A Quest Museum

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A Quest Museum

Postby Marius the Black on Mon Jun 07, 2004 8:13 am

The recent and overwhelming support of the library meant that it was quickly flooded with items, quest items that is. In fairness to representing both the library and these donations to their fullest extent, I have decided to put a call out to WoD to see if anyone has a building suitable for "Hosting" a Quest Museum.

What is a Quest Museum?

A Quest Museum is a place where all those rare, unique and sometimes zany items are offered to display on the public, so that stories might be told, legacies live on and that sense of awe you get from seeing an "Orb of Life" is still there, for old and new players alike.

How do I know if my house is suitable?

Well, it's going to have to be in a fairly accessable location, and have quite a few lockdowns: at least 100, and the more the better. Also, it'd be nice if the building had a large, open space for displaying items, and wasn't particularly cramped and dingy.

Hey! You're asking me to pack up and leave and be homeless? You mosnter!

No, what I'm asking is for someone who has an extra house somewhere that they don't use (I'm thinking Skara Brae City here), that they might want to put it to use for a positive and interesting little player monument.

What about the Fellowship Hall?

I'm happy for the Fellowship Hall to be the quest museum. If Homer wants to help me get that organised, I'll hear from him, undoubtedly.

Why the hell should I do this, M?

Well, if you ask me, player-built things are interesting and fun. Having a Quest Museum would be really interesting, and I'd visit it to see all those quest items that people usually hoard displayed out in one big location. Some of the items really inspire the imagination, and no doubt someone could tell a story about every single on of them. I also think it's great for the community spirit if people have public places of interest they can visit. Call it "community development" if you will. :)


Also, Homer, if you were willing, I'd like to see if either you'd be happy to put the quest items in the FH, or the quest items from the FH go into the museum. I'm not trying to steal your idea or anything, but I've got a heap of quest items, and I'm sure there are more about that people would be willing to donate if a quest museum was up and running. Also, I love the FH, I really do, and I'm eager to see it continue on. The more I think about it, the more that's where I want the quest items to go. But, if there's another place, maybe that'd be fine too.

Anyway, I put it to you, the people of WoD in askance of support and the like.
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Postby Wood on Mon Jun 07, 2004 8:20 am

I am the owner of a Quest Museum on another shard I play on occassionally, but sadly do not get enough support. It would be great to see something like this go up, sadly I don't have a house suitable, but if you need a hand at all with it, let me know.
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Re: A Quest Museum

Postby Herakles on Mon Jun 07, 2004 9:34 am

LOL Marius, your Q&A segment is too funny....."Why the hell should I do this M?"
You sure do have a way with words hehe

Anyway, I think its a great idea to have a quest museum. If you need any help, feel free to holler my way.

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Re: A Quest Museum

Postby Joram Lionheart on Mon Jun 07, 2004 2:45 pm

A few words on the museum . . .

As you know I was the former curator of the FH Quest Museusm but ever since the housing changes I'm no longer friended to the building so I can't remove/add any items. To be perfectly honest I had been hoping someone would volunteer to take over the responsibility of upkeeping the place. I just don't have the time anymore.

Since this seems like a good time to 'start over' I'd suggest to you, Marius, that you are very careful choosing the kind of items you decide to keep. I had planned to get rid of a few old exhibits that have completely lost all historical context (mostly because there's no one to remember their stories). A cardinal rule of museum design is that 'unlabeled' artifacts are silent and therefore cannot tell a story.

Now for our purposes, proper labeling of every exhibit may very well be an insurmountable task. Some items like the Buc's Challenge token or a 'Sash of Brotherhood' could perhaps be paired with books relating the story of the event where those items came from. Sometimes there are notes that can accompany a certain exhibit. ANY kind of note, however, isn't what we need either. There are sometimes groups of notes from the same quest that together make a nice short summary of that event. An 'orphan' note saying "We attack at nightfall, -Bob" doesn't really tell us much unless you can track and jot down the full story behind those words.

