Having heard of some recent events dealing with group hunting and loot splitting, Kirsten Darkstar and I decided to write a little book dealing with guidelines to the subject. As a warning: this is only a guide, from the experience I've had from almost 3 years of group hunting, and it is only to be taken as a guide, not as rules set in stone
FYI, part of this may look familiar because some were taken from Randell's questing guide. I figured people need to review it anyways.
Starting the Hunt:
1. Ask to join the group. Don't always assume you are welcome. A sad fact is that sometimes the group does not want anyone else to hunt.
2. Picking a looter. No, it doesn't go to whoever yells "I'm looting" first. It should be based on trust to make sure the person doesn't steal anything away from the group. Also no more than 2 looters for a group. If the case arises where 3 looters are needed, slow down the pace of the hunt. The goal is usually to finish without casualties, not finish as soon as possible.
During the Hunt:
1. If the looter has to leave the group, have him or her hand over the loot to another trustworthy person to continue looting. Do -NOT- leave the group with loot in tow, for this will only cause animosity, bickering, and general distrust of the person in questions
2. If you come across a group who is already hunting in the area, ask before joining or killing the same monsters they are.
3. If a person dies, all looting should cease around the body, so the person can be ressurected and be allowed to collect his belongings. Looting shall resume when the person has all of their stuff back.
4. People who died should loot using .grab 1 to ensure they get their .owned stuff first. Then he or she shall carefully pick through to collect the rest of their stuff.
After the Hunt:
1. All loot shall be given to a designated splitter, based on the same criteria as designating a looter. Gold shall be split, then magics, then misc. items (such as maps, hides, reagents, etc.) if needed.
2. Two main ways of splitting magics. One is to only roll for magics that you have spec'd. Such as a sword can only go towards a swordsman, or a meditation buff can only to towards a mage. This way of splitting is mostly designed for very large groups. The other way is to let everybody roll, and the highest roller gets to pick whatever, and the second gets a pick of what's left, and so on.
3. Splitting tends to get messy when people join halfway through the hunt. The group can either a) allow the person a full share of everything, b) allow the person a share proportional to how long he or she was there, or c) allow the person no loot at all. Once again, this is a group and democratic decision.
4. In extreme cases, the group can decide to forfeit all loot to a person who breaks an abovementioned guideline. In essence, the group was nice enough to let you join, now play nice or else you don't get squat. Have a nice day