Atei wrote:What if we reduced the number of character slots from 5 to 3 per account? Instead of being able to make everything you need, you would have to get it from other sources (unless everyone had a mule, yuck.) Then, if player-made goods are equal to or better than the ones you find while hunting (again remembering that we can't make exceptional clothes or shoes), that should make the crafter a very valuable asset.
Three characters per account is still too much I'm afraid. I'd say that at MOST two would be the max limit for this to be effective at all. It is also something that would make a lot of people unhappy because they enjoy the ability to play with different kinds of characters, not just the crafter and the tank or the mage and the tank.
The most reasonable and intelligent solution to the "mule" problem is to limit tradeskills per account
somehow. That way everyone can still have as many characters as they want but they could not make all the items in the world on their own. Simple solution? Perhaps, but Drocket has expressed the opinion that it is not umm . . . it cannot be justified from a fictional perspective. Well, I think where there is a will there is a way
The many benefits far outweigh that one drawback, and right now I fail to see what would be so terrible about having a
real player economy.
Like I said, the problem is not that the product is not needed. Everyone needs player crafted items sooner or later (whether that be armor, furniture, weapons, tools, etc). The real problem is that there is no market demand.