lets try this again without the stupid bickering

Post your technical issues/game suggestions here.

Moderators: Siobhan, Sebastian, Drocket

Postby fitzchivary on Fri Apr 02, 2004 12:24 am

This one is purely a POL limitation problem. Currently, there's no way to adjust the strength-to-carrying capacity ratio


pol96 fixes this :)
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Postby Eldric on Fri Apr 02, 2004 2:26 pm

fitzchivary wrote:like i pointed out necros buffs are way to high compared to a regular mage


Actually as Drocket pointed out, the necro buffs arn't actually all that more powerful than the regular mage buffs for example, here's Ed with normal mage buffs up.

Image
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Postby fitzchivary on Mon Apr 05, 2004 7:56 am

well after loking at your setup and my druid . compared to my druid your way over powered not only does your mage get 3 more in base str them i do i have to wear 3 +5 str jewels just to get buffed up to where you are meaning i have less intel then you a lot less.

i will say a pure mage is over powered.... but its the hybrids like druids and such who get the worse end of the nerfs.
and some warriors have magery/necro in there slots to help with buffs.

how will you define who is a mage that needs to be nerfed and who isnt a mage so they dont get nerfed!

as i pointed out while you being a pure mage, if they nerfed things down maxed buffed you would still be around 130-135 str as you ponted out in your other post you max buff is 143 str

but that would make druids such as my charecter and others around 100-105 max buffed in str while you still get 10 more in ar then my druid gets and he wears chainmail where since you have med in there i would say you wear leather or studded so you can meditated.


theres something really wrong here when druids get the brunt of the nerfs while the real charecters who need nerfing dont get touched much!
Last edited by fitzchivary on Mon Apr 05, 2004 8:01 am, edited 1 time in total.
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Postby fitzchivary on Mon Apr 05, 2004 7:59 am

one more thing to round off my reply with no bickering

pure mages/necros get 1-3 hour longer buffs then druids etc.

lich running 3 hours30 mins-3 hours 50 mins as i got on my necro and from your ppic too,add in 1 hour 50 mins - 1 hours 30 mins on specters touch to our 30-40 min buffs thats a long time not to have to rebuff and a lot less regs
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Postby Maddox on Mon Apr 05, 2004 3:31 pm

Druids have their very own powerful spells which pure mages don´t have. You have to give something to get something.

Druids still are very powerful creatures and very playable ones.
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Postby Tristan Gryphon on Mon Apr 05, 2004 3:54 pm

Maddox,

Just exactly which Druid spells are the powerful ones? Summon? Nature's Bless (which doesn't help the Druid, just tanks around them)?

The power in being a Druid is the ability to calm dragons to tame them.

There has, in fact, been many threads on the subject of making new Druid spells. Maybe something similar to Spectre's Touch, called "Harmony" or something. Where we pull our strength from Nature. Just a thought.

My point is, Druids are playable. Any character is playable. The question is whether or not a type of character is overpowered. Druids are not overpowered in the spells that they have available to use. In fact Druid spells pale in comparison to Necro spells. Hey, but I do get to drag along a neat Dragon. hehe
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Postby Azzo Ranar on Mon Apr 05, 2004 4:28 pm

fitzchivary wrote:one more thing to round off my reply with no bickering

pure mages/necros get 1-3 hour longer buffs then druids etc.

lich running 3 hours30 mins-3 hours 50 mins as i got on my necro and from your ppic too,add in 1 hour 50 mins - 1 hours 30 mins on specters touch to our 30-40 min buffs thats a long time not to have to rebuff and a lot less regs


It may take a lot less regs, but have you tried to get a small amount of necro regs? Mainly the daemon bone, you don't go up to the mage shop and buy them that's for sure, I wish there was, I would gladly sacrifice the time the spell lasts to make the regs more accessible. Considering I have paid upwards to 100 per daemon bone, I wouldn't mind if he made it last 6 hours.
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Postby fitzchivary on Mon Apr 05, 2004 6:02 pm

i agree Tristan Gryphon
most of the druid spells are usless .
and druids do get a nice dragon...but dragons arnt the smartest things around there just over sized henchies

unlike necros who can summon up to 5 undead to fight for them while a mage or a druid can only summon one deamon or earth elemental,or take into fact that area spell like plauge doesnt affect the caster but snow storm does and plauge works much nicer imho.

one last thought i dont see a druid reg vendor standing around the shard druids have to hunt for there regs too just like a necro does.

i know druids get thre dragons which is a plus just like necros get to summon more then one monster to fight for them {on my pure necro mage i have summoned up to 6 undead at one time and summoned 3 max liches/vampire mages which are nice spell caster)and have strong buffs,like a tank have better ar and gets to drag around henchies.

main point is yes some things are unbalanced here, but how do we fix them with out nerfing one set of charecters to the extreame?
how do we decide who is a pure mage and needs to be nerfed.
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Postby Maddox on Mon Apr 05, 2004 6:24 pm

I have a druid and a necro and both are totally playable. Druid has very powerful (and fun) spells like snowstorm and bees while necro uses power of undeads to help him.

