UOAM

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Thomas Duklain
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Re: UOAM

Post by Thomas Duklain » Tue Aug 16, 2011 4:49 am

Very small update

garlic location in despise (the garlic is very hard to see, I never knew it was on that island and I've been there a bunch. I'm somewhat colorblind though)

Did some Famine labeling, then got scared and quit. Didn't look that interesting anyway. :)

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Sei Ryu
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Re: UOAM

Post by Sei Ryu » Tue Aug 16, 2011 5:49 am

you can always use a dead cam for that (put everything in bank or house container, die, and go explore while dead).
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Thomas Duklain
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Re: UOAM

Post by Thomas Duklain » Tue Aug 16, 2011 7:55 pm

Updated:

Shame - labels for the bridge and teleport on level 2.
Some small additions or revisions.

I'm still really interested in any WoD specific areas of interest that should be placed. I don't mean where your vendor is :P more like I know some people are working on a memorial for Ciara. Things like this, or of historical importance.

This is almost complete, just need a few more dungeon runs, will probably need a hand with Famine. I haven't done Wind yet but plan on setting aside some time very soon.

If you see anything I've missed let me know.

http://home.mchsi.com/~zhemis/
Same as before, right click to download.

Thomas Duklain
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Re: UOAM

Post by Thomas Duklain » Thu Aug 18, 2011 1:36 pm

In the fellowship hall yesterday I noticed that instead of names like dagger island, skull island, etc. The islands were named such things as pregnant guppy and so forth.

So the next update will be to replace the island names with proper WoD names, as silly as they may seem. :)

This should be later today.

Also, if someone would like to do some dungeon crawling with me, I need to finish with Famine and Wind. Wind I can handle but I just don't have that long a stretch of time all at once to do it.

Thomas Duklain
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Re: UOAM

Post by Thomas Duklain » Thu Aug 18, 2011 2:12 pm

Alright new updated file:

All the islands and places of interest from the Fellowship Hall except for:

Pregnant Guppy Island (the rune cannot be gated from :( Anyone know which island this is?

Also some atlas adjustments from Fellowship hall.

Enjoy.

Thomas Duklain
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Re: UOAM

Post by Thomas Duklain » Sun Aug 21, 2011 1:45 pm

Chelsea and I have been using a 24/7 UOAM server when we play and I've decided to make it available to use. Enjoy. :)

IP: zhemis.servegame.org
Port: 2000
Password: firebelly

Thomas Duklain
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Re: UOAM

Post by Thomas Duklain » Sun Aug 21, 2011 6:17 pm

http://home.mchsi.com/~zhemis/UOAM.zip

This should be a completely working UOAM for anyone having trouble getting it installed or running. Should work fine, if it doesn't let me know.
I trimmed the map files 'performance' settings (for size) so those should be changed but other than that it's an exact copy of what I'm using.
It's also got a vendor.map file I've been slowly working on to help with vendor box questing. Only 2 or 3 towns done atm. Enjoy.

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Jakeman
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Re: UOAM

Post by Jakeman » Tue Aug 23, 2011 3:59 am

You're the man Thomas!
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