Difference between revisions of "Camping"
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+ | <center> | ||
+ | ==Camping== | ||
+ | <p><b>Trained By:</b> Baker, Bowyer, Beekeeper, Butcher, Decorator, Farmer, Fisherman, Ranger, Shipwright</p> | ||
+ | <p><b>title:</b> Outdoorsman</p> | ||
+ | </center> | ||
+ | |||
+ | <p>Campfires lit by a skilled Camper will increase health, stamina and mana recovery rate for everyone nearby. When making a fire, the message "that's not a very good fire" tells you that you're not getting any benefit from it. You get a different message telling you "Now thats a fire!". You can cook on it regardless. The more skilled the camper is, the faster the recovery rate will be. If the camp is disturbed, the recovery returns to normal immediately. A camp is "disturbed" when any of the campers are attacked, or when any of them move away from the campfire. You get no additional benefits from having a single camper light multiple fires. Nor do you benefit from multiple campers all striking camp at the same time. In fact, you won't get any benefits from camping where someone else is already camping. I got that idea from EverQuest.</p> | ||
+ | |||
+ | <table align=center border=1 bordercolor=#000080 cellspacing=0> | ||
+ | <tr> | ||
+ | <td colspan=2>Skill Level Table</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align=center>Skill Level</td> | ||
+ | <td align=center>Stamina/HP/Mana Gained</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align=center>1-40 camping</td> | ||
+ | <td align=center>1 point per tick</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align=center>40-60 camping</td> | ||
+ | <td align=center>3 points per tick</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align=center>60-80 camping</td> | ||
+ | <td align=center>5 points per tick</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align=center>80-100 camping</td> | ||
+ | <td align=center>7 points per tick</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | |||
==Related Articles:== | ==Related Articles:== | ||
*[[Main Page]] | *[[Main Page]] | ||
*[[Skills]] | *[[Skills]] | ||
*[[General Skills]] | *[[General Skills]] |
Latest revision as of 18:56, 25 July 2011
Camping
Trained By: Baker, Bowyer, Beekeeper, Butcher, Decorator, Farmer, Fisherman, Ranger, Shipwright
title: Outdoorsman
Campfires lit by a skilled Camper will increase health, stamina and mana recovery rate for everyone nearby. When making a fire, the message "that's not a very good fire" tells you that you're not getting any benefit from it. You get a different message telling you "Now thats a fire!". You can cook on it regardless. The more skilled the camper is, the faster the recovery rate will be. If the camp is disturbed, the recovery returns to normal immediately. A camp is "disturbed" when any of the campers are attacked, or when any of them move away from the campfire. You get no additional benefits from having a single camper light multiple fires. Nor do you benefit from multiple campers all striking camp at the same time. In fact, you won't get any benefits from camping where someone else is already camping. I got that idea from EverQuest.
Skill Level Table | |
Skill Level | Stamina/HP/Mana Gained |
1-40 camping | 1 point per tick |
40-60 camping | 3 points per tick |
60-80 camping | 5 points per tick |
80-100 camping | 7 points per tick |