a few words on seers, GM's, and quests
Posted: Sun Nov 13, 2011 9:47 pm
Ok, we have a some new people online as well as some oldbies who might need a refresher on certain aspects and policies regarding staff and quests. I thought therefore that I'd give a quick reminder of such.
First off, a quick explanation of what seers and GM's actually are.
A seer is a storyteller, little more. It is our job to enrich the RP of the world by creating quests as well as doing miscellaneous small stuff here and there. Every now and again we do silly things just to make things more fun, with no real RP involved but most of the time our quests are to enrich RP. Once in a while we watch players to get a feel for a player's prowess, or for inspiration about a quest, but for the most part we mind our own business as it were.
GMs (AKA the crappy job nobody wants) are staff who make sure things run smoothly mechanically and socially, and enforce the rules. If you have a technical issue, or a social issue with a player which you cannot resolve any other way within the rules, a GM is there to set things right. If you put in a help page, it is a GM who should answer it.
The 2 jobs are not interchangable, and while every now and then a seer has been known to fix something, or a GM to help a seer with a quest, this is not the norm, and should not be expected (esp. once we get more of the latter).
Now a word on my side of the house, quests. While RP is not enforced on this shard, even on quests, a quest IS usually a role play friendly event... what this means to you guys is that while you are welcome to come, you should try to keep OOC (out of character) talk to a minimum while a seer or your fellow players are conversing in character. Also, being intentionally disruptive to a quest is quite frustrating to those running it and those around anyone who is so disruptive. Also, regardless of the RP of your character, things that in real life would be considered treasonous or *unduly* rude are things you should definately think twice about during a quest. Finally, remember that we are all here to have fun... try to do so yourselves without ruining it for everyone else.
First off, a quick explanation of what seers and GM's actually are.
A seer is a storyteller, little more. It is our job to enrich the RP of the world by creating quests as well as doing miscellaneous small stuff here and there. Every now and again we do silly things just to make things more fun, with no real RP involved but most of the time our quests are to enrich RP. Once in a while we watch players to get a feel for a player's prowess, or for inspiration about a quest, but for the most part we mind our own business as it were.
GMs (AKA the crappy job nobody wants) are staff who make sure things run smoothly mechanically and socially, and enforce the rules. If you have a technical issue, or a social issue with a player which you cannot resolve any other way within the rules, a GM is there to set things right. If you put in a help page, it is a GM who should answer it.
The 2 jobs are not interchangable, and while every now and then a seer has been known to fix something, or a GM to help a seer with a quest, this is not the norm, and should not be expected (esp. once we get more of the latter).
Now a word on my side of the house, quests. While RP is not enforced on this shard, even on quests, a quest IS usually a role play friendly event... what this means to you guys is that while you are welcome to come, you should try to keep OOC (out of character) talk to a minimum while a seer or your fellow players are conversing in character. Also, being intentionally disruptive to a quest is quite frustrating to those running it and those around anyone who is so disruptive. Also, regardless of the RP of your character, things that in real life would be considered treasonous or *unduly* rude are things you should definately think twice about during a quest. Finally, remember that we are all here to have fun... try to do so yourselves without ruining it for everyone else.