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The whole time I had been working to become a GM smith, I had also been dreaming about what I was going to DO when I finally achieved this. It was what happened AFTER I became a GM smith that made all those months of boring labor all worth it. I definitely could have done without those months of doing something I never wanted to do in the first place.
Marius the Black wrote:What would I like to see? Player events that were based on *fun*, not objective goals. Though I can understand the reasoning behind "treasure map parties" and "mining parties" but really, aren't they just organised events of what players do normally?
Eldric wrote:This is where our stories diverge, in my case "after I became a GM smith" was not really to go do something else, but rather to run a blacksmith shop.
Joram Lionheart wrote:Actually, that's what I meant. What I was going to do AFTER I reached GM smith, because a 99.9 smith wasn't quite as hip as the 100.0 smith I really enjoyed playing a Blacksmith character on OSI. I had customers all over the world, and friends of all kinds. People literally begged me to join their guilds because, at the time, everyone wanted a GM blacksmith working for them full time. As a respected members of the UBB (United Blacksmiths of Brittania), I always got the "oooohs" and "ahhhhs" when people saw my title ("Illustrious Lord Joram Lionheart, Grandmaster Blacksmith").
Eldric wrote:Sorry, I must have misread the intent of your post, I thought you were saying that that sort of long hard path toward achiving GMhood was a bad thing.
At least in regards to the crafting skills, if it is easy to do, lots of people will do it, the market becomes saturated and oversupply makes the skill effectivly less valuable.
I keep thinking about the suggestion of capping the character slots at 2 or 3 per account instead of the current 5, this is an idea I have disliked greatly in the past, but really it might make for the best thing.
While running a shop is not something I currently want to do, it was a hugely rewarding experince early on in my UO career.
Eldric wrote:Ehran wrote:2) the hard fact is that we don't have enough players to make an economy work other than for a very limited amount of supplies.
It might be intresting if some of your friends who also play on Ackadia .
Ehran wrote:Eldric wrote:Ehran wrote:2) the hard fact is that we don't have enough players to make an economy work other than for a very limited amount of supplies.
It might be intresting if some of your friends who also play on Ackadia .
never set foot in ackadia so it seems unlikely i would have friends there other than felix and a few other old time wodders that is.
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