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New craftables, and new option in Specializations

Posted: Wed Jan 02, 2013 9:19 pm
by Agata
I hadn't notified of this in the forums, but a few days ago I added lots of new craftables. Check out the menus. There are a few of them I have yet to add.

Also, the .spec command now has an eighth specialization for choosing: Complementary Skill. The available choices depend on your three primary skills, so you have to choose them first. Also, on the .spec command, there was no consistent total number of stat points cap, it was always between 222 and 225. I made it so if it falls under 225, the missing points are added to the highest stat cap. This takes effect every time you save your specializations.

For the full list of changes, read this thread:
viewtopic.php?f=13&t=454