Druid used to be the most powerful spellcaster for years (with good old unnerfed Bees spell which killed Ancients like flies). Now necro might be more powerful (at least against minor critters) but druid is still powerful enough to encounter anything ingame so what´s the problem now ?

I agree with azzo that every single mage is way too strong. They all should have their STR nerfed somehow to a level WAY under fighters/rangers. The weakest mage of course is that woodhugging druid who doesn´t even eat meat to get muscles.
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Postby fitzchivary on Mon Apr 05, 2004 6:59 pm

snowstorm is a usless spell unlike plauge it attacks the caster too not much of a spell there ,bees not much of a spell there now if your to close they will attack you plus a druid has to stand there to cast the spell not a good idea cause then you have to get beaten on and if you nerf the str even lower druids will die in one hit.

you are right druids use to be the one of the top charecters on the shard but after the nerf on dragons and ar and some spells they are now just barly playable anymore nerfing on the druids and they will be unplayable making them just healers and buffers for tanks!

but then agine there are hybrid tanks out there who get almost the same buffs as mages due to there templates and the clothing buffs they have on,
my tank which has this setup can get 70 ar and as high a str and eldric can get on his mage :lol:
imho tanks should not be able to cast spells period
if we really wanted to balance the shard and make it more relilistic tanks in plate shouldnt be able to cast any spells as was pointed out on other shards you cant cast a spell over level 5 in anything over ringmail but on wod you can cast anyspell in any ar even plate which is totaly wrong!!

if anything needs to be fixed its the casting of over level 5 spells while in anything ov er ringmail!
tanks shouldnt be able to cast level 8 spells while in plate or be able to use necro spells !!!!!!
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Postby Tristan Gryphon on Mon Apr 05, 2004 8:00 pm

Please don't misunderstand, Maddox.

My Druid is my favorite character to play. I play him all the time. But the downsides to Snowstorm, and bees makes them a very dangerous spell to yourself more than the baddies you are trying to kill. Getting snowstorm off now hits you also. If we drop the AR and hit points, It would be suicide to cast snowstorm. I have cast bees a total of maybe 20 times, and have had them actually attack the creature I wanted them to attack twice. The rest of the time, they attacked me. Now, maybe I'm using the spell wrong, that very well could be. But a ten percent success rate does not make the spell very powerful to me. I am not saying that Druids are unplayable. I am saying that it would be nice to have some spells that are more powerful and useful. Oh, I do agree with lowering the AR of mages and Druids and any magic casters. The should not be able to achieve the hit points or the AR that we were able to achieve.
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Postby fitzchivary on Mon Apr 05, 2004 8:11 pm

the ar setup at the moment after the balancing done by the last changes seems fine.
but lowering a mages str at this point would make them unplayable!
i really dont see why it makes a differnce that a mage gets almost the same str as a tank?
my mage gets 137 str while my tank gets 142 str but my tank has 30 more ar then my mage while my tank can stand there and bash things my mage has to run around and run from things or he will die granted a mage can cast heal but he has to stop and stand still to do this and 99% of the time the monster is on top of you bashing away.
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Postby Tristan Gryphon on Mon Apr 05, 2004 8:18 pm

fitzchivary wrote:but lowering a mages str at this point would make them unplayable!
i really dont see why it makes a differnce that a mage gets almost the same str as a tank?



I simply believe that a mage should not be as strong as a tank. The answer is in the question. It is the difference between a Professional wrestler and a Scientist.
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Postby Maddox on Mon Apr 05, 2004 8:21 pm

I have cast bees a total of maybe 20 times, and have had them actually attack the creature I wanted them to attack twice.


I´ve casted bees hundreds if not thousands of times and they attack the right creature 99% of time. Bees shouldnt be used if there are others near target. I have never had any problems on running away from my own snowstorm, sure I loose a few hp:s but my autoheal heals me quicker than I can stop and heal myself.
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Postby Tristan Gryphon on Mon Apr 05, 2004 8:27 pm

Maddox wrote:
I have cast bees a total of maybe 20 times, and have had them actually attack the creature I wanted them to attack twice.


I´ve casted bees hundreds if not thousands of times and they attack the right creature 99% of time. Bees shouldnt be used if there are others near target. I have never had any problems on running away from my own snowstorm, sure I loose a few hp:s but my autoheal heals me quicker than I can stop and heal myself.


I wasn't saying that I cast bees on to others in my group. I only use them when I am soloing. They usually hit me. And I am quite sure I just don't know how to use them. And running away from snowstorm is not a problem. But if you are going to run away, what is the point in casting snowstorm? The mob is just going to follow you out of the snowstorm affect area.
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