>=(

Wolfsong
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Reputable
Posts: 61
Joined: Sat Oct 08, 2011 4:09 am

Re: >=(

Post by Wolfsong » Wed Oct 18, 2017 4:25 am

Agata wrote: Tue Oct 17, 2017 8:09 am Ok, I see the problem, paralysis from spiderwebs last 15 seconds, and spiders spit them every 10 seconds. I will fix that.
<3

Kranisar Loranah
Admirable
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Posts: 102
Joined: Sun Aug 07, 2011 5:41 am

Re: >=(

Post by Kranisar Loranah » Wed Oct 18, 2017 7:08 am

Here is the real story Wolfsong. Proof is in the script.

///Just to mess with Wolfsong
PrintTextAbove (me, "The spider spits a web!");
var x := Wolfsong.x;
var y := Wolfsong.y;
var z := Wolfsong.z;
var rlm := Wolfsong.realm;
PlaySoundEffect (me, 0x185);
PerformAction (me, 0x5bf);
sleep(1);

CreateItemAtLocation (x, y, z, UOBJ_SPIDERWEB, 1, rlm);
if (opponent.x == x and opponent.y == y)
SendSysMessage (opponent, "You are trapped in a spider web!");
//Make Paralyze so that any !Wolfsong is paralyzed for a long time and all the time.
DoMagicStatMod (opponent, STATMOD_PARALYZE, 1, 150000, "A spider's web");
endif
endfunction
Kranisar Loranah/ Master fisherman Please come and join me on my boat, "for a three hour tour"OooOoo
tinker,alchemist,locksmith,miner,fisherman,woodworker, and inscriptionist masters all available.

Agata
Developer
Posts: 715
Joined: Sun Sep 11, 2011 3:36 pm

Re: >=(

Post by Agata » Wed Oct 18, 2017 7:11 am

You forgot to add a second call to DoMagicStatMod() just to make sure the protection from paralysis potion is rendered useless.
I'm familiar with the acacia. I know how immortality is achieved.

User avatar
Laephis
Administrator
Posts: 311
Joined: Thu Jul 07, 2011 9:57 pm

Re: >=(

Post by Laephis » Wed Oct 18, 2017 12:41 pm

You can't be paranoid if they really are out to get you! :)

Wolfsong
Reputable
Reputable
Posts: 61
Joined: Sat Oct 08, 2011 4:09 am

Re: >=(

Post by Wolfsong » Wed Oct 18, 2017 7:35 pm

Kranisar Loranah wrote: Wed Oct 18, 2017 7:08 am Here is the real story Wolfsong. Proof is in the script.

///Just to mess with Wolfsong
PrintTextAbove (me, "The spider spits a web!");
var x := Wolfsong.x;
var y := Wolfsong.y;
var z := Wolfsong.z;
var rlm := Wolfsong.realm;
PlaySoundEffect (me, 0x185);
PerformAction (me, 0x5bf);
sleep(1);

CreateItemAtLocation (x, y, z, UOBJ_SPIDERWEB, 1, rlm);
if (opponent.x == x and opponent.y == y)
SendSysMessage (opponent, "You are trapped in a spider web!");
//Make Paralyze so that any !Wolfsong is paralyzed for a long time and all the time.
DoMagicStatMod (opponent, STATMOD_PARALYZE, 1, 150000, "A spider's web");
endif
endfunction
confirmed

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