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	<id>http://www.theworldofdreams.com/manual/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zoram</id>
	<title>The World of Dreams Manual - User contributions [en]</title>
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	<updated>2026-04-26T13:48:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=User_talk:Zoram&amp;diff=939</id>
		<title>User talk:Zoram</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=User_talk:Zoram&amp;diff=939"/>
		<updated>2011-10-20T23:08:30Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;text-align:center; width:80%; border:1px solid&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ankh.jpg]]&lt;br /&gt;
|style=&amp;quot;text-align:left; width:80%;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;This is a Talk Page for [[User:Zoram|Zoram]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Sorry, Z isn&amp;#039;t here right now, please leave a message after the beep and I&amp;#039;ll respond either here or on your talk page. *BEEEEEEP*&lt;br /&gt;
* [http://www.theworldofdreams.com/manual/index.php?title=User_talk:Zoram&amp;amp;action=edit&amp;amp;section=new&amp;#039;&amp;#039;Click here to leave me a comment.&amp;#039;&amp;#039;]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Benson&amp;diff=938</id>
		<title>Benson</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Benson&amp;diff=938"/>
		<updated>2011-10-20T22:54:15Z</updated>

		<summary type="html">&lt;p&gt;Zoram: Created page with &amp;quot;Benson is an NPC that will take your unwanted magic items and will give you points for them. He is located in Eastern Yew approximately Southwest of the moongate. The points you ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Benson is an NPC that will take your unwanted magic items and will give you points for them. He is located in Eastern Yew approximately Southwest of the moongate. The points you receive will vary by item, and the better the item, the more points he will credit you. Once you accumulate 100 points, he will sell you a magic oil for 10,000gp to apply to a weapon or armor to make it magical.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Bobby_Bugfixer&amp;diff=937</id>
		<title>Bobby Bugfixer</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Bobby_Bugfixer&amp;diff=937"/>
		<updated>2011-10-20T22:31:45Z</updated>

		<summary type="html">&lt;p&gt;Zoram: Created page with &amp;quot;Bobby Bugfixer is an NPC located on the west end of the Main Gate. He will change the gear you hand him as follows:  ;Leggings: Long or Short pants ;Leather Skirts or Leather Sho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bobby Bugfixer is an NPC located on the west end of the Main Gate. He will change the gear you hand him as follows:&lt;br /&gt;
&lt;br /&gt;
;Leggings: Long or Short pants&lt;br /&gt;
;Leather Skirts or Leather Shorts: Kilt or Cloth Shorts&lt;br /&gt;
;Chest pieces except male plate studded and leather: Shirts, Tunics, or Aprons&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Virtue_Guards&amp;diff=936</id>
		<title>Virtue Guards</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Virtue_Guards&amp;diff=936"/>
		<updated>2011-10-17T23:44:12Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the resurrection of Queen Lissar, two groups of knights have formed.  The first, the Order Knights, are the evolved form of the old knight.  The second, made up of former members of the old knights as well as those wishing for something less structured, are the Chaos Knights.  Both groups can be collectively called Virtue Guards, and they bear many similarities.  However, there are some differences in mechanics and philosophy.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
First, all knights must have 90 strength and 90 Leadership.  The Leadership skill must be be selected as one of your Primary Skills.  You can not be a Virtue Guard if you have Leadership as a secondary and are using skill buff items to reach 90% skill.&lt;br /&gt;
&lt;br /&gt;
While not explicitly barred from any skill, the use of Poison and Necromancy give Virtue Penalties, so knights would be advised to avoid these.&lt;br /&gt;
&lt;br /&gt;
Second, knights must gain virtue.  There are currently two ways to do this: killing monsters and visiting shrines.  Each shrine can only give a bonus once.  While your virtue is low, almost anything killed will award you a tiny amount. When the lesser mobs stop awarding virtue, you&amp;#039;re ready to join. (You&amp;#039;ll probably be titled as Honorable at this point).&lt;br /&gt;
&lt;br /&gt;
Once you&amp;#039;ve met the requirements, you need to find a Virtue Guard.  Chaos and Order Knights spawn in all towns, plus there are Order Guards living in Queen Lissar&amp;#039;s castle and Chaos Guards living in what was Blackthorne&amp;#039;s Castle (renamed the Realm of Chaos).  Walk up to a guard bearing the appropriate shield and say &amp;quot;join&amp;quot;.  They&amp;#039;ll make sure you&amp;#039;re ready, than give you your shield.&lt;br /&gt;
&lt;br /&gt;
Player Virtue Guards can also bring you into the group.  Find one and ask them to recruit you.  By double-clicking on their shield, they are given the option to recruit others.&lt;br /&gt;
&lt;br /&gt;
Virtue Points:&lt;br /&gt;
As previously stated, visiting shrines and killing monsters will award virtue points.  Virtue points are then transferred over to Honor points, which will give the guards their titles. The acquisition of Honor points works differently for the two groups.  See the appropriate section below.&lt;br /&gt;
&lt;br /&gt;
One thing that applies to all guards: unless you visit all the shrines, you will never be ranked higher than &amp;quot;squire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is possible to lose virtue points.  Use of poison and Necromancy will reduce your virtue.&lt;br /&gt;
&lt;br /&gt;
-Sir Wode, Knight of Chaos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chaos Guards===&lt;br /&gt;
A Chaos Knight does not need anyone to gain Honor.  All virtue points gained will automatically transfer to Honor. &lt;br /&gt;
&lt;br /&gt;
In fiction, the Chaos Knights are headed by Donovan, the Voice of Chaos, with some aid from Cain, the first initiate.  There&amp;#039;s very little structure to the knights, but all of them more or less agree with Donovan.  He can&amp;#039;t really pull rank on the other knights, but they trust him to speak for them.&lt;br /&gt;
&lt;br /&gt;
The Chaos Knights are defenders of the realm.  They do what they think is in the people&amp;#039;s interest.  Currently, they feel Lissar is the best ruler for the land.  If a time comes that she becomes too weak to rule effectively, or she becomes a tyrant, they will remove her.&lt;br /&gt;
&lt;br /&gt;
What this means, Chaos Knights are not for people who want to be evil, kewl, or obnoxious.  They are not out there picking fights with Order Knights- they might laugh at the Order Knights&amp;#039; organization, but it should be a friendly rivalry, not an all out war.  They respect the queen and want to protect the innocents.  They are good guys, just slightly different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Order Guards===&lt;br /&gt;
The Order Knights are the new Queen&amp;#039;s Knights.  They have sworn an oath of service to her.  For Queen and Country would be an appropriate battle cry.&lt;br /&gt;
&lt;br /&gt;
Unlike Chaos, Order Knights need to work with others, if they want to go up in rank.  As previously stated, Order Knights gain virtue like Chaos knights.  However, they cannot personally use the Virtue they gain.&lt;br /&gt;
&lt;br /&gt;
Instead, they bestow it upon fellow Order knights, through one of three methods.  All three options are available through the Order Shields.&lt;br /&gt;
&lt;br /&gt;
Respect- This salutes a comrade, transfer half your virtue points into honor points for them.&lt;br /&gt;
&lt;br /&gt;
Honor- This means you bow to a fellow knight, giving all your virtue points to them as honor points.&lt;br /&gt;
&lt;br /&gt;
Censure- This is used when you feel a knight has brought shame to the Order. Using this, you lose a fraction of your virtue points and they will lose a fraction of their honor points.  It is only really effective if multiple knights use it against one knight.  Of course, if you really want to hurt a knight, simply stop respecting and honoring him. &lt;br /&gt;
&lt;br /&gt;
Note on the shields:&lt;br /&gt;
The shields are NOT newbie.  However, you only need to say &amp;quot;join&amp;quot; to a guard or have a member &amp;quot;recruit&amp;quot; you to get a new one.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Death&amp;diff=935</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Death&amp;diff=935"/>
		<updated>2011-10-16T20:44:22Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aye it happens. A few words on this. The wandering [[healer | healers]] you will find around Britannia wear yellow robes. They will not see you (as a ghost) unless you are in combat mode. If you forget, and go into combat mode while next to them, they still wont see you. Just run off screen and run back to them in combat mode, you should be able to resurrect.&lt;br /&gt;
&lt;br /&gt;
Hint: If you run off screen and back to them several times they will heal you too ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DEATH TAX===&lt;br /&gt;
Also I want to make you aware that there is skill loss upon death. Death cannot be without penalty. There is a 50% chance of 1% loss per skill. This means that if you had Tactics, Swordsmanship and Parry as your primary skills, there is a 50% chance that each skill could drop from 100 to 99. This will happen only once per hour, so multiple deaths in the same situation will not take away more than 1%. Your skills will come back in time slowly, or you can buy them back. Also, you can get resurrected or cured at shrines.&lt;br /&gt;
&lt;br /&gt;
You will soon hear characters around you talking about &amp;#039;Death Taxes&amp;#039; in WoD. You will see from the above that upon death in WoD you &amp;#039;&amp;#039;WILL&amp;#039;&amp;#039; loose skills. In WoD &amp;quot;Death Taxes&amp;quot; are basically the gold that you will need to spend to buy the skills that dropped when you died. To pay them, simply start around to the various NPCs and drop gold on each one &amp;amp; buy your skills to the level that you want them to be. The amount that you pay will depend on the skill loss hit that you took, and it can add up. For an experienced player that has his/her all skills fully maxed out this can easily total up to 20 or 30K every time you die.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Every new player gets one death tax free!. So the first time you die, you wont get any skill loss.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=DarkWinds_(Chapter_1)&amp;diff=934</id>
		<title>DarkWinds (Chapter 1)</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=DarkWinds_(Chapter_1)&amp;diff=934"/>
		<updated>2011-10-16T20:42:47Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Posted by Atei &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sunlight broke through the clouds and bathed Castle Atei in warmth and light. The stormy night had passed and the birds were singing again.&lt;br /&gt;
&lt;br /&gt;
Inside the monolithic stone structure, Amon Atei, Grandmaster Wizard, was giddy with excitement. He and his wife Rachel had just confirmed that she was pregnant with their sixth child. Amon divined that it would be their last child, and he looked at his wife for confirmation.&lt;br /&gt;
&lt;br /&gt;
“Yes, my Beloved: a girl,” said Rachel to her husband’s questioning gaze. “Azrea Atei, daughter of Amon.” Amon had already been smiling about the upcoming birth—now he was nearly delirious with joy. A girl! After five fine boys, a daughter!&lt;br /&gt;
&lt;br /&gt;
Placing his hand on Rachel’s belly, which would not start growing for some time yet, he closed his eyes. He could feel the life within her—his daughter Azrea.&lt;br /&gt;
&lt;br /&gt;
He fell silent and the unwanted memories came back:&lt;br /&gt;
&lt;br /&gt;
When the first five children had been born—Pau, Covenant, Aellius, Joshua and Toten, it had been a time of joy mingled with great sadness. His beloved Britannia had been fighting against one of their own: the evil Lord Blackthorne and his wretched minions. For years the war raged on. As a mage-soldier in her Majesty’s army, Amon had become famous for his daring and heroics. On more than one occasion he had come up with a trick or unusual tactic and turned a hopeless defeat into a victory. He even saved Queen Lissar herself once, a fact that he was reminded of again and again.&lt;br /&gt;
&lt;br /&gt;
His magical prowess grew throughout the war until he attained the rank of Grandmaster. Some said he was even more powerful than Guildmaster Connor, but Amon cared nothing for that. He was simply fulfilling his duty as a Briton; defending the realm in any way he could and against any enemy, including a man he once called friend, Lord Blackthorne. When they were younger, Amon and Blackthorne were inseparable. They fought together, side-by-side, against any enemy.&lt;br /&gt;
&lt;br /&gt;
They first gained recognition in the liberation of Cove from the Orcs. Talented fighters but not very smart, the Orcs proved to be no match for the Queen’s army.&lt;br /&gt;
&lt;br /&gt;
Both Mage and Swordsman distinguished themselves that day when they stopped a flanking maneuver by the Orcs on their own, through bravery and sheer will. With Orcs coming in on all sides, Blackthorne and Amon healed each other, fought for each other and encouraged each other.&lt;br /&gt;
&lt;br /&gt;
Whenever Amon would get low on the energy he needed to cast spells, Blackthorne held off their attackers just long enough so Amon could meditate and restore his “mana.” If Blackthorne were injured, Amon healed him, both through the use of “magic bandages” and with healing spells.&lt;br /&gt;
&lt;br /&gt;
They stood their ground against impossible odds, and when the reinforcements arrived, the Orcs were driven all the way back to Cove Orc Fort.&lt;br /&gt;
&lt;br /&gt;
General Obroskai said afterwards that if the Orcs had been able to complete that flanking move, many more soldiers would have died. That victory was gained more from guts and luck than brains, but it did not matter. Other victories followed and before long, both were Generals in her Majesty’s army.&lt;br /&gt;
&lt;br /&gt;
Several campaigns later, after the victory over the Trolls that drove the blue-hide behemoths from Moonglow, Amon finally admitted to himself that a change had come over his friend. &lt;br /&gt;
&lt;br /&gt;
For some time Blackthorne and he had debated the subject of a military government versus an aristocracy. Blackthorne felt that military rule would be more orderly, more disciplined. Of course Amon took the side of his Queen.&lt;br /&gt;
&lt;br /&gt;
Amon had forced himself to come to the conclusion that Blackthorne was no longer content to lead the Army of the Realm—he wanted to rule the Realm itself.&lt;br /&gt;
&lt;br /&gt;
The day that Amon lost his friend was the day that the war really began. Blackthorne had summoned him to his private chambers, and when Amon arrived, Blackthorne was no longer dressed in the typical silver armor of Queen Lissar’s army. Now, he wore black armor and carried a black sword and shield. &lt;br /&gt;
&lt;br /&gt;
“Join me, Amon. Join me and together, we will rule Britannia.” &lt;br /&gt;
&lt;br /&gt;
“My friend, this is treason. No, this is madness. Do you know what you are asking of me?” asked a very concerned Amon. &lt;br /&gt;
&lt;br /&gt;
“Yes I do, my friend. I do indeed.” &lt;br /&gt;
&lt;br /&gt;
“Blackthorne, please see reason. You cannot hope to win against the might of Queen Lissar’s army. They will kill you, my friend, and…”&lt;br /&gt;
&lt;br /&gt;
“LORD Blackthorne, Amon. With you or without you, I will rule Britannia. It is my destiny.”&lt;br /&gt;
&lt;br /&gt;
“I cannot allow you to do this. Please, do not force me into doing something I will regret.”&lt;br /&gt;
&lt;br /&gt;
Blackthorne looked upon the Wizard and laughed. “You cannot stop me either, Amon. No one can.” Quickly disarming his shield and sword, Blackthorne spoke the magic phrase “Kal Ort Por” and vanished from the Queen’s Castle. The spell, centered on a “recall rune,” allowed its user to instantly teleport themselves over great distances. Blackthorne’s “recall” point was his own Castle, where his army awaited. &lt;br /&gt;
&lt;br /&gt;
That had been 15 years and countless deaths ago.&lt;br /&gt;
&lt;br /&gt;
Amon also remembered the day of the final battle: the bodies, strewn carelessly about the desert battlefield of the Compassion Desert; the smell of burnt flesh; the blood—so much blood. Broken and battered armor and weaponry littered the sandy dunes for as far as the eye could see.&lt;br /&gt;
&lt;br /&gt;
Blackthorne’s army was defeated. He was utterly alone before the might of the British heroes, Amon at the lead.&lt;br /&gt;
&lt;br /&gt;
Surrounded by warriors on all sides, beaten, bloodied and on his knees, Blackthorne raised his eyes to Amon and smiled.&lt;br /&gt;
&lt;br /&gt;
Amon had forewarned his soldiers about Blackthorne’s “recall” trick. “Do not even think about trying it this time, Blackthorne,” Amon said to his former friend. “One word and I will kill you myself.” Amon then turned to his lieutenant and ordered the traitor taken into custody.&lt;br /&gt;
&lt;br /&gt;
At that moment, a shimmering black void appeared near his nemesis. Blackthorne stood, smiled at Amon again and in one quick step, disappeared. The soldiers tried to follow, but the void would not let them pass.&lt;br /&gt;
&lt;br /&gt;
Energy bolt, mace, sword, lightning bolt, flamestrike—nothing could penetrate the blackness. As it faded away, Amon and the rest of the “victors” could hear Blackthorne’s evil laugh from the other side.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Rachel saw a tear on her husband’s cheek then, and asked, “Amon, what is it?” Shaking himself free from the unbidden, unwelcome memory, Amon replied, “I’m just so happy, my Love,” his voice thick with emotion. He lowered his head and voice before continuing, “This time will be different. I swear it.”&lt;br /&gt;
&lt;br /&gt;
Rachel, an insightful woman and talented mage, understood her husband’s sorrow all too well. “Amon,” she said gently, “I know that.” She grabbed his hand and they intertwined fingers.&lt;br /&gt;
&lt;br /&gt;
Raising his eyes to meet his wife&amp;#039;s gaze, Amon wiped the unhappy memories from his mind. He looked at Rachel then, and grinning happily, replied simply, “Yes milady.” They both smiled then and headed downstairs to tell the rest of the family of the soon to be arriving addition.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=DarkWinds_(Prologue)&amp;diff=933</id>
		<title>DarkWinds (Prologue)</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=DarkWinds_(Prologue)&amp;diff=933"/>
		<updated>2011-10-16T20:39:33Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Posted by Atei&lt;br /&gt;
&amp;lt;/center&amp;gt; &lt;br /&gt;
The black-hooded man opened the door to the vast chamber. It only took a moment for his trained eye to take in the details of the workroom: the vials of multi-colored fluids, the strange herbs, the crates stacked here and there, some almost to the ceiling. The candles were placed around the dark, cavernous room to give off the best light possible, but since they were several hundred feet underground, their effectiveness was limited. A strange scent caught the man’s attention as he entered, and a sinister smile crossed his bearded face.&lt;br /&gt;
&lt;br /&gt;
The various clusters of men and women, some chanting, some grinding on their mortars and pestles, some meditating, all stopped when the door opened. All looked up to see who dared to disturb them, and just as quickly looked away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All except one. He looked directly at the dark man as he swaggered in, for it was he who the man had come to see. It was he who would be so richly rewarded for succeeding where so many others had failed. He, Sari Prien, Grandmaster of Magery, who would sit at his Lord’s side and rule Britannia with him. Their eyes met, and Prien stepped forward. “My Lord, it is nearly completed,” said the Mage.&lt;br /&gt;
&lt;br /&gt;
“Excellent,” replied the newcomer, his voice gravely with age and contempt. “We must be prepared to go in a fortnight.” He surveyed the room again, and smiled.&lt;br /&gt;
&lt;br /&gt;
“We will be, My Lord.”&lt;br /&gt;
&lt;br /&gt;
The dark man’s stare returned to the Wizard who would dare stand before him, who would not cower in fear. Their gazes locked, and he said, “Take care not to make promises you cannot keep, Sari Prien. You do not want to disappoint me.” He punctuated the last few words with a strong tap of a gloved finger into the chest of the much younger Prien.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“We have divined what the final ingredient is,&amp;quot; Prien hurriedly replied. &amp;quot;At this very moment, my most trusted aide is gathering it. We will be ready when you are, My Lord.”&lt;br /&gt;
&lt;br /&gt;
“And the effect will be total, Sari Prien? No magic of any kind? For how long?” &lt;br /&gt;
&lt;br /&gt;
“My Lord, we can sustain the effect for as long as you need. And, a pleasing addition: we have found a way to block the Ether, as well.”&lt;br /&gt;
&lt;br /&gt;
Now it was Sari Prien’s turn to smile as his master’s face lit up with black glee. “Are you certain of this?”&lt;br /&gt;
&lt;br /&gt;
“Yes, My Lord. No magery, no Ether. For as long as you need.”&lt;br /&gt;
&lt;br /&gt;
The old, tired, vile man laughed then, a maniacal, evil laughter that chilled even Sari Prien. He laughed and laughed, until finally, quietly, he looked Sari Prien in the eye and said, “Revenge will be mine.” &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Luther Middleton, farmer, husband and father, knelt down and breathed deeply of the freshly tilled soil. There was almost nothing he preferred to do at the beginning of a new day then begin planting a new crop. There was something about being near the life-giving Earth when the sun woke that made him feel so very alive.&lt;br /&gt;
&lt;br /&gt;
He smiled as the dawn hit the scarecrow nearby and his thoughts returned to his beloved Angela and their newborn baby girl, Moira. Now, his life was complete. Now, he had everything he could have ever hoped for: his farms, a loving wife, a fine son and a beautiful daughter.&lt;br /&gt;
&lt;br /&gt;
As he surveyed the field before him, and the three others he owned and worked, he smiled again. He reached into his pouch for the corn seeds and began dropping them in a neat little row. He hummed a song to himself as he walked up and down the rows he had tilled, thinking his happy thoughts and planting his crop.&lt;br /&gt;
&lt;br /&gt;
He could not know that he would never see Moira grow up, go to school in Yew, find a husband and make him a grandfather.&lt;br /&gt;
&lt;br /&gt;
At that moment, he could not possibly know or imagine that his daughter had been taken; his wife and son butchered not ten minutes after he left their humble home for the fields. How could he?&lt;br /&gt;
&lt;br /&gt;
He could not know that it was simple chance, really, that led Sari’s apprentice to his home; that the mage had searched and searched the farmlands, going from house to house, until finding just the right one.&lt;br /&gt;
&lt;br /&gt;
He could not know that a dark, vile, evil man had ordered up a very special potion, and the blood of a newborn girl was the final ingredient. He could not know that if he had not left early that morning, just to plant this very field, he too would be dead. So he went on dropping corn seeds and humming, oblivious to the evil deeds in his own house. When he returned to his loving family that evening, and found the carnage and brutality that had been his home, he went screaming into the night, seeking vengeance for his family, and was never heard from or seen again.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Arms_Lore&amp;diff=932</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Arms_Lore&amp;diff=932"/>
		<updated>2011-10-16T20:35:06Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here on WoD Arms Lore is not so much as a skill as something you can do with other skills. Using the appropriate skill (Blacksmithing for metal armor &amp;amp; weapons, Tailoring for Leather/studded/bone armor, or carpentry for wooden weapons &amp;amp; shields) you can determine the condition of a particular item.  Items will have one of the following ranks: &amp;quot;brand new&amp;quot;, &amp;quot;virtually new&amp;quot;, &amp;quot;relatively new&amp;quot;, &amp;quot;somewhat worn&amp;quot;, &amp;quot;rather worn&amp;quot;, and &amp;quot;rather badly worn&amp;quot;. This title will give you a general idea of the remaining number of repairs that can be made to the item.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Trades&amp;diff=931</id>
		<title>Trades</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Trades&amp;diff=931"/>
		<updated>2011-10-16T20:34:12Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Arms Lore]]&lt;br /&gt;
*[[Jobs]]&lt;br /&gt;
*[[Blacksmithing]]&lt;br /&gt;
**[[Special Orders]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
*[[Cartography]]&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Inscription]]&lt;br /&gt;
*[[Lumberjack]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
*[[Tinkering]]&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Recall&amp;diff=930</id>
		<title>Recall</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Recall&amp;diff=930"/>
		<updated>2011-10-16T20:33:27Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recall here is not as you know it, if you are familiar with OSI shards. Runes in WoD are for gating and have no function in the Recall process. When you cast recall a gump appears allowing you to manage up to 5 recall spots. The first recall slot will is free while additional slots must be purchased. &lt;br /&gt;
&lt;br /&gt;
{|Align=&amp;quot;Center&amp;quot;&lt;br /&gt;
!Slot!!Cost &lt;br /&gt;
|-&lt;br /&gt;
|First ||Free &lt;br /&gt;
|-&lt;br /&gt;
|Second ||100K gold &lt;br /&gt;
|-&lt;br /&gt;
|Third ||200K gold &lt;br /&gt;
|-&lt;br /&gt;
|Fourth ||300K gold &lt;br /&gt;
|-&lt;br /&gt;
|Fifth ||400K gold &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each slot has 2 buttons associated with it: The left button takes you to that location (normal recall). The second button overwrites that slot with your current location. There&amp;#039;s a yes/no gump to make sure you want to do that, and you can also enter a name for that location. If you move while the gump is open, the spell will fail. &lt;br /&gt;
&lt;br /&gt;
I recommend everyone invest in some recall scrolls for getaway emergencies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;: Pets or henchmen that are following you will recall with you, you do not have to gate pets home.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Healer&amp;diff=929</id>
		<title>Healer</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Healer&amp;diff=929"/>
		<updated>2011-10-16T20:29:06Z</updated>

