So, a new person starts off reading the manual. "Hmm... Death and Death taxes. WHAT?? You can ACTUALLY die and lose everything you have worked for? Man.. I am not playing this shard!"
So, someone reads the Death and Death taxes section of the manual. "Hmm... you can actually die and lose all your stuff? Oh well, pretty low chance." Joins. Just gets rid of the *Young* tag. Gets bold and goes out adventuring... "Bang - dead, BANG - Dead, ... Heh, good thing I am not losing stats. Bang - Dead, Bang Dead... Bang Dead...DEAD!?!? Where is my stuff? What? I gotta start all over again? Screw this shard."
If I am not mistaken, the powers that be were trying to get people to play MORE not less. That was the whole purpose of those contests just before the holidays. *which I would like to see implemented again if you please, sirs/ma'ams?* You add something like this and people are not going to play (hunt) as much in any given 24 hour period, therefore reducing server usage which is another issue the powers that be have. At the very least, it would be doing one of/or two things. Forcing people to hunt together more often and/or hunt less. "No way, I am not doing that quest.. if I die to many times, it will be a long time before I can do any more quests."
We already have a pretty decent chance of loosing our stuff to rotting. *maybe someone could produce the count down to decay after death as it stands now* If you want to poof a character of yours, then do so and start that character over. I do not think that making someone lose their characters possessions is really all that attractive.
If some of the people that have untold riches in the bank or elsewhere would lose a character to something like this, you can bet your bottom dollar it is not going to hurt them that badly because all they would have to do is buy up their skills, buy some items off the autioneer, or post the infamous "Looking for ..." message in the Sale/Auction message board and get back what they lost in the first place anyways. That is not to mention all the items that you could/would get from other players to help ease the pain. So, really, where is this lesson you are talking about? Who is it that you feel that needs to wake up?
I was going to play in the "New Guild" that was so nicely nerfed a while back. Since, I have created a character and am working him from scratch. and I mean SCRATCH. I am not using anything from my bank box to help him out. Nor am I using any of his "brothers" to gather things for him. This is my idea of starting out again. No, I am not against starting over but... I would rather it be on my terms.
And last but not least, I would be curious to know if this fits into the "vision" for WoD that the founding fathers had, which has been passed down to the current fathers.
It is a game, lets try to keep it that way.
It is called World of Dreams, not Risk.
- Macitor