r176:
- Removed the OldObjtype entries, they were needed only for the first shard run after conversion to HSA client.
- Modified the Item Identification scripts. Magic items now have shorter names, only with the prefix. Suffixes aren't necessary now that we have tooltips with the info.
- Completely redesigned item damage and repair system. It now works similar to OSI, without the absurd long term wear we used to have.
- Modified the Combat scripts for the new item damage system.
- Fixed several errors where items wouldn't update their tooltip.
- Continued working on the Tooltips system. It's now an external script separate from the packet hook, allowing me to update on the fly without having to restart the server.
- Some updates to the auctioneer's Evaluate Item dialog.
- Updated the modules to the latest from POL svn.
r175:
- Some new equip templates for Tokuno npcs.
- Added the iron key to the craftables.
- Removed unnecessary blank spaces in virtue titles.
- Added dragon gorget to the list of armor pieces.
- Added the shuriken thrower weapon.
- Random property of Electrical Resistance was set, but there was no probability of getting it. Fixed.
- Lowered the speed of thrower weapons to 30.
- Started adding support for Item Properties Tooltips.
- Owned items' tag is now an item property, it will no longer be shown in an actual item's name.
- Adjusted the Magic Item generation scripts to set item properties in a way they can be read by the Tooltips system.
- Galeons can now be locked. Just use the key on the mooring lines.
- Fixed an error which prevented nightsight potions from being poured into a Potion Keg.
- Moved the darts and shuriken to the Tinkering crafting menus.
- The names of crafted copper and gold keys were swapped. Fixed.
- Added detection of wooden armor on the Tinkering skill.
- Added all the new trees to the wood.cfg config file for resource generation.
- Added all the new trees to the valid trees in the Lumberjacking skill.
- Wooden armor is now detected as a Woodworking item by the Arms Lore script.
- skill picker was showing an extra blank page at the end. Fixed.
- Added NPC spawning for Sea Market and Zento.
- On the Help button, updated the link to the WoD Manual.
- Added support for the QUEST button and the Character Profile scroll.
r174:
- You can now change gender of leaf, hide and woodland armor.
- Finished adding colored logs. They can now be used for crafting and laminating.
- Fixed an error where elves were getting a lower chance to get colored ore instead of higher chance.
r173:
- Stealth no longer unhides you when used from a client macro.
- Mooring lines can now be locked.
- When changing a house's locks, the new lock ID is now properly stored.
- Fishing nets were fishing weird items instead of treasure maps. Fixed.
- Beginning implementation of colored logs.
r172:
- Numerous scripts scanned through the first 5 character slots of an account. They now scan through all 7.
- Alliance and Guild Chat have been implemented as Global Chat.
- Woodland Armor can now be upgraded properly.
- Added itemdesc entries for the new colored logs.
- Added a command for fixing all druid bags. They had entries for the old rune objtypes.
- Added several commands for GM guild administration: .createguild, .destroyguild, .addtoguild, .removefromguild, .wipeguildmembership
r171:
- Minor fix to the hide gorget.
- Fixed an error where carving a corpse which produces hides would set your race to human. This was supposed to be a cbeck, not an assignment.
- Ship Captains can now take you to the Sea Market.
- Small fix to blacksmithy item creation, now their HP is set correctly.
- Increased difficulty and material cost for hide armor. It's better than studded so the difficulty and cost should be higher.
Changes up to December 4th 2012
Changes up to December 4th 2012
I'm familiar with the acacia. I know how immortality is achieved.
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