moonglow Bank, Jhelom Bank, Minoc Bank and Magincia Bank to the list of No-Clone zones.
- Added some missing NPCs to the createnpc lists (for GMs and seers).
- Fixed an error in Animate Dead spells regarding the assigning of skills to the zombie created. Zombies are useful again.
- Fixed an error in the Player Clone scripts regarding the assigning of skills to the clone created.
- Minor correction to Enduring Renewal spell. It is an 8th circle spell, but there was a small variable stating it was 6th.
- Updated the Necromancy skill usage. It now works like Spirit Speak from Age of Shadows. You can drain life from nearby corpses for healing.
Changes up to Nov 7 2011
Changes up to Nov 7 2011
Last edited by Agata on Mon Nov 07, 2011 9:21 pm, edited 2 times in total.
I'm familiar with the acacia. I know how immortality is achieved.
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Re: Changes up to Nov 7 2011
Nice. How exactly does it work again? How close do you need to be to the corpses? How "fresh" do they need to be? And is there a limit to how much health can be recovered?- Updated the Necromancy skill usage. It now works like Spirit Speak from Age of Shadows. You can drain life from nearby corpses for healing.
Re: Changes up to Nov 7 2011
You need to be within 3 tiles of a corpse. You can only drain life from a specific corpse once, then the corpse turns grey and won't provide with more healing. You heal between ((1 + monster's virtue) * 6) and (necromancy/2) hit points per usage. If there are no corpses nearby, you consume 10 mana and heal between (3 + (necromancy/20)) and (4 + (necromancy/10)) hit points.
I'm familiar with the acacia. I know how immortality is achieved.
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