		<summary type="html">&lt;p&gt;Zoram: Created page with &amp;quot;Healers are NPCs that wander the world looking for people to heal. They wear yellow robes and will resurrect you, if dead and can see you. Or they will heal you if you are in nee...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Healers are NPCs that wander the world looking for people to heal. They wear yellow robes and will resurrect you, if dead and can see you. Or they will heal you if you are in need of that service as well.&lt;br /&gt;
&lt;br /&gt;
Healers are located near most cities and will not charge for their services.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Henchmen&amp;diff=928</id>
		<title>Henchmen</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Henchmen&amp;diff=928"/>
		<updated>2011-09-10T21:15:57Z</updated>

		<summary type="html">&lt;p&gt;Zoram: /* General Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Stats &amp;amp; Skills=== &lt;br /&gt;
Henchmen won&amp;#039;t quit on you if you try to command too many. Instead they&amp;#039;ll just stop following you. There is a limit of 20 henchpersons per account, split up among your characters any way you choose. And further ones you try to recruit simply won&amp;#039;t join you.&lt;br /&gt;
&lt;br /&gt;
When a henchperson joins you they will start of with basic level stats. The stats can be raised by sparring with them or taking them hunting with you. The more they fight/spar the more their stats will raise. Stats will raise to your the lower of your stat or leadership. Example: Your stats are 99/54/23 and you have 80 leadership. Your henchperson&amp;#039;s stats will raise to 80/54/23. &lt;br /&gt;
When you are training a henchperson they will tell you when their stats raise. Use the table to the right to understand what they say and what it means.&lt;br /&gt;
Skills are different. When the henchperson joins you they will get the same skills at the same levels you have. The only skills that will change are their combat skills. Combat skills are swords, maces, fencing, archery, parry and tactics. All other skills will remain where they were set when they joined up. Skills are capped at your leadership + 20%. If you have 100 leadership your henchperson&amp;#039;s skills are capped at 120%.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; Align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Whoo Hoo! I am getting stronger &amp;amp;nbsp; &amp;amp;nbsp;||Increase in strength &lt;br /&gt;
|-&lt;br /&gt;
|Ha! I liked that move ||Increase in dexterity &lt;br /&gt;
|-&lt;br /&gt;
|I am learning so much from you ||Increase in intelligence  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment=== &lt;br /&gt;
Your henchperson will be limited to what ever armor and shield combo their strength allows. The only way to determine what they can wear is to have them try to wear a particular item. If they can not wear the item, they will suggest that they are not strong enough to wear that. You do have to tell a henchman to wear a shield. If you give them a two handed weapon to use, they will take the shield off until they are told to use the one-handed weapon. &lt;br /&gt;
&lt;br /&gt;
There is very little you actually need to give your henchperson. They can use bandages and arrows/bolts if they use an archery weapon. If damaged enough (1/3 of max hit points) they will also attempt to use a Greater Heal Potion if they have some in their backbacks. They can not use scrolls, wands or other tools. To give an item to your henchperson, simply drop it on them and they will place it in their backpack. Henchpeople can only use items in the top level of thier backpack. To access a henchperson&amp;#039;s backpack you need to stand right next to them and double click them. Their paperdoll will appear and their backpack will open. &lt;br /&gt;
&lt;br /&gt;
Your henchperson can use any item that you have marked as owned, including an Order/Chaos Shield. It is common practice to place your owner&amp;#039;s mark on any item your henchperson will be using. This will help you get their equipment back if they are killed in combat. It has also been suggested that placing a .owned bag in your henchperson&amp;#039;s bag will help others return your stuff to you if the henchperson is killed in guard mode and can not be resurected. &lt;br /&gt;
&lt;br /&gt;
On the subject of death, your henchperson can be resurected. You do not have to be present or even online (in the case of disconnects) for your henchperson to be resurected. The resurection can be performed with any of the normal methods: spell, wand or bandage. The number of times your henchperson can be resurected is your leader ship skill divided by 10 rounded down. (IE 96% leadership = 9 lives for your henchmen). Your henchperson will retain their skill levels when they die but will loose 10% of any virtue they have gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training=== &lt;br /&gt;
You can now have your henchmen train against training dummies. Do to so, say &amp;quot;[name] train&amp;quot; and select the dummy you want them to spar against. Only one henchmen can use a particular training dummy. They&amp;#039;ll gain stats while doing this, but not skill, and can train even while you&amp;#039;re offline. To get them to stop, say &amp;quot;[name] stop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your henchperson will automatically stop training once they reach their stat caps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virtue=== &lt;br /&gt;
Your henchman will gain vitrue and virtue titles (rude, honorable, and so on.) The title they earn is on thiers does not reflect your title. Should your henchman die, they will loose 10% of the virtue they have gained upon resurrection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Commands===&lt;br /&gt;
;FOLLOW (target/me): The follow command puts your hireling into follow mode. He will follow you (or who you target) successfully unless he is targeted or attacked. At this point he will chase off after the MOB. (See STOP Below) Your hireling must be in &amp;quot;follow&amp;quot; mode for you to recall and have him go with you. Your hireling will follow you regardless of how fast you move If he can&amp;#039;t get to you in 10 or 20 steps, or if you move farther than 15 tiles away, then he teleports to you. The follow me command will also stop your hireling from chasing after a MOB.&lt;br /&gt;
&lt;br /&gt;
;GUARD (target/me): The guard command puts your hireling into guard mode. He will stay within 5 spaces of your original location and attack any creature that attacks you. He will not &amp;quot;chase&amp;quot; any MOB that runs off past the 5 spaces. He will automatically target the next MOB once the first one has run or is dead. He will only follow you if you have issued the &amp;quot;follow&amp;quot; command first. &lt;br /&gt;
&lt;br /&gt;
;Guard Here: Henchmen will guard a location. They&amp;#039;ll stay there, unhidden, even when you&amp;#039;re logged off, killing any monsters that wander by (basically, they become townguards, except that they won&amp;#039;t attack criminals). To get them to follow you again, say &amp;quot;(warriorname) follow me&amp;quot; and they&amp;#039;ll go back to normal. When in &amp;quot;townguard mode&amp;quot; henchmen will respond to the commands listed under Guard Commands. You can also single out a henchperson by saying their name in front of the command.  &lt;br /&gt;
&lt;br /&gt;
;ATTACK/KILL (target/me): The attack/kill command allows you to have your hireling attack a specific creature. The hireling may run off after the mob, if you have not previously issued the GUARD command. Be warned that the hireling will chase the MOB until told to STOP. (Points regarding stop are listed below). If you tell the hireling to attack/kill you, he will engage in &amp;quot;sparring&amp;quot;. The attack/kill command can be used in conjunction with the GUARD command to tell a hireling to target a specific MOB. This can be either a MOB that is attacking you or any other MOB, that can be reached with 5 spaces of your location. Note: that range weapons are most effective for this if the MOB is beyond five spaces. &lt;br /&gt;
&lt;br /&gt;
;STOP: The stop command tells your hireling to stand in place. The stop command cancels out the FOLLOW, GUARD, ATTACK, and KILL commands. This is one of two ways to stop a hireling from chasing after a MOB. Please note that the hirelings are a bit hard of hearing and may not always hear you right away, especially if you are not sitting on them. &lt;br /&gt;
&lt;br /&gt;
;REARM: The rearm command makes the hireling drop what he&amp;#039;s holding and try to equip the first weapon combo that he finds in his pack (weapon first, so that if it&amp;#039;s a two-handed weapon he won&amp;#039;t be able to equip the shield). The rearm command makes the hireling cycle through the &amp;quot;holdable&amp;quot; items in his pack, this includes candles, fishing poles, etc. He will arm one set after another. If the hireling is engaged in melee, and his opponent is adjacent to him and he&amp;#039;s holding a bow (other ranged weapons), he&amp;#039;ll drop the bow and look for a melee weapon immediately, no matter how many times you try to get him to rearm the bow. for more options see the [[Henchmen#Rearm_Commands|Rearm Commands]] section below. &lt;br /&gt;
&lt;br /&gt;
;HEAL (target/me): The heal command makes the hireling heal you or another, IF they are close enough to the target. They will not move to the target. Also, the hireling begins applying a bandage to himself as soon as he takes damage. He can not heal you (or any other) if he is healing himself. &amp;#039;&amp;#039;Heal me is the only command that a hireling will respond to while you are dead.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;UNDRESS: The undress command removes all items that your hireling is wearing and places them in his pack. &lt;br /&gt;
&lt;br /&gt;
;WEAR (target): The wear command allows you to target an item of clothing or other wearable item (like jewelry or weapons). The item will be immediately &amp;quot;worn&amp;quot; by the hireling. Hirelings can wear your .own items. &lt;br /&gt;
&lt;br /&gt;
;MOUNT (target): The mount command will allow you to tell your hireling to mount a horse, llama or ostard. The creature must be tamed. Please note that the hirelings are FAST on horseback and much harder to STOP. Because they do not need to be mounted to keep up with you, you may want to consider keeping them on foot. &lt;br /&gt;
&lt;br /&gt;
;DISMOUNT: The dismount command will allow you to tell your hireling to get off the creature he is mounted on.  &lt;br /&gt;
&lt;br /&gt;
;COME: This tells your hireling to come to you. This will not stop him from attacking, following, chasing or any other commands. &lt;br /&gt;
&lt;br /&gt;
;DROP: The drop command will cause your hireling to drop all items in their back pack to the ground. &lt;br /&gt;
&lt;br /&gt;
;STATUS: This will display a gump showing your henchman&amp;#039;s skills and stats. Only skills that henchmen actually use are displayed (weaponskill, tactics, healing, etc.) while skills that henchmen can&amp;#039;t use anyway are not (tailoring, lockpicking, etc.) The status menu does not give exact numbers, instead giving a description of their skill level. The skill levels are the same as the ones used to describe player skill levels (except that for players, its for the average of their skills, but for henchmen its for that single skill) so you can check the [[Skill Level Titles]] to find out what each skill level represents. At the bottom of the status screen is your henchman&amp;#039;s stats. The first number is the &amp;#039;real&amp;#039; value of that stat. The second number (in parenthesis) is the base value (sans buffs, stat enhancing items, etc.)&lt;br /&gt;
&lt;br /&gt;
==== Rearm Commands ====&lt;br /&gt;
;REARM: Uses the first valid weapon combo it sees.&lt;br /&gt;
;Rearm bow: Equips the first bow it finds. Also &amp;#039;&amp;#039;rearm ranged&amp;#039;&amp;#039;.&lt;br /&gt;
;Rearm shield: Equips a shield and the first one handed weapon it finds. Also &amp;#039;&amp;#039;rearm one handed&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;rearm onehanded&amp;#039;&amp;#039;.&lt;br /&gt;
;Rearm two handed: Equips the first two handed weapon it finds. Also &amp;#039;&amp;#039;rearm weapon&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;rearm twohanded&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Guard Commands=== &lt;br /&gt;
Henchmen will not obey orders from dead people&lt;br /&gt;
&lt;br /&gt;
;Attention: They&amp;#039;ll turn to look at you &lt;br /&gt;
;Right face: Turn right &lt;br /&gt;
;Left face: Turn right &lt;br /&gt;
;About face: Turn around &lt;br /&gt;
;Present arms: Salute &lt;br /&gt;
;Forward march: March forward &lt;br /&gt;
;Halt: Stop marching&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Logging out===&lt;br /&gt;
If you log out near the bank then your henchies will be moved to the nearby inn.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Henchmen&amp;diff=927</id>
		<title>Henchmen</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Henchmen&amp;diff=927"/>
		<updated>2011-09-10T21:14:32Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Stats &amp;amp; Skills=== &lt;br /&gt;
Henchmen won&amp;#039;t quit on you if you try to command too many. Instead they&amp;#039;ll just stop following you. There is a limit of 20 henchpersons per account, split up among your characters any way you choose. And further ones you try to recruit simply won&amp;#039;t join you.&lt;br /&gt;
&lt;br /&gt;
When a henchperson joins you they will start of with basic level stats. The stats can be raised by sparring with them or taking them hunting with you. The more they fight/spar the more their stats will raise. Stats will raise to your the lower of your stat or leadership. Example: Your stats are 99/54/23 and you have 80 leadership. Your henchperson&amp;#039;s stats will raise to 80/54/23. &lt;br /&gt;
When you are training a henchperson they will tell you when their stats raise. Use the table to the right to understand what they say and what it means.&lt;br /&gt;
Skills are different. When the henchperson joins you they will get the same skills at the same levels you have. The only skills that will change are their combat skills. Combat skills are swords, maces, fencing, archery, parry and tactics. All other skills will remain where they were set when they joined up. Skills are capped at your leadership + 20%. If you have 100 leadership your henchperson&amp;#039;s skills are capped at 120%.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; Align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Whoo Hoo! I am getting stronger &amp;amp;nbsp; &amp;amp;nbsp;||Increase in strength &lt;br /&gt;
|-&lt;br /&gt;
|Ha! I liked that move ||Increase in dexterity &lt;br /&gt;
|-&lt;br /&gt;
|I am learning so much from you ||Increase in intelligence  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment=== &lt;br /&gt;
Your henchperson will be limited to what ever armor and shield combo their strength allows. The only way to determine what they can wear is to have them try to wear a particular item. If they can not wear the item, they will suggest that they are not strong enough to wear that. You do have to tell a henchman to wear a shield. If you give them a two handed weapon to use, they will take the shield off until they are told to use the one-handed weapon. &lt;br /&gt;
&lt;br /&gt;
There is very little you actually need to give your henchperson. They can use bandages and arrows/bolts if they use an archery weapon. If damaged enough (1/3 of max hit points) they will also attempt to use a Greater Heal Potion if they have some in their backbacks. They can not use scrolls, wands or other tools. To give an item to your henchperson, simply drop it on them and they will place it in their backpack. Henchpeople can only use items in the top level of thier backpack. To access a henchperson&amp;#039;s backpack you need to stand right next to them and double click them. Their paperdoll will appear and their backpack will open. &lt;br /&gt;
&lt;br /&gt;
Your henchperson can use any item that you have marked as owned, including an Order/Chaos Shield. It is common practice to place your owner&amp;#039;s mark on any item your henchperson will be using. This will help you get their equipment back if they are killed in combat. It has also been suggested that placing a .owned bag in your henchperson&amp;#039;s bag will help others return your stuff to you if the henchperson is killed in guard mode and can not be resurected. &lt;br /&gt;
&lt;br /&gt;
On the subject of death, your henchperson can be resurected. You do not have to be present or even online (in the case of disconnects) for your henchperson to be resurected. The resurection can be performed with any of the normal methods: spell, wand or bandage. The number of times your henchperson can be resurected is your leader ship skill divided by 10 rounded down. (IE 96% leadership = 9 lives for your henchmen). Your henchperson will retain their skill levels when they die but will loose 10% of any virtue they have gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training=== &lt;br /&gt;
You can now have your henchmen train against training dummies. Do to so, say &amp;quot;[name] train&amp;quot; and select the dummy you want them to spar against. Only one henchmen can use a particular training dummy. They&amp;#039;ll gain stats while doing this, but not skill, and can train even while you&amp;#039;re offline. To get them to stop, say &amp;quot;[name] stop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your henchperson will automatically stop training once they reach their stat caps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virtue=== &lt;br /&gt;
Your henchman will gain vitrue and virtue titles (rude, honorable, and so on.) The title they earn is on thiers does not reflect your title. Should your henchman die, they will loose 10% of the virtue they have gained upon resurrection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Commands===&lt;br /&gt;
;FOLLOW (target/me): The follow command puts your hireling into follow mode. He will follow you (or who you target) successfully unless he is targeted or attacked. At this point he will chase off after the MOB. (See STOP Below) Your hireling must be in &amp;quot;follow&amp;quot; mode for you to recall and have him go with you. Your hireling will follow you regardless of how fast you move If he can&amp;#039;t get to you in 10 or 20 steps, or if you move farther than 15 tiles away, then he teleports to you. The follow me command will also stop your hireling from chasing after a MOB.&lt;br /&gt;
&lt;br /&gt;
;GUARD (target/me): The guard command puts your hireling into guard mode. He will stay within 5 spaces of your original location and attack any creature that attacks you. He will not &amp;quot;chase&amp;quot; any MOB that runs off past the 5 spaces. He will automatically target the next MOB once the first one has run or is dead. He will only follow you if you have issued the &amp;quot;follow&amp;quot; command first. &lt;br /&gt;
&lt;br /&gt;
;Guard Here: Henchmen will guard a location. They&amp;#039;ll stay there, unhidden, even when you&amp;#039;re logged off, killing any monsters that wander by (basically, they become townguards, except that they won&amp;#039;t attack criminals). To get them to follow you again, say &amp;quot;(warriorname) follow me&amp;quot; and they&amp;#039;ll go back to normal. When in &amp;quot;townguard mode&amp;quot; henchmen will respond to the commands listed under Guard Commands. You can also single out a henchperson by saying their name in front of the command.  &lt;br /&gt;
&lt;br /&gt;
;ATTACK/KILL (target/me): The attack/kill command allows you to have your hireling attack a specific creature. The hireling may run off after the mob, if you have not previously issued the GUARD command. Be warned that the hireling will chase the MOB until told to STOP. (Points regarding stop are listed below). If you tell the hireling to attack/kill you, he will engage in &amp;quot;sparring&amp;quot;. The attack/kill command can be used in conjunction with the GUARD command to tell a hireling to target a specific MOB. This can be either a MOB that is attacking you or any other MOB, that can be reached with 5 spaces of your location. Note: that range weapons are most effective for this if the MOB is beyond five spaces. &lt;br /&gt;
&lt;br /&gt;
;STOP: The stop command tells your hireling to stand in place. The stop command cancels out the FOLLOW, GUARD, ATTACK, and KILL commands. This is one of two ways to stop a hireling from chasing after a MOB. Please note that the hirelings are a bit hard of hearing and may not always hear you right away, especially if you are not sitting on them. &lt;br /&gt;
&lt;br /&gt;
;REARM: The rearm command makes the hireling drop what he&amp;#039;s holding and try to equip the first weapon combo that he finds in his pack (weapon first, so that if it&amp;#039;s a two-handed weapon he won&amp;#039;t be able to equip the shield). The rearm command makes the hireling cycle through the &amp;quot;holdable&amp;quot; items in his pack, this includes candles, fishing poles, etc. He will arm one set after another. If the hireling is engaged in melee, and his opponent is adjacent to him and he&amp;#039;s holding a bow (other ranged weapons), he&amp;#039;ll drop the bow and look for a melee weapon immediately, no matter how many times you try to get him to rearm the bow. for more options see the [[rearm]] section below. &lt;br /&gt;
&lt;br /&gt;
;HEAL (target/me): The heal command makes the hireling heal you or another, IF they are close enough to the target. They will not move to the target. Also, the hireling begins applying a bandage to himself as soon as he takes damage. He can not heal you (or any other) if he is healing himself. &amp;#039;&amp;#039;Heal me is the only command that a hireling will respond to while you are dead.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;UNDRESS: The undress command removes all items that your hireling is wearing and places them in his pack. &lt;br /&gt;
&lt;br /&gt;
;WEAR (target): The wear command allows you to target an item of clothing or other wearable item (like jewelry or weapons). The item will be immediately &amp;quot;worn&amp;quot; by the hireling. Hirelings can wear your .own items. &lt;br /&gt;
&lt;br /&gt;
;MOUNT (target): The mount command will allow you to tell your hireling to mount a horse, llama or ostard. The creature must be tamed. Please note that the hirelings are FAST on horseback and much harder to STOP. Because they do not need to be mounted to keep up with you, you may want to consider keeping them on foot. &lt;br /&gt;
&lt;br /&gt;
;DISMOUNT: The dismount command will allow you to tell your hireling to get off the creature he is mounted on.  &lt;br /&gt;
&lt;br /&gt;
;COME: This tells your hireling to come to you. This will not stop him from attacking, following, chasing or any other commands. &lt;br /&gt;
&lt;br /&gt;
;DROP: The drop command will cause your hireling to drop all items in their back pack to the ground. &lt;br /&gt;
&lt;br /&gt;
;STATUS: This will display a gump showing your henchman&amp;#039;s skills and stats. Only skills that henchmen actually use are displayed (weaponskill, tactics, healing, etc.) while skills that henchmen can&amp;#039;t use anyway are not (tailoring, lockpicking, etc.) The status menu does not give exact numbers, instead giving a description of their skill level. The skill levels are the same as the ones used to describe player skill levels (except that for players, its for the average of their skills, but for henchmen its for that single skill) so you can check the [[Skill Level Titles]] to find out what each skill level represents. At the bottom of the status screen is your henchman&amp;#039;s stats. The first number is the &amp;#039;real&amp;#039; value of that stat. The second number (in parenthesis) is the base value (sans buffs, stat enhancing items, etc.)&lt;br /&gt;
&lt;br /&gt;
==== Rearm Commands ====&lt;br /&gt;
;REARM: Uses the first valid weapon combo it sees.&lt;br /&gt;
;Rearm bow: Equips the first bow it finds. Also &amp;#039;&amp;#039;rearm ranged&amp;#039;&amp;#039;.&lt;br /&gt;
;Rearm shield: Equips a shield and the first one handed weapon it finds. Also &amp;#039;&amp;#039;rearm one handed&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;rearm onehanded&amp;#039;&amp;#039;.&lt;br /&gt;
;Rearm two handed: Equips the first two handed weapon it finds. Also &amp;#039;&amp;#039;rearm weapon&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;rearm twohanded&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Guard Commands=== &lt;br /&gt;
Henchmen will not obey orders from dead people&lt;br /&gt;
&lt;br /&gt;
;Attention: They&amp;#039;ll turn to look at you &lt;br /&gt;
;Right face: Turn right &lt;br /&gt;
;Left face: Turn right &lt;br /&gt;
;About face: Turn around &lt;br /&gt;
;Present arms: Salute &lt;br /&gt;
;Forward march: March forward &lt;br /&gt;
;Halt: Stop marching&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Logging out===&lt;br /&gt;
If you log out near the bank then your henchies will be moved to the nearby inn.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Henchmen&amp;diff=926</id>
		<title>Henchmen</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Henchmen&amp;diff=926"/>
		<updated>2011-09-10T21:05:24Z</updated>

