rocko123 wrote:I got 512MB Ram, and thinking about upgrading it.
That would be more than enough for a small-medium sized shard.
The DSL I have is a very basic one, just tested it, 1.3MB up, 326KB down. So I guess I could use these setup to get started for a small server. The only hassle is I am using a dynamic IP, so would have to inform future player of the new IP everytime I restart my computer. Will have to get that solved first.
Try checking
http://www.no-ip.com. They offer a free service where they'll give you a fake domain name (like XXXX.no-ip.com) and you download software that runs and sits in your system tray. If and when your IP address changes, the software informs their servers and changes the domain name to point to the new address. Its not a perfect solution - there's can be a delay when the IP address changes before the new address reaches the clients (mostly because of ISP caching), but it'll be better than trying to hand out new IPs all the time. (there are other companies that offer this service, too. This is just the one that we're using for now on the Project.)
Regarding roadrunner blocking UO traffic, I have no experience since I was solely using LAN server before, but my DSL does have a firewall setup where you could allow or disallow traffic for a list of games (a very long list). I'll try see if my UO server traffic can get through.
I'm sure it is a firewall of some sort, but RoadRunner doesn't give me the option of allowing the traffic or not - they make that call. I suppose if I called them up and begged them, they MIGHT open the UO ports for me... Actually, they'd probably just remind me that I'm not supposed to be running servers on this level of service and make me upgrade...
By the way, I noticed in your final release, most dungeon regionspawn only have "dungeoncrap".
Doh, I didn't think of that. As part of the 'WoD is closing' events, players were able to pretty much defeat evil. As part of that, I disabled most of the spawn. I'll have to fix that and issue a new release. If you find any other bugs, let me know about them, too - I'll wait a week or so and put up a final, final release.
Lately I am actually thinking about a career in online game design (that's the reason why now I start to digest your whole WOD code), any suggestions from a seasoned game designer like you?
Not really