Joram,
I often wonder just how many people are 'nice' on WoD just because there is no other alternative. It would be a true test of faith, I believe, if people in WoD had the choice to be nice, and still remained to do so in the future. In any case, one must take the good with the bad, and not ignore the bad in a hope that it won't exist. WoD will always have unpopular, selfish, or negative people. Hey, I haven't quit yet!
The childlike nature of the "family shard" has it's limitations, specifically in the area of growth, because it is limited to what is not best for everyone, but what everyone finds appropriate. Given the extremely (sometimes sickeningly so) conservative nature of most of the player base, it's hardly a surprise in that there are very few, if any, avenues for player growth in this place.
Since coming to WoD, I've always struggled to resist the indoctrination I believe exists in the shard. It seems that the longer a player exists in WoD, the less change he or she is willing to take on, and the less arguments exist as critical, intellectual points of view. Now, in that generalisation (and it is a hideous, ugly thing) there are major exceptions.
But, the key point is that you can measure a WoDians term of service to WoD by the arguments they present.
The prime example being the adherence to the "if you dont like it, leave" point of view, that I will never, ever accept as 'fact', as "true" as it may be.
Tel'Imoen, who I believe has spent about the same time in WoD (or at least did) as you, when I discussed the issue (of PvP), basically raised every point you did, Joram. And I find that while that makes them valid and logical, it also makes them predictable and subjective at the same time.
It is more than a little hypocritical to praise the values of WoD when there exists no room for anything else. If you have a world where it is not possible to do anything but be nice, why should we praise those values so highly? There are two ways to deal with disruptions and disagreements that occur: the "If you don't like it, leave" argument, and the 'trying to ignore it until it goes away' one.
One of the key arguments that repeatedly comes up is not the issue of PvP at all, but rather an inherent distrust of the player base not being able to control themselves when given leave to do as they please, that WoD lacks the certain qualities in a player base that would be required to run a successful PvP shard.
Joram Lionheart wrote:Basically, perfect people who do not get their feelings hurt easily, who don't assume the worse about their peers, who don't mind being told when they're wrong or letting go when they're defeated. In other words, you'd need the kind of people this world (and WoD) lacks.
And that's fair enough. I'm not dismissing your doubts completely, as I believe that any major change as drastic as introducing PvP would have a significant positive *and* negative effect on the shard. But perhaps the most important point is, that it would have an effect at all.
For a very, very long time now, I've been waxing poetic (about a lot of things, but mostly) that the shard is static. And I've gone into this issue countless times on my well-used soap-box, having over and over and over and over again claimed that very point. As to this:
Joram Lionheart wrote:Now you say the world is dying and the situtation necessitates drastic changes. I agree. All I am saying is that if you think PvP is the road you want to take you better be prepare to forget about Happy Dreamland. If this shard goes PvP it will NOT be the World of Dreams anymore.
WoD will never be what it was two years ago, or three, or four. It is an unfair comparision to claim that the WoD of today is any worse than what it is now. If anything, it is the lack of the former playing community to instil those values they hold dear, to interact with the newer players in any other form than giving them items. Again, exceptions exist, but I challenge anyone to prove that there is not a significant rift between the 'old' player base, and the new.
Question: What "is" the World of Dreams? Ask twenty people, and you will get twenty different answers. Certainly, WoD is not what you, or I want it to be, specifically, but that does not make it not-WoD.
I cannot help but wonder how much you oppose this issue on a personal level. If an 'official' guild system were in place that the Order Guards could use, I would daresay that you would be the first to argue for it's benefit. What interests me is how much people put their own personal benefit and playing interest at the forefront of their desires in seeing change to WoD.
Whatever the case may be, it stands to reason that the Admin are making changes of their own volition, (seemingly) irrespective of any player imput. I'd be more than happy to be proven wrong on this point, because it would show to me a significant shift in the attitude of the World of Dreams. That, more than anything, is what this shard needs.
Perhaps, admittedly, that is what I was looking for in the case of PvP. Not so much the conflict, but a shift in the attitudes of the players and the admin. It would be a glorious day, I think, if WoD would step out of it's conservative comfort zone and try something that had the slightest chance of failure or risk, because those are the things that are rewarding. Ultimately, they may cause the end of it too - but everything ends, and so will WoD. I, for one, would rather it had a glorious, noble and proud history, rather than a long and dull one.
If you are willing, I would leave the PvP issue at rest entirely Joram, and focus on the crux of the argument: attitude. Again I pose you a question;
What kind of changes in attitude need to be in place for WoD to have a rennaisance` of sorts?
-M