		<summary type="html">&lt;p&gt;Zoram: /* General Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Stats &amp;amp; Skills=== &lt;br /&gt;
Henchmen won&amp;#039;t quit on you if you try to command too many. Instead they&amp;#039;ll just stop following you. There is a limit of 20 henchpersons per account, split up among your characters any way you choose. And further ones you try to recruit simply won&amp;#039;t join you.&lt;br /&gt;
&lt;br /&gt;
When a henchperson joins you they will start of with basic level stats. The stats can be raised by sparring with them or taking them hunting with you. The more they fight/spar the more their stats will raise. Stats will raise to your the lower of your stat or leadership. Example: Your stats are 99/54/23 and you have 80 leadership. Your henchperson&amp;#039;s stats will raise to 80/54/23. &lt;br /&gt;
When you are training a henchperson they will tell you when their stats raise. Use the table to the right to understand what they say and what it means.&lt;br /&gt;
Skills are different. When the henchperson joins you they will get the same skills at the same levels you have. The only skills that will change are their combat skills. Combat skills are swords, maces, fencing, archery, parry and tactics. All other skills will remain where they were set when they joined up. Skills are capped at your leadership + 20%. If you have 100 leadership your henchperson&amp;#039;s skills are capped at 120%.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; Align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Whoo Hoo! I am getting stronger &amp;amp;nbsp; &amp;amp;nbsp;||Increase in strength &lt;br /&gt;
|-&lt;br /&gt;
|Ha! I liked that move ||Increase in dexterity &lt;br /&gt;
|-&lt;br /&gt;
|I am learning so much from you ||Increase in intelligence  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment=== &lt;br /&gt;
Your henchperson will be limited to what ever armor and shield combo their strength allows. The only way to determine what they can wear is to have them try to wear a particular item. If they can not wear the item, they will suggest that they are not strong enough to wear that. You do have to tell a henchman to wear a shield. If you give them a two handed weapon to use, they will take the shield off until they are told to use the one-handed weapon. &lt;br /&gt;
&lt;br /&gt;
There is very little you actually need to give your henchperson. They can use bandages and arrows/bolts if they use an archery weapon. If damaged enough (1/3 of max hit points) they will also attempt to use a Greater Heal Potion if they have some in their backbacks. They can not use scrolls, wands or other tools. To give an item to your henchperson, simply drop it on them and they will place it in their backpack. Henchpeople can only use items in the top level of thier backpack. To access a henchperson&amp;#039;s backpack you need to stand right next to them and double click them. Their paperdoll will appear and their backpack will open. &lt;br /&gt;
&lt;br /&gt;
Your henchperson can use any item that you have marked as owned, including an Order/Chaos Shield. It is common practice to place your owner&amp;#039;s mark on any item your henchperson will be using. This will help you get their equipment back if they are killed in combat. It has also been suggested that placing a .owned bag in your henchperson&amp;#039;s bag will help others return your stuff to you if the henchperson is killed in guard mode and can not be resurected. &lt;br /&gt;
&lt;br /&gt;
On the subject of death, your henchperson can be resurected. You do not have to be present or even online (in the case of disconnects) for your henchperson to be resurected. The resurection can be performed with any of the normal methods: spell, wand or bandage. The number of times your henchperson can be resurected is your leader ship skill divided by 10 rounded down. (IE 96% leadership = 9 lives for your henchmen). Your henchperson will retain their skill levels when they die but will loose 10% of any virtue they have gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training=== &lt;br /&gt;
You can now have your henchmen train against training dummies. Do to so, say &amp;quot;[name] train&amp;quot; and select the dummy you want them to spar against. Only one henchmen can use a particular training dummy. They&amp;#039;ll gain stats while doing this, but not skill, and can train even while you&amp;#039;re offline. To get them to stop, say &amp;quot;[name] stop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your henchperson will automatically stop training once they reach their stat caps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virtue=== &lt;br /&gt;
Your henchman will gain vitrue and virtue titles (rude, honorable, and so on.) The title they earn is on thiers does not reflect your title. Should your henchman die, they will loose 10% of the virtue they have gained upon resurrection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Commands===&lt;br /&gt;
;FOLLOW (target/me): The follow command puts your hireling into follow mode. He will follow you (or who you target) successfully unless he is targeted or attacked. At this point he will chase off after the MOB. (See STOP Below) Your hireling must be in &amp;quot;follow&amp;quot; mode for you to recall and have him go with you. Your hireling will follow you regardless of how fast you move If he can&amp;#039;t get to you in 10 or 20 steps, or if you move farther than 15 tiles away, then he teleports to you. The follow me command will also stop your hireling from chasing after a MOB.&lt;br /&gt;
&lt;br /&gt;
;GUARD (target/me): The guard command puts your hireling into guard mode. He will stay within 5 spaces of your original location and attack any creature that attacks you. He will not &amp;quot;chase&amp;quot; any MOB that runs off past the 5 spaces. He will automatically target the next MOB once the first one has run or is dead. He will only follow you if you have issued the &amp;quot;follow&amp;quot; command first. &lt;br /&gt;
&lt;br /&gt;
;Guard Here: Henchmen will guard a location. They&amp;#039;ll stay there, unhidden, even when you&amp;#039;re logged off, killing any monsters that wander by (basically, they become townguards, except that they won&amp;#039;t attack criminals). To get them to follow you again, say &amp;quot;(warriorname) follow me&amp;quot; and they&amp;#039;ll go back to normal. When in &amp;quot;townguard mode&amp;quot; henchmen will respond to the commands listed under Guard Commands. You can also single out a henchperson by saying their name in front of the command.  &lt;br /&gt;
&lt;br /&gt;
;ATTACK/KILL (target/me): The attack/kill command allows you to have your hireling attack a specific creature. The hireling may run off after the mob, if you have not previously issued the GUARD command. Be warned that the hireling will chase the MOB until told to STOP. (Points regarding stop are listed below). If you tell the hireling to attack/kill you, he will engage in &amp;quot;sparring&amp;quot;. The attack/kill command can be used in conjunction with the GUARD command to tell a hireling to target a specific MOB. This can be either a MOB that is attacking you or any other MOB, that can be reached with 5 spaces of your location. Note: that range weapons are most effective for this if the MOB is beyond five spaces. &lt;br /&gt;
&lt;br /&gt;
;STOP: The stop command tells your hireling to stand in place. The stop command cancels out the FOLLOW, GUARD, ATTACK, and KILL commands. This is one of two ways to stop a hireling from chasing after a MOB. Please note that the hirelings are a bit hard of hearing and may not always hear you right away, especially if you are not sitting on them. &lt;br /&gt;
&lt;br /&gt;
;REARM: The rearm command makes the hireling drop what he&amp;#039;s holding and try to equip the first weapon/shield that he finds in his pack (weapon first, so that if it&amp;#039;s a two-handed weapon he won&amp;#039;t be able to equip the shield). The rearm command makes the hireling cycle through the &amp;quot;holdable&amp;quot; items in his pack, this includes candles, fishing poles, etc. He will arm one set after another. If the hireling is engaged in melee, and his opponent is adjacent to him and he&amp;#039;s holding a bow (other ranged weapons), he&amp;#039;ll drop the bow and look for a melee weapon immediately, no matter how many times you try to get him to rearm the bow.  &lt;br /&gt;
&lt;br /&gt;
;HEAL (target/me): The heal command makes the hireling heal you or another, IF they are close enough to the target. They will not move to the target. Also, the hireling begins applying a bandage to himself as soon as he takes damage. He can not heal you (or any other) if he is healing himself. &amp;#039;&amp;#039;Heal me is the only command that a hireling will respond to while you are dead.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;UNDRESS: The undress command removes all items that your hireling is wearing and places them in his pack. &lt;br /&gt;
&lt;br /&gt;
;WEAR (target): The wear command allows you to target an item of clothing or other wearable item (like jewelry or weapons). The item will be immediately &amp;quot;worn&amp;quot; by the hireling. Hirelings can wear your .own items. &lt;br /&gt;
&lt;br /&gt;
;MOUNT (target): The mount command will allow you to tell your hireling to mount a horse, llama or ostard. The creature must be tamed. Please note that the hirelings are FAST on horseback and much harder to STOP. Because they do not need to be mounted to keep up with you, you may want to consider keeping them on foot. &lt;br /&gt;
&lt;br /&gt;
;DISMOUNT: The dismount command will allow you to tell your hireling to get off the creature he is mounted on.  &lt;br /&gt;
&lt;br /&gt;
;COME: This tells your hireling to come to you. This will not stop him from attacking, following, chasing or any other commands. &lt;br /&gt;
&lt;br /&gt;
;DROP: The drop command will cause your hireling to drop all items in their back pack to the ground. &lt;br /&gt;
&lt;br /&gt;
;STATUS: This will display a gump showing your henchman&amp;#039;s skills and stats. Only skills that henchmen actually use are displayed (weaponskill, tactics, healing, etc.) while skills that henchmen can&amp;#039;t use anyway are not (tailoring, lockpicking, etc.) The status menu does not give exact numbers, instead giving a description of their skill level. The skill levels are the same as the ones used to describe player skill levels (except that for players, its for the average of their skills, but for henchmen its for that single skill) so you can check the [[Skill Level Titles]] to find out what each skill level represents. At the bottom of the status screen is your henchman&amp;#039;s stats. The first number is the &amp;#039;real&amp;#039; value of that stat. The second number (in parenthesis) is the base value (sans buffs, stat enhancing items, etc.)&lt;br /&gt;
&lt;br /&gt;
===Guard Commands=== &lt;br /&gt;
Henchmen will not obey orders from dead people&lt;br /&gt;
&lt;br /&gt;
;Attention: They&amp;#039;ll turn to look at you &lt;br /&gt;
;Right face: Turn right &lt;br /&gt;
;Left face: Turn right &lt;br /&gt;
;About face: Turn around &lt;br /&gt;
;Present arms: Salute &lt;br /&gt;
;Forward march: March forward &lt;br /&gt;
;Halt: Stop marching&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Logging out===&lt;br /&gt;
If you log out near the bank then your henchies will be moved to the nearby inn.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Software&amp;diff=925</id>
		<title>Software</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Software&amp;diff=925"/>
		<updated>2011-09-09T02:19:40Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Software needed and installation instructions for The World of Dreams.&lt;br /&gt;
&lt;br /&gt;
#Install Ultima Online. UO gold is preferred but The Second Age through UO: Samurai Empire will work. If you&amp;#039;re using UO: Third Dawn or later, you must install the 2D client - the 3D client will not work. The UO Gold client found [http://www.fileplanet.com/150525/150000/fileinfo/Ultima-Online-Gold-15-day-Trial here] seems to work well if you&amp;#039;ve misplaced your discs.&lt;br /&gt;
# Do &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; patch up with OSI. Recent patching has been known to cause the wodclient to crash, so just leave with the default install.&lt;br /&gt;
# Download the WoD files [http://www.theworldofdreams.com/index.php/files/ here]. If using the zipfile, extract to the location you installed UO. If you are using the installer, make sure you install to the UO directory.&lt;br /&gt;
# Copy the wodli.cfg file to your Ultima Online folder. You will receive this file via PM or email if your application is accepted. This is the file that contains the IP address of the WoD server, and so for security reasons it must be kept private. &lt;br /&gt;
# Run wodclient.exe&lt;br /&gt;
# Use your WoD accountname and password to log on.&lt;br /&gt;
# Have fun!&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Staff_Commands&amp;diff=924</id>
		<title>Staff Commands</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Staff_Commands&amp;diff=924"/>
		<updated>2011-09-09T02:12:07Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This list is a work in progress. Counselor and Seer are complete.&amp;#039;&amp;#039;&amp;#039; [[File:Zsig.jpg|link=User:Zoram|Zoram]]&amp;lt;sup&amp;gt;([[User talk:Zoram|T]]|[[Special:Contributions/Zoram|C]])&amp;lt;/sup&amp;gt; 19:12, 8 September 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Counselor ==&lt;br /&gt;
;bcast: Broadcasts a message to all online.&lt;br /&gt;
;gms: Broadcasts a message to all staff online.&lt;br /&gt;
;go: Teleports you to a goloc by name, or select from a provided list.&lt;br /&gt;
;goto: Teleports you to a player&amp;#039;s location.&lt;br /&gt;
;info: Returns information about a mobile&amp;#039;s stats.&lt;br /&gt;
;mtele: Teleports you to a targeted location, and after teleporting, allows you to target another location.&lt;br /&gt;
;tele: Teleports you to a targeted location.&lt;br /&gt;
;time: Returns the values for Gameclock, Server Time, and Time of Day.&lt;br /&gt;
&lt;br /&gt;
== Seer ==&lt;br /&gt;
;addgoloc: Adds a .go location for this character.&lt;br /&gt;
;bank: Opens a bankbox.&lt;br /&gt;
;barber: Allows you to target a character to change their hairdo.&lt;br /&gt;
;bcastas: Send a broadcast message as the name immediately following the command (one word only).&lt;br /&gt;
;bury: Burys a chest to be dug up. Use &amp;#039;&amp;#039;&amp;#039;.bury help&amp;#039;&amp;#039;&amp;#039; for specific details.&lt;br /&gt;
;concealme: Conceals your character.&lt;br /&gt;
;create: Creates an item. Opens a gump if no arguments are passed. &lt;br /&gt;
;createat: Creates an item at the targeted location.&lt;br /&gt;
;createnpc: Spawns an NPC. Usage is: .CREATENPC [type].&lt;br /&gt;
;dress: Dresses an NPC. Usage is: .DRESS [CLASS].&lt;br /&gt;
;equipt: *** CURRENTLY UNDOCUMENTED ***&lt;br /&gt;
;fireworks: Displays spell effects like fireworks.&lt;br /&gt;
;fixmap: Searches through all the bankboxes and backpacks in the game. Will take a while to complete. Only run if instructed to do so.&lt;br /&gt;
;gm: Gives you the GM form. Use .myform to switch back.&lt;br /&gt;
;goxyz: Takes you to the specified coordinates. Usage is: .goxyz 1323 1624.&lt;br /&gt;
;grey: Flags you as a criminal. Lasts about 2 minutes. Be careful using this in towns.&lt;br /&gt;
;hideme: Hides you, the same as using the hiding skill.&lt;br /&gt;
;invul: Toggles invulnerability.&lt;br /&gt;
;keyword: Adds a keyword that an NPC will respond to. This alters the normal NPC script.&lt;br /&gt;
;light: Sets the light level.&lt;br /&gt;
;lockdown: Functions the same as the house command lockdown.&lt;br /&gt;
;lockradius: Same as .lockdown but in a specified radius. Make sure you understand how a radius works.&lt;br /&gt;
;makeetherialitem: Makes an item etherial.&lt;br /&gt;
;makemagic: Opens a gump to apply magical properties to an item.&lt;br /&gt;
;maketele: Creates a teleporter to the targeted &amp;#039;&amp;#039;&amp;#039;.mark&amp;#039;&amp;#039;&amp;#039;ed rune.&lt;br /&gt;
;mark: Marks a recall rune with your current location.&lt;br /&gt;
;music: Plays a specified midi. &amp;#039;&amp;#039;(NEEDS TESTING TO CONFIRM FUNCTION)&amp;#039;&amp;#039;&lt;br /&gt;
;mx: Moves an object along the X axis. Usage: .mx +1 &amp;#039;&amp;#039;or&amp;#039;&amp;#039; .mx -1&lt;br /&gt;
;my: Moves an object along the Y axis. Usage: .my +1 &amp;#039;&amp;#039;or&amp;#039;&amp;#039; .my -1&lt;br /&gt;
;mz: Moves an object along the Z axis. Usage: .mz +1 &amp;#039;&amp;#039;or&amp;#039;&amp;#039; .mz -1&lt;br /&gt;
;news: Allows manipulation of the town crier news. Usage: [read] [write] [spout] or [delete].&lt;br /&gt;
;nodecay: Prevents an object from decaying.&lt;br /&gt;
;nopeacemake: Prevents an NPC from responding to peacemaking attempts(bardskill).&lt;br /&gt;
;noprovoke: Prevents an NPC from responding to provocations (bardskill).&lt;br /&gt;
;nores: Makes an NPC not able to be resurrected.&lt;br /&gt;
;notame: Makes it so an NPC cannot be tamed.&lt;br /&gt;
;npc: Same as .createnpc.&lt;br /&gt;
;npcgroup: Spawns a group of NPCs. Currently only Shabooli are supported.&lt;br /&gt;
;openpack: Opens a specified backpack.&lt;br /&gt;
;possess: Possesses an NPC. This has been known to cause backpack issues with your character, and the possessed NPC; be careful!&lt;br /&gt;
;px: Same as .mx&lt;br /&gt;
;py: Same as .my&lt;br /&gt;
;pz: Same as .mz&lt;br /&gt;
;questitem: Flags an item as a questitem.&lt;br /&gt;
;questloc: Specifies a quest location. &amp;#039;&amp;#039;(NEEDS TESTING TO CONFIRM FUNCTION)&amp;#039;&amp;#039;&lt;br /&gt;
;recall: Teleports you to the location of a &amp;#039;&amp;#039;&amp;#039;.mark&amp;#039;&amp;#039;&amp;#039;ed rune.&lt;br /&gt;
;red: Toggles your murderer flag, makes your name red. Be careful using this in towns.&lt;br /&gt;
;refresh: Fills the targets Life, Mana, and Stamina.&lt;br /&gt;
;refreshme: Fills your Life, Mana, and Stamina.&lt;br /&gt;
;rename: Renames an NPC or object.&lt;br /&gt;
;resetetherialitem: Resets the timer on an etherial item.&lt;br /&gt;
;sayabove: Text that you type appears above the target&amp;#039;s head. .talk is preferred.&lt;br /&gt;
;sayabovepvt: Text that you type appears above the target&amp;#039;s head, but only they can see it.&lt;br /&gt;
;seeinvis: You can now see invisible objects and NPCs.&lt;br /&gt;
;shrink: Creates a shrunken version of the NPC in your backpack. Double click the shrink to spawn a duplicate.&lt;br /&gt;
;sp: Sets a property on an NPC or PC.&lt;br /&gt;
;spawnchest: Spawns a pickable chest. You get to pick the difficulty and the type of chest.&lt;br /&gt;
;spell: Casts a spell by name.&lt;br /&gt;
;talk: Same as .sayabove, but can target any nonstatic object, NPC, or PC.&lt;br /&gt;
;teleto: Moves a character to a location, can be a goloc or a targeted location.&lt;br /&gt;
;unconcealme: Unconceals you.&lt;br /&gt;
;unpossess: Stops the possession of an NPC.&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
== Admin ==&lt;br /&gt;
&lt;br /&gt;
== Dev (Test) ==&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Staff_Commands&amp;diff=923</id>
		<title>Staff Commands</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Staff_Commands&amp;diff=923"/>
		<updated>2011-09-09T02:11:18Z</updated>

