Alchemy
Alchemy
Trained By: Alchemist, Apothecary, Mage, Scribe
Title: Alchemist
Regular Potions
Agility | Cure | explosion | Health | Nightsight |
Poison | Refresh | Strength | Janey's Hair Restorer | Sorin's Prot. from Para. |
Agility
Agility potions will give you a temporary bonus to your dexterity. This also translates to added stamina. The number of dexterity points gained and the duration are based on the strength of the potion. There is no delay after drinking this type of potion.
Requires mortar only.
Strength | Skill Required | Regs Required |
---|---|---|
Lesser | 10 | 1 Bloodmoss |
Normal | 30 | 3 Bloodmoss |
Greater | 70 | 9 Bloodmoss |
Cure
Cure potions will cure poison. The level of poison that can be cured is based on the strength of the cure potion that is used.
Requires mortar only.
Strength | Skill Required | Regs Required |
---|---|---|
Lesser | 15 | 1 Garlic |
Normal | 50 | 4 Garlic |
Greater | 80 | 9 Garlic |
Explosion
Explosion potions are like gernades, pop the cork and throw. 3 seconds after impact the potion explodes causing damage to creatures in the blast raduis. The amount of damage done varies based on the strength of the potion.
Requires mortar only.
Strength | Skill Required | Regs Required |
---|---|---|
Lesser | 25 | 3 Sulfurous Ash |
Normal | 70 | 6 Sulfurous Ash |
Greater | 98 | 20 Sulfurous Ash |
Health
Healing or health potions restore your hitpoints. The number of hitpoints restored varies with the strength of the potion.
Requires mortar only.
Strength | Skill Required | Regs Required |
---|---|---|
Light | 15 | 1 Ginsing |
Normal | 60 | 4 Ginsing |
Greater | 85 | 9 Ginsing |