Search found 53 matches
- Thu Dec 22, 2011 12:47 am
- Forum: General Shard Discussion
- Topic: WoD Development priorities
- Replies: 15
- Views: 8024
Re: WoD Development priorities
I'd like new mobs and weapon "special moves"
- Sun Dec 18, 2011 9:45 pm
- Forum: General Shard Discussion
- Topic: Progress report on custom artwork import
- Replies: 3
- Views: 2605
Re: Progress report on custom artwork import
Great work, Agata. Thank you!
- Mon Dec 05, 2011 5:13 am
- Forum: General Shard Discussion
- Topic: The reality of hosting WoD
- Replies: 17
- Views: 9440
Re: The reality of hosting WoD
I'd be willing to contribute as well.
- Mon Nov 07, 2011 7:11 pm
- Forum: Recent Changes
- Topic: Changes up to Nov 7 2011
- Replies: 2
- Views: 4359
Re: Changes up to Nov 7 2011
- Updated the Necromancy skill usage. It now works like Spirit Speak from Age of Shadows. You can drain life from nearby corpses for healing. Nice. How exactly does it work again? How close do you need to be to the corpses? How "fresh" do they need to be? And is there a limit to how much health can ...
- Tue Nov 01, 2011 4:17 pm
- Forum: General Shard Discussion
- Topic: Virtue Guard Roll Call
- Replies: 4
- Views: 2701
Re: Virtue Guard Roll Call
Jakeman used to be around too. *wonders what become of the Jakeman*
- Tue Nov 01, 2011 1:03 am
- Forum: General Shard Discussion
- Topic: Brought to you by the POL 099 WoD test server
- Replies: 19
- Views: 10633
Re: Brought to you by the POL 099 WoD test server
Michella, I NEVER see you online anymore. When are you around? Inquiring minds want to know.
- Fri Oct 28, 2011 1:55 pm
- Forum: General Shard Discussion
- Topic: Group Combat Guidelines
- Replies: 14
- Views: 7716
Re: Group Combat Guidelines
I personally believe that should be a preference given to — in descending order — a character that can directly use an item, a player that can directly use an item, a player that has not received an item yet and then everyone. I don't have a strong opinion either way. It would seem that, with five c ...
- Fri Oct 28, 2011 1:40 pm
- Forum: General Shard Discussion
- Topic: Group Combat Guidelines
- Replies: 14
- Views: 7716
Re: Group Combat Guidelines
One thing to add is to ask at the start of the quest ask who has the most hp and who has the highest magic resist to tank caster mobs. If it is a melee with 80 magic resist or someone with 100 magic resist the 100 magic resist should prolly tank the casters and let melee handle melee. Ok, I added a ...
- Thu Oct 27, 2011 4:26 pm
- Forum: General Shard Discussion
- Topic: Group Combat Guidelines
- Replies: 14
- Views: 7716
Re: Group Combat Guidelines
Tanks are good for more than just tanking! Bandages are very effective at healing others. If you're not taking hits, you're probably not using your bandages and your fingers won't slip. Chelsea saved my hide more than once like this during the last quest. Ok, I updated the list to include a mention ...
- Thu Oct 27, 2011 4:04 pm
- Forum: General Shard Discussion
- Topic: Group Combat Guidelines
- Replies: 14
- Views: 7716
Re: Group Combat Guidelines
The loot split is a touchy subject. I can offer my opinion of how I think it should handled but there are probably many valid ways of doing it. Feel free to improve on my suggestions. 1. Designate loot collectors. How many depends on the size of the group but there should be at least two. If one ...