		<summary type="html">&lt;p&gt;Zoram: /* Counselor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This list is a work in progress.&amp;#039;&amp;#039;&amp;#039; [[File:Zsig.jpg|link=User:Zoram|Zoram]]&amp;lt;sup&amp;gt;([[User talk:Zoram|T]]|[[Special:Contributions/Zoram|C]])&amp;lt;/sup&amp;gt; 19:54, 5 September 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Counselor ==&lt;br /&gt;
;bcast: Broadcasts a message to all online.&lt;br /&gt;
;gms: Broadcasts a message to all staff online.&lt;br /&gt;
;go: Teleports you to a goloc by name, or select from a provided list.&lt;br /&gt;
;goto: Teleports you to a player&amp;#039;s location.&lt;br /&gt;
;info: Returns information about a mobile&amp;#039;s stats.&lt;br /&gt;
;mtele: Teleports you to a targeted location, and after teleporting, allows you to target another location.&lt;br /&gt;
;tele: Teleports you to a targeted location.&lt;br /&gt;
;time: Returns the values for Gameclock, Server Time, and Time of Day.&lt;br /&gt;
&lt;br /&gt;
== Seer ==&lt;br /&gt;
;addgoloc: Adds a .go location for this character.&lt;br /&gt;
;bank: Opens a bankbox.&lt;br /&gt;
;barber: Allows you to target a character to change their hairdo.&lt;br /&gt;
;bcastas: Send a broadcast message as the name immediately following the command (one word only).&lt;br /&gt;
;bury: Burys a chest to be dug up. Use &amp;#039;&amp;#039;&amp;#039;.bury help&amp;#039;&amp;#039;&amp;#039; for specific details.&lt;br /&gt;
;concealme: Conceals your character.&lt;br /&gt;
;create: Creates an item. Opens a gump if no arguments are passed. &lt;br /&gt;
;createat: Creates an item at the targeted location.&lt;br /&gt;
;createnpc: Spawns an NPC. Usage is: .CREATENPC [type].&lt;br /&gt;
;dress: Dresses an NPC. Usage is: .DRESS [CLASS].&lt;br /&gt;
;equipt: *** CURRENTLY UNDOCUMENTED ***&lt;br /&gt;
;fireworks: Displays spell effects like fireworks.&lt;br /&gt;
;fixmap: Searches through all the bankboxes and backpacks in the game. Will take a while to complete. Only run if instructed to do so.&lt;br /&gt;
;gm: Gives you the GM form. Use .myform to switch back.&lt;br /&gt;
;goxyz: Takes you to the specified coordinates. Usage is: .goxyz 1323 1624.&lt;br /&gt;
;grey: Flags you as a criminal. Lasts about 2 minutes. Be careful using this in towns.&lt;br /&gt;
;hideme: Hides you, the same as using the hiding skill.&lt;br /&gt;
;invul: Toggles invulnerability.&lt;br /&gt;
;keyword: Adds a keyword that an NPC will respond to. This alters the normal NPC script.&lt;br /&gt;
;light: Sets the light level.&lt;br /&gt;
;lockdown: Functions the same as the house command lockdown.&lt;br /&gt;
;lockradius: Same as .lockdown but in a specified radius. Make sure you understand how a radius works.&lt;br /&gt;
;makeetherialitem: Makes an item etherial.&lt;br /&gt;
;makemagic: Opens a gump to apply magical properties to an item.&lt;br /&gt;
;maketele: Creates a teleporter to the targeted &amp;#039;&amp;#039;&amp;#039;.mark&amp;#039;&amp;#039;&amp;#039;ed rune.&lt;br /&gt;
;mark: Marks a recall rune with your current location.&lt;br /&gt;
;music: Plays a specified midi. &amp;#039;&amp;#039;(NEEDS TESTING TO CONFIRM FUNCTION)&amp;#039;&amp;#039;&lt;br /&gt;
;mx: Moves an object along the X axis. Usage: .mx +1 &amp;#039;&amp;#039;or&amp;#039;&amp;#039; .mx -1&lt;br /&gt;
;my: Moves an object along the Y axis. Usage: .my +1 &amp;#039;&amp;#039;or&amp;#039;&amp;#039; .my -1&lt;br /&gt;
;mz: Moves an object along the Z axis. Usage: .mz +1 &amp;#039;&amp;#039;or&amp;#039;&amp;#039; .mz -1&lt;br /&gt;
;news: Allows manipulation of the town crier news. Usage: [read] [write] [spout] or [delete].&lt;br /&gt;
;nodecay: Prevents an object from decaying.&lt;br /&gt;
;nopeacemake: Prevents an NPC from responding to peacemaking attempts(bardskill).&lt;br /&gt;
;noprovoke: Prevents an NPC from responding to provocations (bardskill).&lt;br /&gt;
;nores: Makes an NPC not able to be resurrected.&lt;br /&gt;
;notame: Makes it so an NPC cannot be tamed.&lt;br /&gt;
;npc: Same as .createnpc.&lt;br /&gt;
;npcgroup: Spawns a group of NPCs. Currently only Shabooli are supported.&lt;br /&gt;
;openpack: Opens a specified backpack.&lt;br /&gt;
;possess: Possesses an NPC. This has been known to cause backpack issues with your character, and the possessed NPC; be careful!&lt;br /&gt;
;px: Same as .mx&lt;br /&gt;
;py: Same as .my&lt;br /&gt;
;pz: Same as .mz&lt;br /&gt;
;questitem: Flags an item as a questitem.&lt;br /&gt;
;questloc: Specifies a quest location. &amp;#039;&amp;#039;(NEEDS TESTING TO CONFIRM FUNCTION)&amp;#039;&amp;#039;&lt;br /&gt;
;recall: Teleports you to the location of a &amp;#039;&amp;#039;&amp;#039;.mark&amp;#039;&amp;#039;&amp;#039;ed rune.&lt;br /&gt;
;red: Toggles your murderer flag, makes your name red. Be careful using this in towns.&lt;br /&gt;
;refresh: Fills the targets Life, Mana, and Stamina.&lt;br /&gt;
;refreshme: Fills your Life, Mana, and Stamina.&lt;br /&gt;
;rename: Renames an NPC or object.&lt;br /&gt;
;resetetherialitem: Resets the timer on an etherial item.&lt;br /&gt;
;sayabove: Text that you type appears above the target&amp;#039;s head. .talk is preferred.&lt;br /&gt;
;sayabovepvt: Text that you type appears above the target&amp;#039;s head, but only they can see it.&lt;br /&gt;
;seeinvis: You can now see invisible objects and NPCs.&lt;br /&gt;
;shrink: Creates a shrunken version of the NPC in your backpack. Double click the shrink to spawn a duplicate.&lt;br /&gt;
;sp: Sets a property on an NPC or PC.&lt;br /&gt;
;spawnchest: Spawns a pickable chest. You get to pick the difficulty and the type of chest.&lt;br /&gt;
;spell: Casts a spell by name.&lt;br /&gt;
;talk: Same as .sayabove, but can target any nonstatic object, NPC, or PC.&lt;br /&gt;
;teleto: Moves a character to a location, can be a goloc or a targeted location.&lt;br /&gt;
;unconcealme: Unconceals you.&lt;br /&gt;
;unpossess: Stops the possession of an NPC.&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
== Admin ==&lt;br /&gt;
&lt;br /&gt;
== Dev (Test) ==&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Staff_Commands&amp;diff=922</id>
		<title>Staff Commands</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Staff_Commands&amp;diff=922"/>
		<updated>2011-09-09T02:01:05Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This list is a work in progress.&amp;#039;&amp;#039;&amp;#039; [[File:Zsig.jpg|link=User:Zoram|Zoram]]&amp;lt;sup&amp;gt;([[User talk:Zoram|T]]|[[Special:Contributions/Zoram|C]])&amp;lt;/sup&amp;gt; 19:54, 5 September 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Counselor ==&lt;br /&gt;
&lt;br /&gt;
== Seer ==&lt;br /&gt;
;addgoloc: Adds a .go location for this character.&lt;br /&gt;
;bank: Opens a bankbox.&lt;br /&gt;
;barber: Allows you to target a character to change their hairdo.&lt;br /&gt;
;bcastas: Send a broadcast message as the name immediately following the command (one word only).&lt;br /&gt;
;bury: Burys a chest to be dug up. Use &amp;#039;&amp;#039;&amp;#039;.bury help&amp;#039;&amp;#039;&amp;#039; for specific details.&lt;br /&gt;
;concealme: Conceals your character.&lt;br /&gt;
;create: Creates an item. Opens a gump if no arguments are passed. &lt;br /&gt;
;createat: Creates an item at the targeted location.&lt;br /&gt;
;createnpc: Spawns an NPC. Usage is: .CREATENPC [type].&lt;br /&gt;
;dress: Dresses an NPC. Usage is: .DRESS [CLASS].&lt;br /&gt;
;equipt: *** CURRENTLY UNDOCUMENTED ***&lt;br /&gt;
;fireworks: Displays spell effects like fireworks.&lt;br /&gt;
;fixmap: Searches through all the bankboxes and backpacks in the game. Will take a while to complete. Only run if instructed to do so.&lt;br /&gt;
;gm: Gives you the GM form. Use .myform to switch back.&lt;br /&gt;
;goxyz: Takes you to the specified coordinates. Usage is: .goxyz 1323 1624.&lt;br /&gt;
;grey: Flags you as a criminal. Lasts about 2 minutes. Be careful using this in towns.&lt;br /&gt;
;hideme: Hides you, the same as using the hiding skill.&lt;br /&gt;
;invul: Toggles invulnerability.&lt;br /&gt;
;keyword: Adds a keyword that an NPC will respond to. This alters the normal NPC script.&lt;br /&gt;
;light: Sets the light level.&lt;br /&gt;
;lockdown: Functions the same as the house command lockdown.&lt;br /&gt;
;lockradius: Same as .lockdown but in a specified radius. Make sure you understand how a radius works.&lt;br /&gt;
;makeetherialitem: Makes an item etherial.&lt;br /&gt;
;makemagic: Opens a gump to apply magical properties to an item.&lt;br /&gt;
;maketele: Creates a teleporter to the targeted &amp;#039;&amp;#039;&amp;#039;.mark&amp;#039;&amp;#039;&amp;#039;ed rune.&lt;br /&gt;
;mark: Marks a recall rune with your current location.&lt;br /&gt;
;music: Plays a specified midi. &amp;#039;&amp;#039;(NEEDS TESTING TO CONFIRM FUNCTION)&amp;#039;&amp;#039;&lt;br /&gt;
;mx: Moves an object along the X axis. Usage: .mx +1 &amp;#039;&amp;#039;or&amp;#039;&amp;#039; .mx -1&lt;br /&gt;
;my: Moves an object along the Y axis. Usage: .my +1 &amp;#039;&amp;#039;or&amp;#039;&amp;#039; .my -1&lt;br /&gt;
;mz: Moves an object along the Z axis. Usage: .mz +1 &amp;#039;&amp;#039;or&amp;#039;&amp;#039; .mz -1&lt;br /&gt;
;news: Allows manipulation of the town crier news. Usage: [read] [write] [spout] or [delete].&lt;br /&gt;
;nodecay: Prevents an object from decaying.&lt;br /&gt;
;nopeacemake: Prevents an NPC from responding to peacemaking attempts(bardskill).&lt;br /&gt;
;noprovoke: Prevents an NPC from responding to provocations (bardskill).&lt;br /&gt;
;nores: Makes an NPC not able to be resurrected.&lt;br /&gt;
;notame: Makes it so an NPC cannot be tamed.&lt;br /&gt;
;npc: Same as .createnpc.&lt;br /&gt;
;npcgroup: Spawns a group of NPCs. Currently only Shabooli are supported.&lt;br /&gt;
;openpack: Opens a specified backpack.&lt;br /&gt;
;possess: Possesses an NPC. This has been known to cause backpack issues with your character, and the possessed NPC; be careful!&lt;br /&gt;
;px: Same as .mx&lt;br /&gt;
;py: Same as .my&lt;br /&gt;
;pz: Same as .mz&lt;br /&gt;
;questitem: Flags an item as a questitem.&lt;br /&gt;
;questloc: Specifies a quest location. &amp;#039;&amp;#039;(NEEDS TESTING TO CONFIRM FUNCTION)&amp;#039;&amp;#039;&lt;br /&gt;
;recall: Teleports you to the location of a &amp;#039;&amp;#039;&amp;#039;.mark&amp;#039;&amp;#039;&amp;#039;ed rune.&lt;br /&gt;
;red: Toggles your murderer flag, makes your name red. Be careful using this in towns.&lt;br /&gt;
;refresh: Fills the targets Life, Mana, and Stamina.&lt;br /&gt;
;refreshme: Fills your Life, Mana, and Stamina.&lt;br /&gt;
;rename: Renames an NPC or object.&lt;br /&gt;
;resetetherialitem: Resets the timer on an etherial item.&lt;br /&gt;
;sayabove: Text that you type appears above the target&amp;#039;s head. .talk is preferred.&lt;br /&gt;
;sayabovepvt: Text that you type appears above the target&amp;#039;s head, but only they can see it.&lt;br /&gt;
;seeinvis: You can now see invisible objects and NPCs.&lt;br /&gt;
;shrink: Creates a shrunken version of the NPC in your backpack. Double click the shrink to spawn a duplicate.&lt;br /&gt;
;sp: Sets a property on an NPC or PC.&lt;br /&gt;
;spawnchest: Spawns a pickable chest. You get to pick the difficulty and the type of chest.&lt;br /&gt;
;spell: Casts a spell by name.&lt;br /&gt;
;talk: Same as .sayabove, but can target any nonstatic object, NPC, or PC.&lt;br /&gt;
;teleto: Moves a character to a location, can be a goloc or a targeted location.&lt;br /&gt;
;unconcealme: Unconceals you.&lt;br /&gt;
;unpossess: Stops the possession of an NPC.&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
== Admin ==&lt;br /&gt;
&lt;br /&gt;
== Dev (Test) ==&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Staff_Commands&amp;diff=921</id>
		<title>Staff Commands</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Staff_Commands&amp;diff=921"/>
		<updated>2011-09-06T02:54:49Z</updated>

