Difference between revisions of "Recall"

From The World of Dreams Manual
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Recall here is not as you know it, if you are familiar with OSI shards. Runes in WoD are for gating and have no function in the Recall process. When you cast recall a gump appears allowing you to manage up to 5 recall spots. The first recall slot will is free while additional slots must be purchased.  
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Recall here is not exactly as you know it, if you are familiar with OSI shards. Runes in WoD are for gating and runebooks and have no function in the plain Recall spell process. When you cast recall a gump appears allowing you to manage up to 5 recall spots. The first recall slot is free while additional slots must be purchased.  
  
 
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Each slot has 2 buttons associated with it: The left button takes you to that location (normal recall). The second button overwrites that slot with your current location. There's a yes/no gump to make sure you want to do that, and you can also enter a name for that location. If you move while the gump is open, the spell will fail.  
 
Each slot has 2 buttons associated with it: The left button takes you to that location (normal recall). The second button overwrites that slot with your current location. There's a yes/no gump to make sure you want to do that, and you can also enter a name for that location. If you move while the gump is open, the spell will fail.  
  
I recommend everyone invest in some recall scrolls for getaway emergencies.
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I recommend everyone invest in some recall scrolls for getaway emergencies. A [Runebook] with Recall charges is a much better solution, since they are blessed.
  
 
''Note'': Pets or henchmen that are following you will recall with you, you do not have to gate pets home.
 
''Note'': Pets or henchmen that are following you will recall with you, you do not have to gate pets home.

Revision as of 07:25, 20 March 2013

Recall here is not exactly as you know it, if you are familiar with OSI shards. Runes in WoD are for gating and runebooks and have no function in the plain Recall spell process. When you cast recall a gump appears allowing you to manage up to 5 recall spots. The first recall slot is free while additional slots must be purchased.

Slot Cost
First Free
Second 100K gold
Third 200K gold
Fourth 300K gold
Fifth 400K gold

Each slot has 2 buttons associated with it: The left button takes you to that location (normal recall). The second button overwrites that slot with your current location. There's a yes/no gump to make sure you want to do that, and you can also enter a name for that location. If you move while the gump is open, the spell will fail.

I recommend everyone invest in some recall scrolls for getaway emergencies. A [Runebook] with Recall charges is a much better solution, since they are blessed.

Note: Pets or henchmen that are following you will recall with you, you do not have to gate pets home.