First the blatant theft: I see our friends on Ackadia have started a new server up and amongst the posted changes I spotted this
The values are as such:
1 point of Base Strength = 1.45 points of health
1 point of Mod Strength = 0.5 points of health
1 point of Base Intelligence = 1.45 points of Mana
1 point of Mod Intelligence = 0.5 points of Mana
1 point of Base Dexterity = 1.25 points of Stamina
1 point of Mod Dexterity = 0.75 points of Stamina
Seems like a rather good change giving base stats greater importance than modified ones, good addition for wod perhaps?
Now for the not quite so stolen one: Currently there are bonuss to hit if your weapon skill exceeds certain values, 75 and 95 I think, might it be better to drop in code similar to the proposed gate changes so that you get a bonus to hit based on wether a skill is primary or secondary instead? Won't make a great deal of difference in the long run but would be something of a boost for lower level characted while removing getting up to the boost point via natures bless + skillbuff combos.
Edit: forgot one, if the core even supports this, how about switching the swing speed calculation from dexterity based to stamina based and add some usefulness to that stat.