		<summary type="html">&lt;p&gt;Zoram: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;This list is a work in progress.&amp;#039;&amp;#039;&amp;#039; ~~~~  == Counselor ==  == Seer == ;addgoloc: Adds a .go location for this character. ;bank: Opens a bankbox. ;barber: Allows you to target ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This list is a work in progress.&amp;#039;&amp;#039;&amp;#039; [[File:Zsig.jpg|link=User:Zoram|Zoram]]&amp;lt;sup&amp;gt;([[User talk:Zoram|T]]|[[Special:Contributions/Zoram|C]])&amp;lt;/sup&amp;gt; 19:54, 5 September 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Counselor ==&lt;br /&gt;
&lt;br /&gt;
== Seer ==&lt;br /&gt;
;addgoloc: Adds a .go location for this character.&lt;br /&gt;
;bank: Opens a bankbox.&lt;br /&gt;
;barber: Allows you to target a character to change their hairdo.&lt;br /&gt;
;bcastas: Send a broadcast message as the name immediately following the command (one word only).&lt;br /&gt;
;concealme: Conceals your character.&lt;br /&gt;
;create: Creates an item. Opens a gump if no arguments are passed. &lt;br /&gt;
;createat: Creates an item at the targeted location.&lt;br /&gt;
;createnpc: Spawns an NPC. Usage is: .CREATENPC [type].&lt;br /&gt;
;dress: Dresses an NPC. Usage is: .DRESS [CLASS]&lt;br /&gt;
;equipt: *** CURRENTLY UNDOCUMENTED ***&lt;br /&gt;
;fireworks: Displays spell effects like fireworks.&lt;br /&gt;
;gm: This command gives you the GM form. Use .myform to switch back.&lt;br /&gt;
;goxyz: Takes you to the specified coordinates. Usage is: .goxyz 1323 1624&lt;br /&gt;
;grey: Flags you as a criminal. Lasts about 2 minutes. Be careful using this in towns.&lt;br /&gt;
;hideme: Hides you, the same as using the hiding skill.&lt;br /&gt;
;invul: Toggles invulnerability.&lt;br /&gt;
;light: Sets the light level.&lt;br /&gt;
;lockdown: Functions the same as the house command lockdown.&lt;br /&gt;
;lockradius: Same as .lockdown but in a specified radius. Make sure you understand how a radius works in POL!&lt;br /&gt;
;makemagic: Opens a gump to apply magical properties to an item.&lt;br /&gt;
;maketele: Creates a teleporter to the targeted &amp;#039;&amp;#039;&amp;#039;.mark&amp;#039;&amp;#039;&amp;#039;ed rune.&lt;br /&gt;
;mark: Marks a recall rune with your current location.&lt;br /&gt;
;music: Plays a specified midi. &amp;#039;&amp;#039;(NEEDS TESTING TO CONFIRM FUNCTION)&amp;#039;&amp;#039;&lt;br /&gt;
;mx: Moves an object along the X axis. Usage: .mx +1 &amp;#039;&amp;#039;or&amp;#039;&amp;#039; .mx -1&lt;br /&gt;
;my: Moves an object along the Y axis. Usage: .my +1 &amp;#039;&amp;#039;or&amp;#039;&amp;#039; .my -1&lt;br /&gt;
;mz: Moves an object along the Z axis. Usage: .mz +1 &amp;#039;&amp;#039;or&amp;#039;&amp;#039; .mz -1&lt;br /&gt;
;news: Allows manipulation of the town crier news. Usage: [read] [write] [spout] or [delete]&lt;br /&gt;
;nodecay: Prevents an object from decaying.&lt;br /&gt;
;nopeacemake: Prevents an NPC from responding to peacemaking attempts(bardskill).&lt;br /&gt;
;noprovoke: Prevents an NPC from responding to provocations (bardskill).&lt;br /&gt;
;nores: Makes an NPC not able to be resurrected.&lt;br /&gt;
;notame: Makes it so an NPC cannot be tamed.&lt;br /&gt;
;npc: Same as .createnpc.&lt;br /&gt;
;npcgroup: Spawns a group of NPCs. Currently only Shabooli are supported.&lt;br /&gt;
;openpack: Opens a specified backpack.&lt;br /&gt;
;possess: Possesses an NPC. This has been known to cause backpack issues with your character; be careful!&lt;br /&gt;
;px: Same as .mx&lt;br /&gt;
;py: Same as .my&lt;br /&gt;
;pz: Same as .mz&lt;br /&gt;
;questitem: Flags an item as a questitem.&lt;br /&gt;
;questloc: Specifies a quest location. &amp;#039;&amp;#039;(NEEDS TESTING TO CONFIRM FUNCTION)&amp;#039;&amp;#039;&lt;br /&gt;
;recall: Teleports you to the location of a &amp;#039;&amp;#039;&amp;#039;.mark&amp;#039;&amp;#039;&amp;#039;ed rune.&lt;br /&gt;
;red: Toggles your murderer flag, makes your name red. Be careful using this in towns.&lt;br /&gt;
;refresh: Fills the targets Life, Mana, and Stamina.&lt;br /&gt;
;refreshme: Fills your Life, Mana, and Stamina.&lt;br /&gt;
;rename: Renames an NPC or object.&lt;br /&gt;
;sayabove: Text that you type appears above the target&amp;#039;s head.&lt;br /&gt;
;sayabovepvt: Text that you type appears above the target&amp;#039;s head, but only they can see it.&lt;br /&gt;
;seeinvis: You can now see invisible objects and NPCs.&lt;br /&gt;
;sp: Sets a property on an NPC or PC.&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
&lt;br /&gt;
== Admin ==&lt;br /&gt;
&lt;br /&gt;
== Dev (Test) ==&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Dot_Commands&amp;diff=920</id>
		<title>Dot Commands</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Dot_Commands&amp;diff=920"/>
		<updated>2011-09-06T00:43:31Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of playerlevel dot commands and their descriptions. For staff level commands see [[Staff Commands]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
;.online: Shows who&amp;#039;s online&lt;br /&gt;
;.private: Toggles you [private] in .online&lt;br /&gt;
;.door: Opens all doors within 2 tiles &lt;br /&gt;
;.fix: Puts you back on ground level if you&amp;#039;re stuck &lt;br /&gt;
;.spec: Opens your spec book &lt;br /&gt;
;.prac: Shows time left practicing a skill &lt;br /&gt;
;.undress: Will remove your clothes and jewelry &lt;br /&gt;
;.undress jewelry: Only remove rings and such. &lt;br /&gt;
;.guild: Tells you about your guild (current quest and such.) &lt;br /&gt;
;.lastskill: Use the last skill you picked out of the skill window without having to reopen the skill window again. &lt;br /&gt;
;.options: Autoheal, autocure, and other options &lt;br /&gt;
;.q: Checks the status of your help page.&lt;br /&gt;
;.status: Shows you various information about you and your account.&lt;br /&gt;
;.games: Allows you to play a game of Blackjack or Poker.&lt;br /&gt;
;.point: Two emotes will appear: 1 above the targeted location/item stating &amp;quot;*your name points here*&amp;quot; and the second over the target stating &amp;quot;*your name points at target*&amp;quot;. Replace your name with your characters name and target with the item/location targeted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
&lt;br /&gt;
;.msg: Shows list of current online players to send a message to &lt;br /&gt;
;.reply: Sends a message to the last person that .msg&amp;#039;d you. You can also type in &amp;quot;.reply (message here)&amp;quot; and reply the person you are replying to will get it.  &lt;br /&gt;
;.group join: Target a player to join groups with them. Players in the same group will hear everything the other one says, no matter where they are (if its turned on.) &lt;br /&gt;
;.group quit: Quit the group. &lt;br /&gt;
;.group on: Turn on groupspeak so other players can hear what you say. &lt;br /&gt;
;.group off: Turn off your send status. You&amp;#039;ll still hear whatever the rest of your group says, you just won&amp;#039;t broadcast &lt;br /&gt;
;.group members: List all the other players in your group. &lt;br /&gt;
;.group msg: Opens a message box to send a single line of message to other players. You have to use this if you&amp;#039;re dead, as regular speech won&amp;#039;t work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ownership ==&lt;br /&gt;
&lt;br /&gt;
;.own: Places/removes your mark on an item marked items can be returned to you via Lost and found, and go into the main pack rather than loot bag if .grab is used &lt;br /&gt;
;.own bag: Automatically places your owner&amp;#039;s mark on any item that can be owned in the targeted bag. If the bag already has an owner&amp;#039;s mark it will be removed from the bag and all items in the bag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pack Management ==&lt;br /&gt;
&lt;br /&gt;
;.count: Counts items in chosen bag.&lt;br /&gt;
;.reg: Counts first stack of regs it finds. You should probably sort all your regs to get an accurate count.&lt;br /&gt;
;.dump: Dumps items from one bag to another.&lt;br /&gt;
;.move: Will move all items of the same name/color/type into a bag of your choosing.&lt;br /&gt;
;.grab: Loots items from corpse/ground. When you &amp;#039;&amp;#039;&amp;#039;.grab&amp;#039;&amp;#039;&amp;#039; items that have been &amp;#039;&amp;#039;&amp;#039;.own&amp;#039;&amp;#039;&amp;#039;&amp;#039;ed, they will be moved to the main level your backpack instead of your normal lootbag. This command will only loot hides and meats if you toggle &amp;#039;&amp;#039;&amp;#039;.grab autocarve&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
;.grab bag: Makes the targeted bag the default loot bag. Any .grab&amp;#039;ed items will go in that bag. &lt;br /&gt;
;.grab 1: Loots only items &amp;#039;&amp;#039;&amp;#039;.own&amp;#039;&amp;#039;&amp;#039;&amp;#039;d by you &lt;br /&gt;
;.grab 2: Overides having owned items placed immediately in your backback, only loots items that are owned and they will be placed in your loot bag &lt;br /&gt;
;.grab autostack: Automaticlly stacks items looted with like items anywhere in your pack &lt;br /&gt;
;.grab autocarve: Enables or disables the automatic *yoink* of animal hides or meat. &lt;br /&gt;
;.sort: Tells you what you have in your bags, and will move items to the toplevel of your backpack.&lt;br /&gt;
;.sort regs: Moves all magic regs into a targeted bag &lt;br /&gt;
;.sort gems: Moves all gems into a targeted bag &lt;br /&gt;
;.sort bank: You must be standing near a banker to use this. It will then ask you to target a bag (in your backpack.) It will then go through all the items in that bag and, if its stackable and you have other items of that type in your bankbox, will stack those items with the ones in your bankbox. &lt;br /&gt;
;.sort ammo: Sorts all arrows and bolts into the selected bag &lt;br /&gt;
;.sort potions: Sorts all stackable potions into the selected bag. Non stackable potions are not affected &lt;br /&gt;
;.dump sort: Moves items from one container to another, but any stackable items that are being dumped that you have elsewhere in your elsewhere in your backpack will be autostacked with the other items. &lt;br /&gt;
;.dump recurse: Dumps the contents of containers in the selected bag into a new bag. A good example of this is you buy 3 bags of 200 regs each from a mage shop. if all 3 of these bags are in 1 bag you can dump the contents of all 3 bags into your reg bag. &lt;br /&gt;
;.dump recurse sort: You can also say .dump sort recurse. A combination of sort and dump recurse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
;.arm: Arms weapon/shield .disarm Disarms weapon/shield &lt;br /&gt;
;.arm 1: Arms weapon/shield 1 &lt;br /&gt;
;.disarm 1: Sets and disarms weapon/shield 1 &lt;br /&gt;
;.arm 2: Arms weapon/shield 2 &lt;br /&gt;
;.disarm 2: Sets and disarms weapon/shield 2&lt;br /&gt;
;.arm 3: Arms weapon/shield 3 &lt;br /&gt;
;.disarm 3: Sets and disarms weapon/shield 3 &lt;br /&gt;
;.disarm bag: Pick a bag to disarm into &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note on .arm/.disarm dot commands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
You may have 3 sets of weapon/shield combo&amp;#039;s set to dot arm macros. To set, arm yourself with the weapon/shield you want to set, then type .disarm (1,2,3). It will then place the items in your backpack, and can be instantaneously armed by typing .arm (1,2,3).&lt;br /&gt;
&lt;br /&gt;
Example of a good in-game macro use of this command:&lt;br /&gt;
Say: .disarm&lt;br /&gt;
Say: .arm 1&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
;.heal: Attempts to drink a heal potion if you are carrying any &lt;br /&gt;
;.cure: Attempts to drink a cure potion if you are carrying any &lt;br /&gt;
;.heal 2: Attempts to cast greater heal on yourself if you have the spell &lt;br /&gt;
;.cure 2: Attempts to cast cure on yourself if you have the spell &lt;br /&gt;
;.heal 3: Attempts to bandage yourself if you have any &lt;br /&gt;
;.cure 3: Attempts to bandage yourself if you have any&lt;br /&gt;
&lt;br /&gt;
== Depreciated or Experimental ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: Most of these commands are experimental. They may or may not come into use. You should not use these unless specifically told to do so.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;.debugcombat: Sets the debugcombat flag on your character.&lt;br /&gt;
;.guess: Use this dot command to guess the number of Shadowpack hides turned in during the quest (the closest number without going over wins).&lt;br /&gt;
;.lbr (on/off): Toggles support for LBR.&lt;br /&gt;
;.makemeagm: Toggles your character to staff permissions, or revokes them from your character.&lt;br /&gt;
;.playtime: This dot command has been discontinued.  Please use .status instead.&lt;br /&gt;
;.testlagfix: Tests pushthrough hooking.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Addon_Features&amp;diff=919</id>
		<title>Addon Features</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Addon_Features&amp;diff=919"/>
		<updated>2011-09-04T14:22:26Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once you place your house, you will want furniture and knick-knacks. About house addons: You can unlock them if you want to move them around, put where you want, and lock them down again (after they&amp;#039;ve been placed). Also, in Britain at the Provisioner&amp;#039;s (and elsewhere) you will find an npc called &amp;quot;Decorator&amp;quot;. You can buy all sorts of neat things to dress up your house. There are 4 places to find cool stuff for your house: NPC Decorators, NPC Bakers, Player Carpenters and GM&amp;#039;s. The NPC decorators have a lot of items that can not be crafted by players like decorative weapon racks, decorative shields, portrates, spider webs and more. the table below shows items that can be obtained from other sources.&lt;br /&gt;
&lt;br /&gt;
Farmers now carry seeds that will create plants. When you use a flower seed, you&amp;#039;ll be able to choose from a few different types of flowers that you can plant. If you select a flower, a flower of that type will appear locked down at your feet (using 1 house lockdown slot.) &lt;br /&gt;
To removed a flower, unlock it like you would any other item (&amp;quot;I wish to lock this down&amp;quot;, or &amp;quot;I wish to release this&amp;quot;.) You will not receive a flower seed back (after all, you ripped the plant up by the roots. Its dead.)&lt;br /&gt;
When you use a flowerseed (available from farmer NPCs), you now get a targetting cursor. If you target yourself, you&amp;#039;ll plant the flowers where you&amp;#039;re standing. If you target a pot or vase, you&amp;#039;ll plant the flowers in that Sometimes looks pretty bad, sometimes looks pretty good. You&amp;#039;ll just have to experiment.) If you target anything else, you&amp;#039;ll cancel the planting. You now have to lock down the vase where you want it. When you target the vase, the flowers will appear on top. If you target yourself, the flowers will appear where you are standing. &lt;br /&gt;
&lt;br /&gt;
{|style=cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|GM placed Stuff ||Carpenter Deeds ||Baker Deeds ||Blacksmith Deeds ||Bee Keeper &lt;br /&gt;
|-&lt;br /&gt;
|Fences (5K per tile) ||Small Forge ||Ovens ||Outside lamp posts ||New Beehives &lt;br /&gt;
|-&lt;br /&gt;
|Teleporters&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; ||Anvil ||Fire Place ||||    &lt;br /&gt;
|-&lt;br /&gt;
|||Fighting Dummy ||||||      &lt;br /&gt;
|-&lt;br /&gt;
|||Pick Pocket Dip ||||||      &lt;br /&gt;
|-&lt;br /&gt;
|||Large Bed       ||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Small Bed       ||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Loom       ||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Spinning Wheel  ||||||     &lt;br /&gt;
|-&lt;br /&gt;
|||Grinding Mills  ||||||     &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: Teleporters cost 10% of the house and are left to GM discression. Not all houses need teleporters. For example, the 150K tower would not need teleporters where some static houses would need them to gain access to locations such as the roof (not available on all static houses).&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Template:Infobox&amp;diff=918</id>
		<title>Template:Infobox</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Template:Infobox&amp;diff=918"/>
		<updated>2011-08-24T01:36:13Z</updated>

		<summary type="html">&lt;p&gt;Zoram: Created page with &amp;quot;&amp;lt;includeonly&amp;gt; {|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2px&amp;quot; align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot; |- !colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|{{PAGENAME}} |- {{#if:{{{image|}}}| {{!}}colspan=&amp;quot;2&amp;quot; align=&amp;quot;right&amp;quot;{{!}}{{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;2px&amp;quot; align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|{{PAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
{{!}}colspan=&amp;quot;2&amp;quot; align=&amp;quot;right&amp;quot;{{!}}{{{image}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{tag1|}}}|&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}&amp;#039;&amp;#039;&amp;#039;Tag1:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}{{{tag1}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{tag2|}}}|&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}&amp;#039;&amp;#039;&amp;#039;Tag2:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}{{{tag2}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{tag3|}}}|&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}&amp;#039;&amp;#039;&amp;#039;Tag3:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}{{{tag3}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{tag4|}}}|&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}&amp;#039;&amp;#039;&amp;#039;Tag4:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}{{{tag4}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{tag5|}}}|&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}&amp;#039;&amp;#039;&amp;#039;Tag5:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}{{{tag5}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{tag6|}}}|&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}&amp;#039;&amp;#039;&amp;#039;Tag6:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}{{{tag6}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{tag7|}}}|&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}&amp;#039;&amp;#039;&amp;#039;Tag7:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}{{{tag7}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{tag8|}}}|&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}&amp;#039;&amp;#039;&amp;#039;Tag8:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{!}}align=&amp;quot;left&amp;quot;{{!}}{{{tag8}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
{{infobox&lt;br /&gt;
|image            = enter the link to an image here as [[Image:imagename|thumb]]&lt;br /&gt;
|tag1             = enter the data for tag1 here&lt;br /&gt;
|tag2             = enter the data for tag2 here&lt;br /&gt;
|tag3             = enter the data for tag3 here&lt;br /&gt;
|tag4             = enter the data for tag4 here&lt;br /&gt;
|tag5             = enter the data for tag5 here&lt;br /&gt;
|tag6             = enter the data for tag6 here&lt;br /&gt;
|tag7             = enter the data for tag7 here&lt;br /&gt;
|tag8             = enter the data for tag8 here&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Scrolls&amp;diff=917</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Scrolls&amp;diff=917"/>
		<updated>2011-08-22T02:00:46Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scrolls are created by using a bladed object on [[Hides|hides]].&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Scrolls&amp;diff=916</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Scrolls&amp;diff=916"/>
		<updated>2011-08-22T02:00:26Z</updated>

