I find myself of the opinion that Kobayashi does have a point. However, I would encourage that people do not raise the issue of "reality" as it is suitable for an argument. Certainly everyone has a different way of interpreting it, especially when applied to different issues. The real issue of a world is not so much 'reality' as such, but rather how believable Britannia is, as Britannia.
That said;
Constructs, which are 'created' in a sense, as an object willing to perform a task, do not 'improve' on the basis that the more you use them, the better they get. Computers do not do this, cars do not do this. (These examples are modernised to provide clarity, not justification.) The "there are no cars in Britannia" argument is invalid here.
Indeed, while one might come to understand just how far the computer (example) can be pushed, it certainly does not 'improve'.
Thus, using the same hypothetical example (of the "computer"), we can see that golems do not need to "improve", but rather, are required to "upgrade". My suggestion is that golems, through the use of expensive materials and crafting skills, can be improved. I'm not interested in specifically how or what the niecities` of such improvement would be, but I can certainly say I disagree with constructs improving with 'experience'. Dragons? Yes. Constructs? No.
Ideally, the concepts would be:
1. Dragons grow in experience, through adventuring
2. Constructs are required to be 'crafted' to improve
3. Summoned Creatures improve as the skill (Magery) does
In this way, not only do most creatures people use for battle improve, but they improve in a variety of ways that are believeable and fun.
If the aim is to provide different elements into the game world, then surely we, as a community, do not need 'experience-growing' creatures for every class and flavour type, simply on the basis that "well, if Dragons can grow in experience, so should Daemons."
I find myself in disagreement with summoned creatures improving with their use, because from a role-playing perspective, the summoning isn't exactly accurate. When summoning a "daemon", you aren't immediately going to get the King Daemon, and this is referenced by the various names Daemons come up with, rather than the same one all the time. In other words, the call goes out, and any Daemon can answer.
Because this is a video game, all daemons have the same statistics (as far as I know), and thus there is really no issue. I question also, the virtue of bringing daemons into the mortal world, and making them more powerful - to defeat evil. Isn't that some sort of ironic cycle? Maybe only I think so.
My final suggestion is that tamable animals be able to be trained to become powerful - and certainly to a limit -, because I would dearly love to have a fine Britannian Warhorse, as well as two hunting hounds, that didn't almost die when hunting Orcs. Especially when considering that *Dragons*, of all creatures, are going to gain a power raise, I find myself disheartened, as I feel it is going to breed a generation of "I'm a Tamer and I'm bored" gamers, who ask for the monsters to be improved, as the cycle goes on.
Well, at least when it happens I can say "I told you so!". That's about as evil as I can get. Maybe.
- Marius the Flamboyantly Evil
Head of the "Evil Pride" Mardi Gras