Another thing to remember is that we cannot possible hope to collect every single quest item in the world. Right from the start, I decided that I would not accept any item that can be used (consumed) such as special weapons and armor/clothing buffs for the simple reason that these items were not intended to sit on someone's house forever and ever. Sometimes there are certain kinds of quest weapons & armor that are special simply because they're unusually rare. The latter type make better exhibits than the say 'Gizash's Sword of Doom' (Destruction, +10 swordsmanship or something).

Preserved heads make TERRIBLE quest items. If you begin accepting preserved heads in just a few months you'll have dozens if not hundreds of heads, in all likelihood, most of them without some form of context. Most importantly preserved heads are easily falsifiable. I can go and get a few dozen "Lord Gizash" or "Queen Lissar" heads without having to kill Lord Gizash and Queen Lissar. All I need to do is find a pet, rename it, kill it, and collect its head.

In short, when and if you come up with some sort of guidelines for accepting the kind of artifacts you'll include in your exhibit, make sure historical contextualization and contemporary appeal are at the top of your list. Artifacts that visitors can learn nothing about are just "k3wL" quest items, hard to ger rares. They're home decorations, not museum exhibits.
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Re: A Quest Museum

Postby [Kobayashi] on Tue Jun 08, 2004 4:04 am

Joram Lionheart wrote: Most importantly preserved heads are easily falsifiable. I can go and get a few dozen "Lord Gizash" or "Queen Lissar" heads without having to kill Lord Gizash and Queen Lissar. All I need to do is find a pet, rename it, kill it, and collect its head.



Just for the record, I actually did kill Queen Lissar and that is in fact her preserved head. I have her white jewelry to prove it unless jewelry can be colored.
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Re: A Quest Museum

Postby Herakles on Tue Jun 08, 2004 4:51 am

Lekurion wrote:Just for the record, I actually did kill Queen Lissar and that is in fact her preserved head. I have her white jewelry to prove it unless jewelry can be colored.


You arent bragging, are you Lekurion?

:evil:

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Postby Joram Lionheart on Tue Jun 08, 2004 5:11 am

Lekurion wrote:Just for the record, I actually did kill Queen Lissar and that is in fact her preserved head.


For the record, Lekurion, could you please state to the court your place of residence, occupation, and any previous criminal convictions? Also, if you'd like to call any witness to testify on your behalf, now would be the time.

I have her white jewelry to prove it


*calls on the bailiff to collect the evidence*

The prosecution rests . . .



:twisted:
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Re: A Quest Museum

Postby Tel'Imoen on Tue Jun 08, 2004 5:19 am

Lekurion wrote:Just for the record, I actually did kill Queen Lissar and that is in fact her preserved head. I have her white jewelry to prove it unless jewelry can be colored.


Yeah well, Forseti and I managed to get a real Drocket head. :P
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Postby Homer on Tue Jun 08, 2004 6:35 am

Well, here is the deal on a quest museum, etc. at Fellowship Hall. I am happy to host such an institution, but there are logistics challenges involved. The rune map and museum far exceed lockdown limits for the building. I can get around that, but I refuse to do so for my personal convenience, which is why I keep things so stark and bare at the Hall. Everything in FH is for public use, as you can see, except my little row of chests that make up the sum of the possessions of the five residents of the Hall. However, either I have to handle locking and unlocking myself, or else it takes admin support, which I avoid calling upon unless absolutely necessary. Sometimes someone friended can make minor changes, but not reliably.
Now, the further problem is that I cannot and will not make extensive commitments for when I will be on line nor can I spend long periods of time on line (especially on projects other than those I am already committed to). All of these things mean that to use FH for a museum thingee, you would have to be willing to get things organized for me to zip in- do my thing- and zip out again, and you would have to do so to my timing convenience. Once organized, the place would need to stay "as-is" for a good period of time between changes.
Now, that isn't very convenient, I know, so perhaps FH is not the most advantageous spot. If you wanted to go ahead on my terms, I would support the effort as much as my time (and other priorities) allow.
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Re: A Quest Museum

Postby Herakles on Tue Jun 08, 2004 7:02 am

Tel'Imoen wrote:
Lekurion wrote:Just for the record, I actually did kill Queen Lissar and that is in fact her preserved head. I have her white jewelry to prove it unless jewelry can be colored.


