Stat revamp

Post your technical issues/game suggestions here.

Moderators: Siobhan, Sebastian, Drocket

Postby Bayn on Wed Mar 31, 2004 1:10 pm

Diedra wrote:Hey I know why not toss all str, dex, int out the window and give EVERYONE 1 point each.


That might be overkill but how about getting rid of buffs entirely? Lower the MOBs as well and make magic weapons or armor very, very, very rare things. It IS kind of silly to feel you aren't all setup to go if you don't have +10 in your normal skills and mounds of + weapons and armor.

That'd require a shard wipe, I imagine.

However, to avoid shard wide panic, I bet Drocket could work up a script to tally peoples possessions, keep houses and non-magical special items such as quest items, then assign a gold value to everything else so that when we came back online no one would be totally bereft.
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Postby Eldric on Wed Mar 31, 2004 2:21 pm

fitzchivary wrote:as i stated im a mage and i do not get that kinda str,and i do not belive you get that!


*sigh*

This good enough?

Image

Actually from that it looks like a maximal buff would put me around 143 STR.
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Postby Atei on Wed Mar 31, 2004 3:30 pm

Make sure you get your reflect up! :D
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Postby Orion Michaels on Wed Mar 31, 2004 3:41 pm

simon wrote:Why would mind blast kill a tank?


Doesn't mind blast deal damage equal to the difference in intelligence between the caster and the target?
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Postby Eldric on Wed Mar 31, 2004 3:53 pm

Orion Michaels wrote:
simon wrote:Why would mind blast kill a tank?


Doesn't mind blast deal damage equal to the difference in intelligence between the caster and the target?


Ok, near as I can tell, there is a check to see if the casters int is more, the same, or less than the targets.

If the casters int is less, the spell reflects back and it hurts the caster, if they are the same or less damage is done to the target.

It also appears that mind blast bypasses magic resist as I said in version one of this post. Though it looks like it has been put back up to being a circle 5 spell.
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Postby Orion Michaels on Wed Mar 31, 2004 4:01 pm

Eldric wrote: Likewise actually taking out an ancient dragon would become something to brag about and not just be "ho hum, killed my 300th ancient drag today".


*raises hand*
Um, I and a lot of others still think that it is something to brag about.
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Postby Orion Michaels on Wed Mar 31, 2004 4:02 pm

But I digress
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Postby Tristan Gryphon on Wed Mar 31, 2004 4:21 pm

Atei wrote:Make sure you get your reflect up! :D


Oh, and visit the Pillar and the Fountain. Another +5 INT and +5 STR never hurts!

hehe
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Re: Stat revamp

Postby Azzo Ranar on Wed Mar 31, 2004 7:15 pm

Azzo Ranar wrote:I propose that Drocket drop off 20-30 max str points for a mage char, and the same for int on warrior chars. A mage that when buffed has a str of say 40 - 60 would be much more realistic than one with 145 str. the lost points would trickle to the other areas where they would make a lot more sense.
The additional str. for a warrior would enhance his damage, and the int. would play into mana for a mage.



Perhaps I misread your replies, or maybe you misread my post, I am saying take a mage and give him a max pre-buff str of 45 to 50 rather than upper 50 to 70's.
Give a tank a max int of the same range. Since these points would no longer be in areas unused by the class primarily the points then could be used in the primary slots. As far as a revamp on the armor, bring studded down to the max str a mage char could possibly get. It will give an advantage to being a pure mage, as well as balance the ar issue. As far as insta-kill being a problem, buffed properly even with a base of 50, a mage can get a minimum of 12 from bless, another 12 from str, and with reflect you can get away with that initial smack and run. As has been stated many many many many times before, a mage is NOT a front line fighter or at least should not be! We use caution and kill with magic. A cautious mage is a live mage. Power without wisdom is not going to bring a good result.
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Postby simon on Wed Mar 31, 2004 7:20 pm

Upon further thought in fact lowing the str req. so mages could wear studded isn't a keen idea either. If you lower the base str of mages, they will no longer be able to solo hunt. You wouldn't be able to stand up to two casters, and if a caster and a grunt were fighting you, you would die rather easy.

The balance here should be PCs vs. NPCs not tank vs mage.
Last edited by simon on Wed Mar 31, 2004 7:32 pm, edited 2 times in total.
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Re: Stat revamp

Postby Azzo Ranar on Wed Mar 31, 2004 7:28 pm

Azzo Ranar wrote:As far as a revamp on the armor, bring studded down to the max str a mage char could possibly get. It will give an advantage to being a pure mage, as well as balance the ar issue.


That's why I addressed the armor issue.
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Postby simon on Wed Mar 31, 2004 7:33 pm

Sorry Azzo, didn't catch that til after i replied, i fixed it now
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Postby Raiden Stydoran on Wed Mar 31, 2004 7:57 pm

Eldric wrote:
fitzchivary wrote:as i stated im a mage and i do not get that kinda str,and i do not belive you get that!


*sigh*

This good enough?

Image

Actually from that it looks like a maximal buff would put me around 143 STR.


Well fitz it seems that if you died all the time and can't play a mage on the shard then maybe you lack the skills to play a mage. Those stats look mighty fine to me.
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Postby Raiden Stydoran on Wed Mar 31, 2004 8:03 pm

Orion Michaels wrote:
Eldric wrote: Likewise actually taking out an ancient dragon would become something to brag about and not just be "ho hum, killed my 300th ancient drag today".


*raises hand*
Um, I and a lot of others still think that it is something to brag about.


My wife kicks the snot outta ancients all the time. She's a tank.
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Postby Azzo Ranar on Wed Mar 31, 2004 8:06 pm

simon wrote:Upon further thought in fact lowing the str req. so mages could wear studded isn't a keen idea either. If you lower the base str of mages, they will no longer be able to solo hunt. You wouldn't be able to stand up to two casters, and if a caster and a grunt were fighting you, you would die rather easy.

The balance here should be PCs vs. NPCs not tank vs mage.


It has nothing to do with NPC's, it is purely an observation that the mage class is over powered, and the warrior class is under powered. A bit more realism is possible, and would put the two classes in better respective perspective. Also I bet after you died a few times you would learn to work within the limits quite efficiently.
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