		<summary type="html">&lt;p&gt;Zoram: Created page with &amp;quot;Scrolls are created by using a bladed object on hides&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scrolls are created by using a bladed object on [[Hides|hides]]&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=NPC_Vendors&amp;diff=915</id>
		<title>NPC Vendors</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=NPC_Vendors&amp;diff=915"/>
		<updated>2011-08-20T01:18:02Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are keywords that the NPC vendors will respond to. It&amp;#039;s nice to enclose the keywords in a coherent sentence. &amp;#039;&amp;#039;&amp;quot;I would like to &amp;#039;&amp;#039;&amp;#039;buy&amp;#039;&amp;#039;&amp;#039; from thee, what wares have ye?&amp;quot;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
;Buy: Opens a gump showing what items the vendor will sell to you.&lt;br /&gt;
&lt;br /&gt;
;Sell: Brings up the usual list of items he/she will purchase from you.&lt;br /&gt;
&lt;br /&gt;
;Sell All: Brings up a targeting cursor for you to choose an item to sell all of. Sell all will sell EVERY non-magical piece of that item, regardless of quality or color. This is also useful for selling house/boat deeds or other expensive items.&lt;br /&gt;
&lt;br /&gt;
;Sell Bag: Brings up a targeting cursor for you to choose an bag to sell everything in that bag.&lt;br /&gt;
&lt;br /&gt;
;Job: Walk up to a NPC vendor and ask for a job. The vendor will ask you to make X number of Y items. The type of items that you make is based on your trade skill. The amount of money you make is based on your level of skill. You will get 1 gold per item per 5 points of skill. At 100 skill you will make 20 gold per item. Jobbing is limited to 5k in a real 24 hour period.&lt;br /&gt;
&lt;br /&gt;
;Quest: Walk up to a NPC vendor and ask for a quest. The vendor will ask you to take a package to so and so in such and such a city. You do not get paid for this until you deliver the item. A few hints: Use the moongates or ship captains to get around. Drop the package on a town guard or other NPC vendor to get directions. Benefits: You get money per delivery, you get to know your way around the world AND you get virtue for doing this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you say &amp;quot;account&amp;quot; to a banker, they will now tell you how much gold you have in your bankbox.&lt;br /&gt;
You can now say &amp;quot;withdraw (amount)&amp;quot; to a banker, and they will try to transfer that much gold from your bankbox to your backpack. Likewise, you can say &amp;quot;deposit (amount)&amp;quot; for the reverse effect. &lt;br /&gt;
&amp;quot;Deposit/Withdraw all&amp;quot; allows you to deposit all the gold you&amp;#039;re holding or withdraw all the gold in your bank at once, respectively.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=General_Skills&amp;diff=914</id>
		<title>General Skills</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=General_Skills&amp;diff=914"/>
		<updated>2011-08-12T02:49:47Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Anatomy]]&lt;br /&gt;
*[[Animal Taming]]&lt;br /&gt;
*[[Camping]]&lt;br /&gt;
*[[Healing]]&lt;br /&gt;
*[[Musicianship]]&lt;br /&gt;
*[[Tracking]]&lt;br /&gt;
*[[Leadership]]&lt;br /&gt;
*[[Provocation]]&lt;br /&gt;
*[[Peacemaking]]&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Lockpicking&amp;diff=913</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Lockpicking&amp;diff=913"/>
		<updated>2011-08-11T02:12:27Z</updated>

		<summary type="html">&lt;p&gt;Zoram: /* Magic Items: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
==Lock Picking==&lt;br /&gt;
	&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Trained By:&amp;lt;/b&amp;gt;  Architect, Bard, Barkeep, Carpenter, Jeweler, Tinker&amp;lt;/p&amp;gt;&lt;br /&gt;
	&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Title:&amp;lt;/b&amp;gt; Locksmith&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lock picks, which are obviously needed to pick the locks, can be&lt;br /&gt;
purchased from provisioners or made from ingots by tinkers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Locked chests can be found in dungeons (varying skill levels), on some&lt;br /&gt;
monsters and from doing MIB’s. Sometimes if you fail to pick the chest, your&lt;br /&gt;
pick will break, if you break too many picks, chances are you aren’t going&lt;br /&gt;
to pick the chest any time soon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traps:===&lt;br /&gt;
Many locked chests are trapped, with the exception of MIB chests. If you use skill [[Detect Hidden|detect hidden]] skill on the chest, you will get several different messages regarding whether the chests is trapped, or not, and if so what type of trap.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This is probably the least lethal trap. As the name suggest this trap simply poisons. A greater cure or a cure spell should cure this almost every time.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Explosion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This is my least favourite trap. Not only does it do a medium to high amount of damage to you and all of those around you,  there’s a chance that the explosion will also destroy the chest loot.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spirit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This trap creates a djinni several tiles away from you. The djinni might prove to be a problem for weaker players. It is best that you kill any spirits you release so that they do not bother other players.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
Certain chests, such as those found in Wind, are known to produce higher-level magic items. Chests will (normally) never  produce magic clothing, only weapons, armour and wands. Although not all magic items from high-level chests will be worth much, they are a great source of points for [[Benson]].&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Main Page]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Rogue Skills]]&lt;br /&gt;
*[[Detect Hidden]]&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Lockpicking&amp;diff=912</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Lockpicking&amp;diff=912"/>
		<updated>2011-08-11T02:11:43Z</updated>

		<summary type="html">&lt;p&gt;Zoram: /* Traps: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
==Lock Picking==&lt;br /&gt;
	&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Trained By:&amp;lt;/b&amp;gt;  Architect, Bard, Barkeep, Carpenter, Jeweler, Tinker&amp;lt;/p&amp;gt;&lt;br /&gt;
	&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Title:&amp;lt;/b&amp;gt; Locksmith&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lock picks, which are obviously needed to pick the locks, can be&lt;br /&gt;
purchased from provisioners or made from ingots by tinkers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Locked chests can be found in dungeons (varying skill levels), on some&lt;br /&gt;
monsters and from doing MIB’s. Sometimes if you fail to pick the chest, your&lt;br /&gt;
pick will break, if you break too many picks, chances are you aren’t going&lt;br /&gt;
to pick the chest any time soon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traps:===&lt;br /&gt;
Many locked chests are trapped, with the exception of MIB chests. If you use skill [[Detect Hidden|detect hidden]] skill on the chest, you will get several different messages regarding whether the chests is trapped, or not, and if so what type of trap.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This is probably the least lethal trap. As the name suggest this trap simply poisons. A greater cure or a cure spell should cure this almost every time.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Explosion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This is my least favourite trap. Not only does it do a medium to high amount of damage to you and all of those around you,  there’s a chance that the explosion will also destroy the chest loot.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spirit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This trap creates a djinni several tiles away from you. The djinni might prove to be a problem for weaker players. It is best that you kill any spirits you release so that they do not bother other players.&lt;br /&gt;
&lt;br /&gt;
===Magic Items:===&lt;br /&gt;
Certain chests, such as those found in Wind, are known to produce&lt;br /&gt;
higher-level magic items. Chests will (normally) never produce magic&lt;br /&gt;
clothing, only weapons, armour and wands. Although not all magic items from&lt;br /&gt;
high-level chests will be worth much, they are a great source of points for&lt;br /&gt;
Benson.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Main Page]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Rogue Skills]]&lt;br /&gt;
*[[Detect Hidden]]&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Skill_Level_Titles&amp;diff=911</id>
		<title>Skill Level Titles</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Skill_Level_Titles&amp;diff=911"/>
		<updated>2011-08-11T00:37:39Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The skill level title is displayed on your paper doll or on your name when you are off line. The title you have is based on the average of your three primary skills. The table below will show the data. &lt;br /&gt;
&lt;br /&gt;
{|Align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot; Cellspacing=&amp;quot;1&amp;quot; Cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
!Title||Average of primary &lt;br /&gt;
skills is greater than: &lt;br /&gt;
|-&lt;br /&gt;
|Master ||95 &lt;br /&gt;
|-&lt;br /&gt;
|Adept ||85 &lt;br /&gt;
|-&lt;br /&gt;
|Expert ||75 &lt;br /&gt;
|-&lt;br /&gt;
|Journeyman ||65 &lt;br /&gt;
|-&lt;br /&gt;
|Novice ||55 &lt;br /&gt;
|-&lt;br /&gt;
|Neophyte ||Below 55 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Skill_Level_Titles&amp;diff=910</id>
		<title>Skill Level Titles</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Skill_Level_Titles&amp;diff=910"/>
		<updated>2011-08-11T00:36:11Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The skill level title is displayed on your paper doll or on your name when you are off line. The title you have is based on the average of your three primary skills. The table below will show the data. &lt;br /&gt;
&lt;br /&gt;
{|Align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot; Cellspacing=&amp;quot;1&amp;quot; Cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Title &amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;Average of primary skills is greater than:&amp;lt;/b&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Master ||95 &lt;br /&gt;
|-&lt;br /&gt;
|Adept ||85 &lt;br /&gt;
|-&lt;br /&gt;
|Expert ||75 &lt;br /&gt;
|-&lt;br /&gt;
|Journeyman ||65 &lt;br /&gt;
|-&lt;br /&gt;
|Novice ||55 &lt;br /&gt;
|-&lt;br /&gt;
|Neophyte ||Below 55 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Dot_Commands&amp;diff=909</id>
		<title>Dot Commands</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Dot_Commands&amp;diff=909"/>
		<updated>2011-08-11T00:03:38Z</updated>

		<summary type="html">&lt;p&gt;Zoram: /* General Dot Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of playerlevel dot commands and their descriptions.&lt;br /&gt;
&lt;br /&gt;
==General Dot Commands==&lt;br /&gt;
&lt;br /&gt;
;.online: Shows who&amp;#039;s online&lt;br /&gt;
;.private: Toggles you [private] in .online&lt;br /&gt;
;.door: Opens all doors within 2 tiles &lt;br /&gt;
;.fix: Puts you back on ground level if you&amp;#039;re stuck &lt;br /&gt;
;.spec: Opens your spec book &lt;br /&gt;
;.prac: Shows time left practicing a skill &lt;br /&gt;
;.undress: Will remove your clothes and jewelry &lt;br /&gt;
;.undress jewelry: Only remove rings and such. &lt;br /&gt;
;.guild: Tells you about your guild (current quest and such.) &lt;br /&gt;
;.lastskill: Use the last skill you picked out of the skill window without having to reopen the skill window again. &lt;br /&gt;
;.options: Autoheal, autocure, and other options &lt;br /&gt;
;.status: Shows you various information about you and your account &lt;br /&gt;
;.point: Two emotes will appear: 1 above the targeted location/item stating &amp;quot;*your name points here*&amp;quot; and the second over the target stating &amp;quot;*your name points at target*&amp;quot;. Replace your name with your characters name and target with the item/location targeted.&lt;br /&gt;
&lt;br /&gt;
==Communication Dot Commands==&lt;br /&gt;
&lt;br /&gt;
;.msg: Shows list of current online players to send a message to &lt;br /&gt;
;.reply: Sends a message to the last person that .msg&amp;#039;d you. You can also type in &amp;quot;.reply (message here)&amp;quot; and reply the person you are replying to will get it.  &lt;br /&gt;
;.group join: Target a player to join groups with them. Players in the same group will hear everything the other one says, no matter where they are (if its turned on.) &lt;br /&gt;
;.group quit: Quit the group. &lt;br /&gt;
;.group on: Turn on groupspeak so other players can hear what you say. &lt;br /&gt;
;.group off: Turn off your send status. You&amp;#039;ll still hear whatever the rest of your group says, you just won&amp;#039;t broadcast &lt;br /&gt;
;.group members: List all the other players in your group. &lt;br /&gt;
;.group msg: Opens a message box to send a single line of message to other players. You have to use this if you&amp;#039;re dead, as regular speech won&amp;#039;t work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ownership Dot Commands==&lt;br /&gt;
&lt;br /&gt;
;.own: Places/removes your mark on an item marked items can be returned to you via Lost and found, and go into the main pack rather than loot bag if .grab is used &lt;br /&gt;
;.own bag: Automatically places your owner&amp;#039;s mark on any item that can be owned in the targeted bag. If the bag already has an owner&amp;#039;s mark it will be removed from the bag and all items in the bag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pack Management Dot Commands==&lt;br /&gt;
&lt;br /&gt;
;.count: Counts items in chosen bag &lt;br /&gt;
;.reg: Counts first stack of regs it finds &lt;br /&gt;
;.dump: Dumps items from one bag to another &lt;br /&gt;
;.move: Will move all items of the same name/color/type into a bag of your choosing &lt;br /&gt;
;.grab: Loots items from corpse/ground. When you .grab items that have been .own&amp;#039;ed, they will be moved to the main level your backpack instead of your normal lootbag. This command will only loot hides and meats if you toggle .grab autocarve &lt;br /&gt;
;.grab bag: Makes the targeted bag the default loot bag. Any .grab&amp;#039;ed items will go in that bag. &lt;br /&gt;
;.grab 1: Loots only items .own&amp;#039;d by you &lt;br /&gt;
;.grab 2: Overides having owned items placed immediately in your backback, only loots items that are owned and they will be placed in your loot bag &lt;br /&gt;
;.grab autostack: Automaticlly stacks items looted with like items anywhere in your pack &lt;br /&gt;
;.grab autocarve: Enables or disables the automatic *yoink* of animal hides or meat. &lt;br /&gt;
;.sort: Works as .inventory. Tells you what you have in your bags &lt;br /&gt;
;.sort regs: Moves all magic regs into a targeted bag &lt;br /&gt;
;.sort gems: Moves all gems into a targeted bag &lt;br /&gt;
;.sort bank: You must be standing near a banker to use this. It will then ask you to target a bag (in your backpack.) It will then go through all the items in that bag and, if its stackable and you have other items of that type in your bankbox, will stack those items with the ones in your bankbox. &lt;br /&gt;
;.sort ammo: Sorts all arrows and bolts into the selected bag &lt;br /&gt;
;.sort potions: Sorts all stackable potions into the selected bag. Non stackable potions are not affected &lt;br /&gt;
;.dump sort: Moves items from one container to another, but any stackable items that are being dumped that you have elsewhere in your elsewhere in your backpack will be autostacked with the other items. &lt;br /&gt;
;.dump recurse: Dumps the contents of containers in the selected bag into a new bag. A good example of this is you buy 3 bags of 200 regs each from a mage shop. if all 3 of these bags are in 1 bag you can dump the contents of all 3 bags into your reg bag. &lt;br /&gt;
;.dump recurse sort: You can also say .dump sort recurse. A combination of sort and dump recurse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment Dot Commands==&lt;br /&gt;
&lt;br /&gt;
;.arm: Arms weapon/shield .disarm Disarms weapon/shield &lt;br /&gt;
;.arm 1: Arms weapon/shield 1 &lt;br /&gt;
;.disarm 1: Sets and disarms weapon/shield 1 &lt;br /&gt;
;.arm 2: Arms weapon/shield 2 &lt;br /&gt;
;.disarm 2: Sets and disarms weapon/shield 2&lt;br /&gt;
;.arm 3: Arms weapon/shield 3 &lt;br /&gt;
;.disarm 3: Sets and disarms weapon/shield 3 &lt;br /&gt;
;.disarm bag: Pick a bag to disarm into &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note on .arm/.disarm dot commands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
You may have 3 sets of weapon/shield combo&amp;#039;s set to dot arm macros. To set, arm yourself with the weapon/shield you want to set, then type .disarm (1,2,3). It will then place the items in your backpack, and can be instantaneously armed by typing .arm (1,2,3).&lt;br /&gt;
&lt;br /&gt;
Example of a good in-game macro use of this command:&lt;br /&gt;
Say: .disarm&lt;br /&gt;
Say: .arm 1&lt;br /&gt;
&lt;br /&gt;
==Health Dot Commands==&lt;br /&gt;
&lt;br /&gt;
;.heal: Attempts to drink a heal potion if you are carrying any &lt;br /&gt;
;.cure: Attempts to drink a cure potion if you are carrying any &lt;br /&gt;
;.heal 2: Attempts to cast greater heal on yourself if you have the spell &lt;br /&gt;
;.cure 2: Attempts to cast cure on yourself if you have the spell &lt;br /&gt;
;.heal 3: Attempts to bandage yourself if you have any &lt;br /&gt;
;.cure 3: Attempts to bandage yourself if you have any&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Dot_Commands&amp;diff=908</id>
		<title>Dot Commands</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Dot_Commands&amp;diff=908"/>
		<updated>2011-08-10T23:59:24Z</updated>

