simon wrote:In morrowind on the xbox if you are running and pass into a a new zone there is a good chance your game will crash
Played through the game 4 times on XBox, crashed 3 times. I'm sure I ran through more than a few zones. Your definition of "good chance" must differ from mine.
simon wrote: With a better save system
You can save anywhere, anytime so long as you aren't actively in a fight. By "better" do you mean pre-defined save spots like in Dark Alliance? No thanks. I like the anywhere/anytime deck.
simon wrote: a non-boring way to make gold when you start out
Not hard to make gold, and most people have more gold than they'll ever spend by level 10 or so, which is about 5 hours into the game. If anything I always thought there were entirely too many simple ways to make gold. Drocket once started a game with his own self-imposed restrictions specifically because it was too easy to level and make gold. He was determined to minimize leveling and item hording (how did that work out for you Drocket?
).
simon wrote: a way to switch your skills in the middle of a game
Any player can have
any skills. That's sorta what the skill system is in a nutshell. Now, yes, you can only max out your primes and there's a high cap on Seconds, ala WoD. Kinda felt like home to me, but meh, to each his own.
simon wrote: having NPCs spawn at random after the main story is over so as to be able to play the game even more, have new tombs spawn
After the game is over? Mmm k.
simon wrote: it's a great game the 1st few times you play it, but it lacks overall replay value.
I would characterize it as the most replayable single player RPG ever made.
If you own an XBox and like RPGs, buy the GotY edition of Morrowind. It's $20 new, less in the baragin bin. Great game by good devs over at Bethesda. Support em.