DaBogmu wrote:I wish the dungeons had a goal to reach at the end. A boss mob or a item. Something to make getting to the end of a dungeon a nice feat.
That's something that I've thought about, but I've never really figured out how to implement well. For instance, is the quest repeatable? If so, then the reward really can't be terribly good because otherwise people will just repeat it over and over again. If its not repeatable, most people will wind up completing it within a week of starting WoD when older character take them hunting.
If its a boss, how often does he respawn? What's to stop people from camping him/her/it like everyone does in EQ? Why exactly is he dumb enough to keep coming back to the same spot over and over again, only to be killed?
With all of these problems, I think it may be better to just let the seers handle the quest-type stuff. Humans can make things a lot of dynamic and variable than a script ever could.
Also I dont think it is fair for casters to be able to skip past covetous 1 and 2 even though it makes rescues easier.
*Wonders how exactly this fits in with the complaint about Buc's Den*