Drocket wrote:Every single existing monsters should be defeatable by a single player. And now we've come to the point where its just not enough that the 25 foot, 2 ton, fire-breathing dragon should be defeatable by a single player - it should be defeatable by a single <i>not very good</i> player?
I sure hope you didn't read my last post and took my statement about killing ancients out of context. Taking things out of context just happens to be on my top five capital sins of msg board posting
In case the point wasn't clear, I wasn't complaining that there are mobs out there we can't manage to kill on our own. I have no problem with this and the fact that I was in favor of providing more difficult areas for group-oriented hunters (even suggested the kinda mobs that should be in spawned) should clear all claims to the contrary.
My point was that if you take away any kind of buffing (a good buff can increase some of your stats by 30-40 points!) quite a few mobs out there would follow under the category of not-really-smart-use-of-your-time-and-reasources level. Let me explain. I bring up the vampire lieutenant example again. With Joram, I can take one of these no problem, but this is mostly thanks to the fact I have henchmen to help me. With Camus, on the other hand, it takes me quite a while even when he is buffed. Now if it takes me a great deal of effort to take one of these down WITH buffs, I can only imagine how much longer and more difficult it would be to try to do so WITHOUT buffs.
The "interesting" (to adopt an Eldricism
) point here is that vampire lts are not even all that tough when compared to some other mobs.
Again I must reiterate that the issue here is NOT whether I can kill these tougher mobs without buffs or not. There are lots of things that are
possible for me to do--I
can shave my scalp with a rusty table knife while bath myself in ethyl alcohol; I
can set my house on fire while I pour a gallon of gasoline all over my body; I
can jump out my window with a fishing hooked pierced in my nose. The real question is not whether I can do these theses but would I want to.
My not wanting to kill an ancient dragon has very little to do with whether it is possible or not. It has EVERYthing to do with not being a
reasonable way to make a living (excellent method of shorting it, though). Once a mob falls under the unprofitable/undesireable catagory common sense dicates I would try to avoid these. I don't make my own pizzas because with 90 cooking I fail a lot, thus it is not only a waste of time it becomes and uncessary waste of money as well.
By the same token, since I do not solo ancients with my tanks I tend not to go to despise at all except for rescue missions. If I were not able to kill vampire lts with a reasonable proficiency, then Famine would be off limits as well. Etc, etc, etc.
Another interesting point you bring up is the "good" vs. the "not very good" player. Just what exactly does that mean?
What makes a character good and the other not so good?
As I explained in my previous post the so-called tank "tactics" are not much more than the universally adhered to hit-and-run method. I have yet to see a tank who has improved much upon this basic strategy. Game mechanics just don't allow for much diversity here.
Then if tactics is not what makes a good tank better than the not so good one, it follows that the scale of skillfulness is determined not by player who plays the character, but by the character itself (bear in mind I'm strictly speaking about tanks here). In other words, it all comes down to whether I have acquired the invulnerabilty plate suit and the sword of destruction, how many skills buffs I've found/bought, and whether I'm wealthy enough to afford a sufficient supply of wands, scrolls, potions, arrows, bolts, etc or I have the right skillset (parrying/resist/healing at 90 or 110? are henchmen available to my characters? do I have a bybrid skillset like lockpicker tank that lowers my stats and takes the place of a good fighting skill?)
What's that? You occasionally miss while you take down the 20 foot, spellcasting mass of muscle that's swinging a 500 pound hammer? How terribly, terribly sad. Let me go fix that right now. We certainly wouldn't want to have you miss sometimes against a monster who has a weapon reach that's longer than you are tall.
Umm, an argument from realism? Let's don't open that can of worms