		<summary type="html">&lt;p&gt;Zoram: /* Combat Dot Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of playerlevel dot commands and their descriptions.&lt;br /&gt;
&lt;br /&gt;
==General Dot Commands==&lt;br /&gt;
&lt;br /&gt;
;.online: Shows who&amp;#039;s online&lt;br /&gt;
;.private: Toggles you [private] in .online&lt;br /&gt;
;.door: Opens all doors within 3 tiles &lt;br /&gt;
;.fix: Puts you back on ground level if you&amp;#039;re stuck &lt;br /&gt;
;.spec: Opens your spec book &lt;br /&gt;
;.prac: Shows time left practicing a skill &lt;br /&gt;
;.undress: Will remove your clothes and jewelry &lt;br /&gt;
;.undress jewelry: Only remove rings and such. &lt;br /&gt;
;.guild: Tells you about your guild (current quest and such.) &lt;br /&gt;
;.lastskill: Use the last skill you picked out of the skill window without having to reopen the skill window again. &lt;br /&gt;
;.options: Autoheal, autocure, and other options &lt;br /&gt;
;.status: Shows you various information about you and your account &lt;br /&gt;
;.point: Two emotes will appear: 1 above the targeted location/item stating &amp;quot;*your name points here*&amp;quot; and the second over the target stating &amp;quot;*your name points at target*&amp;quot;. Replace your name with your characters name and target with the item/location targeted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Communication Dot Commands==&lt;br /&gt;
&lt;br /&gt;
;.msg: Shows list of current online players to send a message to &lt;br /&gt;
;.reply: Sends a message to the last person that .msg&amp;#039;d you. You can also type in &amp;quot;.reply (message here)&amp;quot; and reply the person you are replying to will get it.  &lt;br /&gt;
;.group join: Target a player to join groups with them. Players in the same group will hear everything the other one says, no matter where they are (if its turned on.) &lt;br /&gt;
;.group quit: Quit the group. &lt;br /&gt;
;.group on: Turn on groupspeak so other players can hear what you say. &lt;br /&gt;
;.group off: Turn off your send status. You&amp;#039;ll still hear whatever the rest of your group says, you just won&amp;#039;t broadcast &lt;br /&gt;
;.group members: List all the other players in your group. &lt;br /&gt;
;.group msg: Opens a message box to send a single line of message to other players. You have to use this if you&amp;#039;re dead, as regular speech won&amp;#039;t work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ownership Dot Commands==&lt;br /&gt;
&lt;br /&gt;
;.own: Places/removes your mark on an item marked items can be returned to you via Lost and found, and go into the main pack rather than loot bag if .grab is used &lt;br /&gt;
;.own bag: Automatically places your owner&amp;#039;s mark on any item that can be owned in the targeted bag. If the bag already has an owner&amp;#039;s mark it will be removed from the bag and all items in the bag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pack Management Dot Commands==&lt;br /&gt;
&lt;br /&gt;
;.count: Counts items in chosen bag &lt;br /&gt;
;.reg: Counts first stack of regs it finds &lt;br /&gt;
;.dump: Dumps items from one bag to another &lt;br /&gt;
;.move: Will move all items of the same name/color/type into a bag of your choosing &lt;br /&gt;
;.grab: Loots items from corpse/ground. When you .grab items that have been .own&amp;#039;ed, they will be moved to the main level your backpack instead of your normal lootbag. This command will only loot hides and meats if you toggle .grab autocarve &lt;br /&gt;
;.grab bag: Makes the targeted bag the default loot bag. Any .grab&amp;#039;ed items will go in that bag. &lt;br /&gt;
;.grab 1: Loots only items .own&amp;#039;d by you &lt;br /&gt;
;.grab 2: Overides having owned items placed immediately in your backback, only loots items that are owned and they will be placed in your loot bag &lt;br /&gt;
;.grab autostack: Automaticlly stacks items looted with like items anywhere in your pack &lt;br /&gt;
;.grab autocarve: Enables or disables the automatic *yoink* of animal hides or meat. &lt;br /&gt;
;.sort: Works as .inventory. Tells you what you have in your bags &lt;br /&gt;
;.sort regs: Moves all magic regs into a targeted bag &lt;br /&gt;
;.sort gems: Moves all gems into a targeted bag &lt;br /&gt;
;.sort bank: You must be standing near a banker to use this. It will then ask you to target a bag (in your backpack.) It will then go through all the items in that bag and, if its stackable and you have other items of that type in your bankbox, will stack those items with the ones in your bankbox. &lt;br /&gt;
;.sort ammo: Sorts all arrows and bolts into the selected bag &lt;br /&gt;
;.sort potions: Sorts all stackable potions into the selected bag. Non stackable potions are not affected &lt;br /&gt;
;.dump sort: Moves items from one container to another, but any stackable items that are being dumped that you have elsewhere in your elsewhere in your backpack will be autostacked with the other items. &lt;br /&gt;
;.dump recurse: Dumps the contents of containers in the selected bag into a new bag. A good example of this is you buy 3 bags of 200 regs each from a mage shop. if all 3 of these bags are in 1 bag you can dump the contents of all 3 bags into your reg bag. &lt;br /&gt;
;.dump recurse sort: You can also say .dump sort recurse. A combination of sort and dump recurse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment Dot Commands==&lt;br /&gt;
&lt;br /&gt;
;.arm: Arms weapon/shield .disarm Disarms weapon/shield &lt;br /&gt;
;.arm 1: Arms weapon/shield 1 &lt;br /&gt;
;.disarm 1: Sets and disarms weapon/shield 1 &lt;br /&gt;
;.arm 2: Arms weapon/shield 2 &lt;br /&gt;
;.disarm 2: Sets and disarms weapon/shield 2&lt;br /&gt;
;.arm 3: Arms weapon/shield 3 &lt;br /&gt;
;.disarm 3: Sets and disarms weapon/shield 3 &lt;br /&gt;
;.disarm bag: Pick a bag to disarm into &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note on .arm/.disarm dot commands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
You may have 3 sets of weapon/shield combo&amp;#039;s set to dot arm macros. To set, arm yourself with the weapon/shield you want to set, then type .disarm (1,2,3). It will then place the items in your backpack, and can be instantaneously armed by typing .arm (1,2,3).&lt;br /&gt;
&lt;br /&gt;
Example of a good in-game macro use of this command:&lt;br /&gt;
Say: .disarm&lt;br /&gt;
Say: .arm 1&lt;br /&gt;
&lt;br /&gt;
==Health Dot Commands==&lt;br /&gt;
&lt;br /&gt;
;.heal: Attempts to drink a heal potion if you are carrying any &lt;br /&gt;
;.cure: Attempts to drink a cure potion if you are carrying any &lt;br /&gt;
;.heal 2: Attempts to cast greater heal on yourself if you have the spell &lt;br /&gt;
;.cure 2: Attempts to cast cure on yourself if you have the spell &lt;br /&gt;
;.heal 3: Attempts to bandage yourself if you have any &lt;br /&gt;
;.cure 3: Attempts to bandage yourself if you have any&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Magic_Wands&amp;diff=907</id>
		<title>Magic Wands</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Magic_Wands&amp;diff=907"/>
		<updated>2011-08-10T02:10:46Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Failure in any step of this process hoses everything. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Alchemy Tile ||Wand Name ||Spell ||Gem &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Daemonstile.jpg]] ||Summon Daemon ||Summon Daemon ||Ruby &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightningtile.jpg]] ||Lightning ||Lightning ||Sapphire  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hellfiretile.jpg]] ||Hellfire ||flamestrike ||Diamond  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:meteorstile.jpg]] ||meteors ||Meteor Storm ||Star Sapphire &lt;br /&gt;
|-&lt;br /&gt;
|[[File:healingtile.jpg]] ||Healing ||Greater Heal ||Amber &lt;br /&gt;
|-&lt;br /&gt;
|[[File:protectiontile.jpg]] ||Protection ||protection ||Citrine &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Venomtile.jpg]] ||Venom ||Poison ||Amethyst &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magic_Reflectiontile.jpg]] ||magic reflection ||Magic Reflect ||Sapphire &lt;br /&gt;
|-&lt;br /&gt;
|[[File:lifetile.jpg]] ||life ||Ressurection ||Emerald &lt;br /&gt;
|-&lt;br /&gt;
|[[File:blessingtile.jpg]] ||Blessing ||Bless ||Tourmaline &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firewalltile.jpg]] ||Firewall ||fire field ||Emerald&lt;br /&gt;
|} &lt;br /&gt;
1. Make a wand (see [[Tinkering]]). The gem you use does not matter. &lt;br /&gt;
&lt;br /&gt;
2.Make the appropriate alchemy symbol (tinker on clay). The symbol you make represents the spell you will end up with. Symbols appear in the order listed in the table to the right: &lt;br /&gt;
&lt;br /&gt;
3.Alchemist will have to charge the symbol. Use a heating stand on the symbol and you will be asked to target the appropriate gem (see which gem in table on right). You can target a stack and it will only use one gem and not the stack. The harder the spell, the more rare/expensive the gem will be, and the more difficult it will be to succeed. The symbol when charged turns a really cool blue color. &lt;br /&gt;
&lt;br /&gt;
4.Use inscription on the wand, target the charged symbol, then target that same type gem used to charge the symbol. There are two skillchecks in this step, one for magery and one for inscription. Fail and all is lost. Succeed and you can start targetting gems one at a time, with another skillcheck for each gem/charge. You can target the stack and it will only use one. Keep on until you fail. When you fail you are done and the wand is charged with the number of gems you were able to get. Wands can never be recharged. If you get zero charges it is destroyed. If you get one charge, then you just spent a lot of time and money to get a one-shot deal. When making magic wands with inscription, you now get more than 1 charge for each gem used. The amount of charges/gem is somewhat random and depends on the type of wand being made, but is always &amp;gt; 1. Each charge put on a wand makes it more difficult for further charges to be added. The rate a which the difficulty increases is dependant on the type of wand being made &lt;br /&gt;
&lt;br /&gt;
Using a wand will try to unequip your weapon and shield and equip the wand. Wands now have a short time delay between uses (2-5 seconds, depending the spell.) The primary benefit of wands is that they act as though you have 100 magery and 100 invocation, whereas the old style wands used your own skills. Wands that you&amp;#039;ve previously made will remain as they were. &lt;br /&gt;
&lt;br /&gt;
Wands are dyable with a dye tub. (This doesn&amp;#039;t have a real big effect - just the little &amp;#039;gem&amp;#039; thing on the end changes color. Client thing.)&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Bank_boxes&amp;diff=906</id>
		<title>Bank boxes</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Bank_boxes&amp;diff=906"/>
		<updated>2011-08-10T02:07:08Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To access your bank box simply walk up to the banker and say bank. The bank box will open and you will be told how many items you have in the bank. There is a limit to the number of things you can place in the bank. Your bank box will only hold 500 items. All of your characters will access the same bank box, making it easy for you to transfer items from one character to another.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Autoloop&amp;diff=905</id>
		<title>Autoloop</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Autoloop&amp;diff=905"/>
		<updated>2011-08-10T02:06:35Z</updated>

		<summary type="html">&lt;p&gt;Zoram: wikified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most crafting skills have this now. This is where you click in a menu to make something, and it will keep making the same thing over and over until you run out of materials. It&amp;#039;s not good for skillgain, but it can be good if you want to make a whole bunch of things either to use or sell. But it&amp;#039;s not good for everything though, an example is wanting to make one set of leather armor, not 50 leather caps, Dundee put in a prompt to ask if you want to autoloop. You click yes to autoloop, and hit cancel to only just make one. Note that this will not autoloop if you have your SPEC book open, nor will you get the prompt asking if you want autoloop. It defaults to cancel. This can be handy if you are making a whole bunch of items singly, example is making a spellbook, scroll by scroll.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Logging_Out&amp;diff=904</id>
		<title>Logging Out</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Logging_Out&amp;diff=904"/>
		<updated>2011-08-10T01:17:44Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can log out anywhere in the lands of Britannia. You don&amp;#039;t have to go to an inn to log out. There is a time delay to logging out. If you are near hostiles your character will stay in the game for 60 seconds after you log out. If there are no hostiles present, you will stay in the game for 30 seconds after you log out. You cannot log out and immediately come back and log in a different character. It has been observed that if you try to log in a different character right away that the client will crash. So give it a good minute before trying to log in another character.&lt;br /&gt;
&lt;br /&gt;
Also, if you have &amp;quot;[[Henchmen|Henchies]]&amp;quot; or [[Animal_Taming|pets]] near the bank when you log out, they will be moved to the Inn.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=User:Zoram/sig&amp;diff=903</id>
		<title>User:Zoram/sig</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=User:Zoram/sig&amp;diff=903"/>
		<updated>2011-08-10T01:12:30Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is my signature! You go make your own! :p&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;[[File:Zsig.jpg|link=User:Zoram|Zoram]]&amp;lt;sup&amp;gt;([[User talk:Zoram|T]]|[[Special:Contributions/Zoram|C]])&amp;lt;/sup&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=File:Zsig.jpg&amp;diff=902</id>
		<title>File:Zsig.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=File:Zsig.jpg&amp;diff=902"/>
		<updated>2011-08-10T00:56:19Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Solo_Hunting_Mages/Necros/Druids&amp;diff=901</id>
		<title>Solo Hunting Mages/Necros/Druids</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Solo_Hunting_Mages/Necros/Druids&amp;diff=901"/>
		<updated>2011-08-10T00:31:41Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Solo Mage Tactics by Van Strudel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A few tips on soloing. First, a good buff is essential for mages. The more mana you have, the better off you will be on both the offensive and defensive spectrum. Next, keep your magic reflection up at all times. I usually carry between fifty and one hundred magic reflection scrolls on me, especially when I go where I know my opponents will be primarily casters. Another good thing to have is scrolls of Heal, Mana Vampire and Lightning Strike. Scrolls insta-cast, so there is no delay between what you wnat to cast and it&amp;#039;s desired results. Regular heal will probably be used more often than not to save mana reserves and reagents. Remember you don&amp;#039;t need to heal yourself back to one hundred per cent health, just enough so that your healing with bandages will recover some lost health.&lt;br /&gt;
&lt;br /&gt;
When fighting mobs that are casters, check to see if they have their magic reflection up by shooting them with a magic arrow, then immediately cast mana dump or mana vampire to make it impossible for them to cast. Don&amp;#039;t try this on some higher level mobs, as you need to have a higher intelligence and invocation than they have to be successful. If you can&amp;#039;t drain it&amp;#039;s mana, keep your distance and your magic reflection up. Most mobs will do far more damage to themselves than you could in the same amount of time.&lt;br /&gt;
When fighting mobs that do not cast, try fighting them in groups. I have found that easier, as casting one energy field will kill three or four mobs with less mana reagents and time than it would to kill thhem individually. Also, when ganged up on, it&amp;#039;s nice to have the option to cast the earthquake spell. You can cast between three and four totally buffed which will take out most lower level mobs without doing any damage to you. Also watch your mana reserves. The best things to mana vampire are brigands, archers of most every variety, and casters. These give you the most mana per cast which is essential to keeping you in the fight. Use fireball or lightning strike for the runners. And by all means experiment with every spell. You&amp;#039;ll find that there are more useful spells than energy bolt and flamestrike.&lt;br /&gt;
&lt;br /&gt;
Summons help when fighting really tough mobs. I&amp;#039;ve found when fighting, a daemon or fire elemental will help me defeat most any mob I encounter. However, when fighting mobs such as Shabooli, use earth elementals as they don&amp;#039;t cast and won&amp;#039;t draw any out of hiding by casting an area spell such as chainlightning.&lt;br /&gt;
&lt;br /&gt;
==Related Articles:==&lt;br /&gt;
*[[Main Page]]&lt;br /&gt;
*[[Playing Hints]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Solo Hunting Tactics]]&lt;br /&gt;
*[[Magery]]&lt;br /&gt;
*[[Necromancy]]&lt;br /&gt;
*[[Druidism]]&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Solo_Hunting_Mages/Necros/Druids&amp;diff=900</id>
		<title>Solo Hunting Mages/Necros/Druids</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Solo_Hunting_Mages/Necros/Druids&amp;diff=900"/>
		<updated>2011-08-10T00:30:52Z</updated>

		<summary type="html">&lt;p&gt;Zoram: wikfied&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Mage Tactics by Van Strudel==&lt;br /&gt;
&lt;br /&gt;
A few tips on soloing. First, a good buff is essential for mages. The more mana you have, the better off you will be on both the offensive and defensive spectrum. Next, keep your magic reflection up at all times. I usually carry between fifty and one hundred magic reflection scrolls on me, especially when I go where I know my opponents will be primarily casters. Another good thing to have is scrolls of Heal, Mana Vampire and Lightning Strike. Scrolls insta-cast, so there is no delay between what you wnat to cast and it&amp;#039;s desired results. Regular heal will probably be used more often than not to save mana reserves and reagents. Remember you don&amp;#039;t need to heal yourself back to one hundred per cent health, just enough so that your healing with bandages will recover some lost health.&lt;br /&gt;
&lt;br /&gt;
When fighting mobs that are casters, check to see if they have their magic reflection up by shooting them with a magic arrow, then immediately cast mana dump or mana vampire to make it impossible for them to cast. Don&amp;#039;t try this on some higher level mobs, as you need to have a higher intelligence and invocation than they have to be successful. If you can&amp;#039;t drain it&amp;#039;s mana, keep your distance and your magic reflection up. Most mobs will do far more damage to themselves than you could in the same amount of time.&lt;br /&gt;
When fighting mobs that do not cast, try fighting them in groups. I have found that easier, as casting one energy field will kill three or four mobs with less mana reagents and time than it would to kill thhem individually. Also, when ganged up on, it&amp;#039;s nice to have the option to cast the earthquake spell. You can cast between three and four totally buffed which will take out most lower level mobs without doing any damage to you. Also watch your mana reserves. The best things to mana vampire are brigands, archers of most every variety, and casters. These give you the most mana per cast which is essential to keeping you in the fight. Use fireball or lightning strike for the runners. And by all means experiment with every spell. You&amp;#039;ll find that there are more useful spells than energy bolt and flamestrike.&lt;br /&gt;
&lt;br /&gt;
Summons help when fighting really tough mobs. I&amp;#039;ve found when fighting, a daemon or fire elemental will help me defeat most any mob I encounter. However, when fighting mobs such as Shabooli, use earth elementals as they don&amp;#039;t cast and won&amp;#039;t draw any out of hiding by casting an area spell such as chainlightning.&lt;br /&gt;
&lt;br /&gt;
==Related Articles:==&lt;br /&gt;
*[[Main Page]]&lt;br /&gt;
*[[Playing Hints]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Solo Hunting Tactics]]&lt;br /&gt;
*[[Magery]]&lt;br /&gt;
*[[Necromancy]]&lt;br /&gt;
*[[Druidism]]&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Magic_Jewelry&amp;diff=899</id>
		<title>Magic Jewelry</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Magic_Jewelry&amp;diff=899"/>
		<updated>2011-08-10T00:01:44Z</updated>

		<summary type="html">&lt;p&gt;Zoram: /* Crafting Stat Raising Magic Jewlery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crafting Stat Raising Magic Jewlery ==&lt;br /&gt;
&lt;br /&gt;
1. Double click a pile of gold near a forge to get gold ingots. 100 gold per ingot. &lt;br /&gt;
2. Use tinkering tools on the gold. You will first be prompted to select the type of jewlery you wish to make. You can make necklaces, earrings, rings and bracelets. The only piece of jewlery you can not wear with armor is the necklace. If you wear a necklace you can not wear a gorget. You will then be asked to target a Gem. Use the table below to select the type of stat boost you wish to have. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Gem: ||Stat: ||&amp;amp;nbsp; &amp;amp;nbsp;Initial Boost: &amp;amp;nbsp; &amp;amp;nbsp; ||&amp;amp;nbsp; &amp;amp;nbsp;Max Boost: &amp;amp;nbsp; &amp;amp;nbsp;||&amp;amp;nbsp; &amp;amp;nbsp;Skillcheck:&amp;amp;nbsp; &amp;amp;nbsp; ||&amp;amp;nbsp; &amp;amp;nbsp;Obsidian:&amp;amp;nbsp; &amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
|Diamond ||Strength ||+3 to +5 ||+5 ||90 ||50 &lt;br /&gt;
|-&lt;br /&gt;
|Sapphire ||Dexterity ||+3 to +5 ||+5 ||90 ||50 &lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; &amp;amp;nbsp;Star Sapphire&amp;amp;nbsp; &amp;amp;nbsp; ||Intelligence ||+3 to +5 ||+5 ||90 ||50 &lt;br /&gt;
|-&lt;br /&gt;
|Emerald ||Strength ||+2 to +4 ||+4 ||80 ||30 &lt;br /&gt;
|-&lt;br /&gt;
|Ruby ||Dexterity ||+2 to +4 ||+4 ||80 ||30 &lt;br /&gt;
|-&lt;br /&gt;
|Amethyst ||&amp;amp;nbsp; &amp;amp;nbsp;Intelligence&amp;amp;nbsp; &amp;amp;nbsp; ||+2 to +4 ||+4 ||80 ||30 &lt;br /&gt;
|-&lt;br /&gt;
|Citrine ||Strength ||+1 to +3 ||+3 ||70 ||15 &lt;br /&gt;
|-&lt;br /&gt;
|Tourmaline ||Dexterity ||+1 to +3 ||+3 ||70 ||15 &lt;br /&gt;
|-&lt;br /&gt;
|Amber ||Intelligence ||+1 to +3 ||+3 ||70 ||15 &lt;br /&gt;
|}&lt;br /&gt;
3. To enchant the item, use the toolkit on it. You&amp;#039;ll require obsidian to enchant it (amount to be discussed soon), and there&amp;#039;ll be both a tinkering and a magery skillcheck to determine if you succeed. The obsidian must be in the top level of your backpack to work. &lt;br /&gt;
The type of gem you use determines what stat will be enhanced after the item is enchanted. Diamonds, emeralds, and citrines enhance strength, sapphires, rubies, and tourmalines enhance dexterity, and star sapphires, amethysts, and amber enhance intelligence. &lt;br /&gt;
The type of gem used also determines the maximum stat boost, the difficulty of enchanting the item, and the amount of obsidian required to enchant it. Citrines, tourmalines, and amber have a maximum stat boost of +3, have a skill check of 70 in both tinkering and magery to create, and require 15 obsidian to enchant or upgrade. Emeralds, sapphires, and amethysts have a maximum skill boost of +4, a skillcheck of 80 in tinkering and magery, and require 30 obsidian. Diamonds, sapphires, and star sapphires have a maximum skill boost of +5, a skillcheck of 90, and require 50 obsidian. &amp;lt;br&amp;gt;&lt;br /&gt;
4. Each level of +stat now has a description that appears in the item&amp;#039;s name.&amp;lt;br&amp;gt; &lt;br /&gt;
*+1 - polished &amp;lt;br&amp;gt;&lt;br /&gt;
*+2 - glowing &amp;lt;br&amp;gt;&lt;br /&gt;
*+3 - lustrous &amp;lt;br&amp;gt;&lt;br /&gt;
*+4 - radiant &amp;lt;br&amp;gt;&lt;br /&gt;
*+5 - shining &amp;lt;br&amp;gt;&lt;br /&gt;
5. As shown in the table, the initial stat boost that an item gives may be less than the maximum that it could have. In that case, you can try to upgrade the item by using tinker tools on the created item. There will be another skillcheck the same as the one to create the item, and the same obsidian cost. If you pass the skillcheck, the item will gain at least +1 to the bonus (Sometimes, but not always, +2 if the item can gain +2 without going over the maximum bonus for that gem type.) Failing the skillcheck will destroy the item.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=User_talk:Zoram&amp;diff=898</id>
		<title>User talk:Zoram</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=User_talk:Zoram&amp;diff=898"/>
		<updated>2011-08-09T23:58:48Z</updated>