Yeah well, Forseti and I managed to get a real Drocket head. :P

Such evilness this shard possesses........

:twisted:

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Postby Marius the Black on Tue Jun 08, 2004 9:26 am

Homer,

The way I see it, we have three options;

- Turn the FH into a Quest Museum as it is.

- Turn the FH into a full-blown Quest Museum, and move the Rune Library somewhere else.

- Create the Museum somewhere else.

Now, I'm happy to do any one of those, but what I'm thinking is that I'm also going to be quite busy and it's really going to take a donation of a house for the Quest Museum to come up, just like it did with the library. And that might never happen. So, unless by mircale the FH is blessed with more lockdowns (which wouldn't be so bad, in my opinion) I'd recommend that the Fellowship Hall take the quest items and display them, but there's really more than you have available, unless you get rid of all the maps, training dummies, the piano, loom, forge and anvil. And I'm not going to ask you to do that, though you're quite welcome to do so, if you want.

Basically what I want to know is; how much would you desire the FH turning into a full-blown quest museum? If you're really keen, we can work on ideas to balancing it becoming a really interesting place, as well as still being your own tower. Like I said, I don't want to take anything from you, but I do want to contribute to the shard by having a bit more of an up-to-date museum.

-M
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Postby Joram Lionheart on Tue Jun 08, 2004 2:16 pm

Unless you rely on "display" containers, you'd never have enough lockdowns to run any kind of museum. Even 160 lockdowns wouldn't be enough to accomodate you if you want to use one lockdown per artifact. Now correct me if I'm wrong Homer but isn't the rune library GM locked(down)? If you somehow could manage to do the same with the new rune library I think that'd solve the lockdown issue.
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Postby Azalin4savioR on Wed Jun 09, 2004 10:02 am

Well as it stands, I have 2 house value open, but I wouldnt have any problem with selling my shop, moving all my vendors to my other house and using the 3 remaining house value points for a Tower deed to let you build this Museum, wherever we could put it. The only problem is where to place it that it would actually fit and be accessable and ofcourse I dont have 150k for the darned thing!

I tried placing a Tower in the fields below Compassion and theres no open spots that I could find, I never looked over near Skara Brea so I dont know there for sure, the only place I seriously know about that you could fit a Tower is where I had my old tower which was in the Ice Fields of Dagger Isle, outside of Deceit! If you wanted to buy a static house, theres an unused Guard Post in Trinsic, right next to the south gate, two stories that would work too. I know the guard posts are used as houses because the wall that connects them all together leads you to posts that have already been converted into houses. Bronwyn owns one, and the other is called The Blue Room I think.

But yeah anyways, Ill open up and donate my 3 house value points if you could find the appropriate house and place.

Az
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Re: A Quest Museum

Postby Ehran on Wed Jun 09, 2004 3:25 pm

Tel'Imoen wrote:
Lekurion wrote:Just for the record, I actually did kill Queen Lissar and that is in fact her preserved head. I have her white jewelry to prove it unless jewelry can be colored.


Yeah well, Forseti and I managed to get a real Drocket head. :P


the one is just plain old treason. not sure what the appropriate term would be for "godicide" hehe.

it would be helpful if lekurion would post his char's names so i know who to ignore from now on.
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Postby Ehran on Wed Jun 09, 2004 3:29 pm

I have a plan hehe. if the ptb will just sell me the summer palace in nu'jelm i will donate a wing of it to the quest museum. the rest of it may possibly be large enough to display michella's collection of deco items. :wink:
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