		<summary type="html">&lt;p&gt;Zoram: Forgot to center&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;text-align:center; width:80%; border:1px solid&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ankh.jpg]]&lt;br /&gt;
|style=&amp;quot;text-align:left; width:80%;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;This is a Talk Page for [[User:Zoram|Zoram]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Sorry, Z isn&amp;#039;t here right now, please leave a message after the beep and I&amp;#039;ll respond either here or on your talk page. *BEEEEEEP*&lt;br /&gt;
* [http://www.theworldofdreams.com/manual/index.php?title=User_talk:Zoram&amp;amp;action=edit&amp;amp;section=new|&amp;#039;&amp;#039;Click here to leave me a comment.&amp;#039;&amp;#039;]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=User_talk:Zoram&amp;diff=897</id>
		<title>User talk:Zoram</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=User_talk:Zoram&amp;diff=897"/>
		<updated>2011-08-09T23:52:32Z</updated>

		<summary type="html">&lt;p&gt;Zoram: Created page with &amp;quot;{| class=&amp;quot;plainlinks&amp;quot; style=&amp;quot; plainlinks; float: center; text-align:center; width:80%; border:1px solid&amp;quot; |- | File:Ankh.jpg |style=&amp;quot;text-align:left; width:80%;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;This is a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;plainlinks&amp;quot; style=&amp;quot; plainlinks; float: center; text-align:center; width:80%; border:1px solid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ankh.jpg]]&lt;br /&gt;
|style=&amp;quot;text-align:left; width:80%;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;This is a Talk Page for [[User:Zoram|Zoram]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Sorry, Z isn&amp;#039;t here right now, please leave a message after the beep and I&amp;#039;ll respond either here or on your talk page. *BEEEEEEP*&lt;br /&gt;
* [http://www.theworldofdreams.com/manual/index.php?title=User_talk:Zoram&amp;amp;action=edit&amp;amp;section=new|&amp;#039;&amp;#039;Click here to leave me a comment.&amp;#039;&amp;#039;]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=User:Zoram&amp;diff=896</id>
		<title>User:Zoram</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=User:Zoram&amp;diff=896"/>
		<updated>2011-08-09T21:43:12Z</updated>

		<summary type="html">&lt;p&gt;Zoram: Created page with &amp;quot;File:Ankh.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ankh.jpg]]&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=File:Ankh.jpg&amp;diff=895</id>
		<title>File:Ankh.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=File:Ankh.jpg&amp;diff=895"/>
		<updated>2011-08-09T21:42:36Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Updates&amp;diff=894</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Updates&amp;diff=894"/>
		<updated>2011-08-09T21:22:58Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recent Changes to the Wiki can be seen on the [[Special:RecentChanges|Recent changes page]].&lt;br /&gt;
&lt;br /&gt;
July 26 2011:Completed converting manual to Wiki format&lt;br /&gt;
&lt;br /&gt;
July 29 2011: Added full list of craftable items to the carpentry page.&lt;br /&gt;
&lt;br /&gt;
August 04 2011: Added second map of Fire&lt;br /&gt;
&lt;br /&gt;
August 05 2011: Fixed some missing History pages, added the introduction, and first 2 lectures of [[Penn Hedley III hunting lectures]]&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Last_Notes&amp;diff=893</id>
		<title>Last Notes</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Last_Notes&amp;diff=893"/>
		<updated>2011-08-09T03:27:54Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;READ THE BOARDS. Up to the minute of what&amp;#039;s going on in the World of Dreams. There are forums available for the World of dreams at [http://www.theworldofdreams.com/forum/ World of Dreams Message Boards]. The message boards are intended for general discussions, technical questions like bug reports, and more.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: Do *not* post the IP in your login.cfg file to the boards! &lt;br /&gt;
&lt;br /&gt;
One more thing. This website is prone to constant change and updates. Reload pages often. Any information on this website even if it is only a day old, can be wrong and/or outdated. I will do my best to keep it up. If you see something wrong/outdated or incomplete, and feel the urge, please send me a writeup. I only have 5 slots. Thank you. &lt;br /&gt;
&lt;br /&gt;
Anyway, I hope this website will be a good guide to all you new folks out there. And oldbies heh. &lt;br /&gt;
Happy Hunting!&lt;br /&gt;
&lt;br /&gt;
--Tamla Tamara&lt;br /&gt;
&lt;br /&gt;
From Uthr:&lt;br /&gt;
I would like to thank Tamla, Bruno and Ignathius for their work on the manual before it was passed to me. The information they gathered and collected helped make this manual. Hopefully anyone familiar with the old manual will recongize some information on the current manual. Much of the information that is in the manual now came from the old pages. Updates may have changed some of the information, but the core of it is still there.&lt;br /&gt;
&lt;br /&gt;
For new players, the manual is the accumulation of many hours of playing and countless updates by the administrative staff. It is sometimes difficult to keep things update as changes happen often. I will do my best to keep information as up to date as possible while adding new pieces of info as they come available. &lt;br /&gt;
&lt;br /&gt;
From Xanola:&lt;br /&gt;
Thanks to those who came before me, I&amp;#039;ll be trying to maintain their standards of accuracy.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m going through the Dot Command pages and working to make sure that they match the WoD Scripts, I&amp;#039;ll also be wikifying the manual as well. Thank you all for the work you have done, and LONG LIVE WoD! [[User:Zoram|Zoram]]&amp;lt;sup&amp;gt;([[User talk:Zoram|T]]|[[Special:Contributions/Zoram|C]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Articles:==&lt;br /&gt;
*[[Main Page]]&lt;br /&gt;
*[[Read Me]]&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=User:Zoram/sig&amp;diff=892</id>
		<title>User:Zoram/sig</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=User:Zoram/sig&amp;diff=892"/>
		<updated>2011-08-09T03:22:09Z</updated>

		<summary type="html">&lt;p&gt;Zoram: Created page with &amp;quot;This is my signature! You go make your own! :p   &amp;lt;onlyinclude&amp;gt;Zoram&amp;lt;sup&amp;gt;(T|C)&amp;lt;/sup&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is my signature! You go make your own! :p&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;[[User:Zoram|Zoram]]&amp;lt;sup&amp;gt;([[User talk:Zoram|T]]|[[Special:Contributions/Zoram|C]])&amp;lt;/sup&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Henchmen&amp;diff=891</id>
		<title>Henchmen</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Henchmen&amp;diff=891"/>
		<updated>2011-08-08T22:38:08Z</updated>

		<summary type="html">&lt;p&gt;Zoram: added Logging out section, and converted Guard Commands to a list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Stats &amp;amp; Skills=== &lt;br /&gt;
Henchmen won&amp;#039;t quit on you if you try to command too many. Instead they&amp;#039;ll just stop following you. There is a limit of 20 henchpersons per account, split up among your characters any way you choose. And further ones you try to recruit simply won&amp;#039;t join you.&lt;br /&gt;
&lt;br /&gt;
When a henchperson joins you they will start of with basic level stats. The stats can be raised by sparring with them or taking them hunting with you. The more they fight/spar the more their stats will raise. Stats will raise to your the lower of your stat or leadership. Example: Your stats are 99/54/23 and you have 80 leadership. Your henchperson&amp;#039;s stats will raise to 80/54/23. &lt;br /&gt;
When you are training a henchperson they will tell you when their stats raise. Use the table to the right to understand what they say and what it means.&lt;br /&gt;
Skills are different. When the henchperson joins you they will get the same skills at the same levels you have. The only skills that will change are their combat skills. Combat skills are swords, maces, fencing, archery, parry and tactics. All other skills will remain where they were set when they joined up. Skills are capped at your leadership + 20%. If you have 100 leadership your henchperson&amp;#039;s skills are capped at 120%.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; Align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|Whoo Hoo! I am getting stronger &amp;amp;nbsp; &amp;amp;nbsp;||Increase in strength &lt;br /&gt;
|-&lt;br /&gt;
|Ha! I liked that move ||Increase in dexterity &lt;br /&gt;
|-&lt;br /&gt;
|I am learning so much from you ||Increase in intelligence  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment=== &lt;br /&gt;
Your henchperson will be limited to what ever armor and shield combo their strength allows. The only way to determine what they can wear is to have them try to wear a particular item. If they can not wear the item, they will suggest that they are not strong enough to wear that. You do have to tell a henchman to wear a shield. If you give them a two handed weapon to use, they will take the shield off until they are told to use the one-handed weapon. &lt;br /&gt;
&lt;br /&gt;
There is very little you actually need to give your henchperson. They can use bandages and arrows/bolts if they use an archery weapon. If damaged enough (1/3 of max hit points) they will also attempt to use a Greater Heal Potion if they have some in their backbacks. They can not use scrolls, wands or other tools. To give an item to your henchperson, simply drop it on them and they will place it in their backpack. Henchpeople can only use items in the top level of thier backpack. To access a henchperson&amp;#039;s backpack you need to stand right next to them and double click them. Their paperdoll will appear and their backpack will open. &lt;br /&gt;
&lt;br /&gt;
Your henchperson can use any item that you have marked as owned, including an Order/Chaos Shield. It is common practice to place your owner&amp;#039;s mark on any item your henchperson will be using. This will help you get their equipment back if they are killed in combat. It has also been suggested that placing a .owned bag in your henchperson&amp;#039;s bag will help others return your stuff to you if the henchperson is killed in guard mode and can not be resurected. &lt;br /&gt;
&lt;br /&gt;
On the subject of death, your henchperson can be resurected. You do not have to be present or even online (in the case of disconnects) for your henchperson to be resurected. The resurection can be performed with any of the normal methods: spell, wand or bandage. The number of times your henchperson can be resurected is your leader ship skill divided by 10 rounded down. (IE 96% leadership = 9 lives for your henchmen). Your henchperson will retain their skill levels when they die but will loose 10% of any virtue they have gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training=== &lt;br /&gt;
You can now have your henchmen train against training dummies. Do to so, say &amp;quot;[name] train&amp;quot; and select the dummy you want them to spar against. Only one henchmen can use a particular training dummy. They&amp;#039;ll gain stats while doing this, but not skill, and can train even while you&amp;#039;re offline. To get them to stop, say &amp;quot;[name] stop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your henchperson will automatically stop training once they reach their stat caps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virtue=== &lt;br /&gt;
Your henchman will gain vitrue and virtue titles (rude, honorable, and so on.) The title they earn is on thiers does not reflect your title. Should your henchman die, they will loose 10% of the virtue they have gained upon resurrection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Commands===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; Align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|&amp;lt;b&amp;gt;Basic Commands &amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|FOLLOW (target/me)|| The follow command puts your hireling into follow mode. He will follow you (or who you target) successfully unless he is targeted or attacked. At this point he will chase off after the MOB. (See STOP Below) Your hireling must be in &amp;quot;follow&amp;quot; mode for you to recall and have him go with you. Your hireling will follow you regardless of how fast you move If he can&amp;#039;t get to you in 10 or 20 steps, or if you move farther than 15 tiles away, then he teleports to you. The follow me command will also stop your hireling from chasing after a MOB.&lt;br /&gt;
|- &lt;br /&gt;
|GUARD (target/me) ||The guard command puts your hireling into guard mode. He will stay within 5 spaces of your original location and attack any creature that attacks you. He will not &amp;quot;chase&amp;quot; any MOB that runs off past the 5 spaces. He will automatically target the next MOB once the first one has run or is dead. He will only follow you if you have issued the &amp;quot;follow&amp;quot; command first. &lt;br /&gt;
|-&lt;br /&gt;
|Guard Here ||Henchmen will guard a location. They&amp;#039;ll stay there, unhidden, even when you&amp;#039;re logged off, killing any monsters that wander by (basically, they become townguards, except that they won&amp;#039;t attack criminals). To get them to follow you again, say &amp;quot;(warriorname) follow me&amp;quot; and they&amp;#039;ll go back to normal. When in &amp;quot;townguard mode&amp;quot; henchmen will respond to the commands listed under Guard Commands. You can also single out a henchperson by saying their name in front of the command.  &lt;br /&gt;
|-&lt;br /&gt;
|ATTACK/KILL (target/me) ||The attack/kill command allows you to have your hireling attack a specific creature. The hireling may run off after the mob, if you have not previously issued the GUARD command. Be warned that the hireling will chase the MOB until told to STOP. (Points regarding stop are listed below). If you tell the hireling to attack/kill you, he will engage in &amp;quot;sparring&amp;quot;.&lt;br /&gt;
The attack/kill command can be used in conjunction with the GUARD command to tell a hireling to target a specific MOB. This can be either a MOB that is attacking you or any other MOB, that can be reached with 5 spaces of your location. Note: that range weapons are most effective for this if the MOB is beyond five spaces. &lt;br /&gt;
|-&lt;br /&gt;
|STOP ||The stop command tells your hireling to stand in place. The stop command cancels out the FOLLOW, GUARD, ATTACK, and KILL commands. This is one of two ways to stop a hireling from chasing after a MOB. Please note that the hirelings are a bit hard of hearing and may not always hear you right away, especially if you are not sitting on them. &lt;br /&gt;
|-&lt;br /&gt;
|REARM ||The rearm command makes the hireling drop what he&amp;#039;s holding and try to equip the first weapon/shield that he finds in his pack (weapon first, so that if it&amp;#039;s a two-handed weapon he won&amp;#039;t be able to equip the shield). The rearm command makes the hireling cycle through the &amp;quot;holdable&amp;quot; items in his pack, this includes candles, fishing poles, etc. He will arm one set after another. If the hireling is engaged in melee, and his opponent is adjacent to him and he&amp;#039;s holding a bow (other ranged weapons), he&amp;#039;ll drop the bow and look for a melee weapon immediately, no matter how many times you try to get him to rearm the bow.  &lt;br /&gt;
|-&lt;br /&gt;
|HEAL (target/me)  ||The heal command makes the hireling heal you or another, IF they are close enough to the target. They will not move to the target. Also, the hireling begins applying a bandage to himself as soon as he takes damage. He can not heal you (or any other) if he is healing himself. &lt;br /&gt;
|-&lt;br /&gt;
|UNDRESS ||The undress command removes all items that your hireling is wearing and places them in his pack. &lt;br /&gt;
WEAR (target) The wear command allows you to target an item of clothing or other wearable item (like jewelry or weapons). The item will be immediately &amp;quot;worn&amp;quot; by the hireling. Hirelings can wear your .own items. &lt;br /&gt;
|-&lt;br /&gt;
|MOUNT (target) ||The mount command will allow you to tell your hireling to mount a horse, llama or ostard. The creature must be tamed. Please note that the hirelings are FAST on horseback and much harder to STOP. Because they do not need to be mounted to keep up with you, you may want to consider keeping them on foot. &lt;br /&gt;
|-&lt;br /&gt;
|DISMOUNT ||The dismount command will allow you to tell your hireling to get off the creature he is mounted on.  &lt;br /&gt;
|-&lt;br /&gt;
|COME ||This tells your hireling to come to you. This will not stop him from attacking, following, chasing or any other commands. &lt;br /&gt;
|-&lt;br /&gt;
|DROP ||The drop command will cause your hireling to drop all items in their back pack to the ground. &lt;br /&gt;
|-&lt;br /&gt;
|STATUS ||This will display a gump showing your henchman&amp;#039;s skills and stats. Only skills that henchmen actually use are displayed (weaponskill, tactics, healing, etc) while skills that henchmen can&amp;#039;t use anyway are not (tailoring, lockpicking, etc.) The status menu does not give exact numbers, instead giving a description of their skill level. The skill levels are the same as the ones used to describe player skill levels (except that for players, its for the average of their skills, but for henchmen its for that single skill) so you can check the [[Playing Hints]] / [[Skill Level Titles]] to find out what each skill level represents. At the bottom of the status screen is your henchman&amp;#039;t stats. The first number is the &amp;#039;real&amp;#039; value of that stat. The second number (in parenthesis) is the base value (sans buffs, stat enhancing items, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Guard Commands=== &lt;br /&gt;
Henchmen will not obey orders from dead people&lt;br /&gt;
&lt;br /&gt;
;Attention: They&amp;#039;ll turn to look at you &lt;br /&gt;
;Right face: Turn right &lt;br /&gt;
;Left face: Turn right &lt;br /&gt;
;About face: Turn around &lt;br /&gt;
;Present arms: Salute &lt;br /&gt;
;Forward march: March forward &lt;br /&gt;
;Halt: Stop marching&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Logging out===&lt;br /&gt;
If you log out near the bank then your henchies will be moved to the nearby inn.&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
	<entry>
		<id>http://www.theworldofdreams.com/manual/index.php?title=Last_Notes&amp;diff=890</id>
		<title>Last Notes</title>
		<link rel="alternate" type="text/html" href="http://www.theworldofdreams.com/manual/index.php?title=Last_Notes&amp;diff=890"/>
		<updated>2011-08-08T21:51:15Z</updated>

		<summary type="html">&lt;p&gt;Zoram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;READ THE BOARDS. Up to the minute of what&amp;#039;s going on in the World of Dreams. There are forums available for the World of dreams at [http://www.theworldofdreams.com/forum/ World of Dreams Message Boards]. The message boards are intended for general discussions, technical questions like bug reports, and more.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: Do *not* post the IP in your login.cfg file to the boards! &lt;br /&gt;
&lt;br /&gt;
One more thing. This website is prone to constant change and updates. Reload pages often. Any information on this website even if it is only a day old, can be wrong and/or outdated. I will do my best to keep it up. If you see something wrong/outdated or incomplete, and feel the urge, please send me a writeup. I only have 5 slots. Thank you. &lt;br /&gt;
&lt;br /&gt;
Anyway, I hope this website will be a good guide to all you new folks out there. And oldbies heh. &lt;br /&gt;
Happy Hunting!&lt;br /&gt;
&lt;br /&gt;
--Tamla Tamara&lt;br /&gt;
&lt;br /&gt;
From Uthr:&lt;br /&gt;
I would like to thank Tamla, Bruno and Ignathius for their work on the manual before it was passed to me. The information they gathered and collected helped make this manual. Hopefully anyone familiar with the old manual will recongize some information on the current manual. Much of the information that is in the manual now came from the old pages. Updates may have changed some of the information, but the core of it is still there.&lt;br /&gt;
&lt;br /&gt;
For new players, the manual is the accumulation of many hours of playing and countless updates by the administrative staff. It is sometimes difficult to keep things update as changes happen often. I will do my best to keep information as up to date as possible while adding new pieces of info as they come available. &lt;br /&gt;
&lt;br /&gt;
From Xanola:&lt;br /&gt;
Thanks to those who came before me, I&amp;#039;ll be trying to maintain their standards of accuracy.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m going through the Dot Command pages and working to make sure that they match the WoD Scripts, I&amp;#039;ll also be wikifying the manual as well. Thank you all for the work you have done, and LONG LIVE WoD! ~Z&lt;br /&gt;
&lt;br /&gt;
==Related Articles:==&lt;br /&gt;
*[[Main Page]]&lt;br /&gt;
*[[Read Me]]&lt;/div&gt;</summary>
		<author><name>Zoram</name></author>
	</entry>
</feed>