The Prisoner, The Ranger, The Hermit and The Monkey
Posted: Mon Oct 17, 2011 8:25 am
PART ONE:
by Penn Hedley III (acting Commanding General of the Rangers by unspoken appointment by the Queen)
Hrmph. Normally, this is the kind of narrative that I would delegate to someone like Homely Oldhat, particular since there is a lot of dying in the first person involved. However, the fact is that the old gent was not present for the Queen’s meeting and the first part of the ranger rescue meeting, while I was. That was according to my brilliant plan for winning the great final battle with the forces of the void. It was a fine plan –hrmph- and it might have worked if there actually HAD been a great final battle with the forces of the void. As it happened, it was a great plan for the wrong war. Not the first time THAT has happened in the annals of warfare, to be sure.
Oh yes. The meeting with the Queen. She was a minute and a half late. Can you imagine? I can assure you that the Emperor of the East Pole will NOT be a minute and a half tardy when they invade Britannia. But the Queen did not want to talk about that. She wanted to talk about personnel issues of some kind. Oh yes. In order to better combat the void, she is bringing in outside help to supervise the rest of us. She’s going to form an elite unit of Rangers (I’m quite sure she got the idea from the Fusiliers). As she led up to announcing the name of the new leader for the Rangers, she described him in such glowing terms that everyone present thought it was to be me. Heh heh. Of course, I knew better. This new chap will have to report to someone, after all. She said he was an old hero of the realm, but I never heard of any “Aldwyn.” Anyway, it seems that he is not quite available to take over because this great ranger hero has gotten himself lost somewhere. The Queen, without a hint of a wink, told us we have to go rescue this guy so that he can show us how to be proper heroes. Still, one could see how even a great hero can get lost from time to time, so we decided to give him the benefit of the doubt.
The Queen turned us over to Ranger Gofer –hrmph- Jackson. He gave us a lot of blather (I had Pvt Henry take some notes and they are around here someplace) and a map to a place to start our search. Then the Ranger told us he would not be able to go along with us on account of needing to go to Hockey Practice, or something. The map was of the Island Homer calls Temple Island, so that is where we headed.
“We”? Who were the stalwart heroes on this mission? Well, the initial group was Xanola, Chelsea, Vincent, Wulfgar, Charity, Kalie and OGeer, as I recall. With myself as the concensus leader and champion, of course. Some were lost along the way, but we were also joined by folks like Homer, Vand, Kiehi (sp?) and at the very end by Azzo. A fine showing, I would say.
I left the Fusiliers on the Island Coastline to form a perimeter. It was part of the war plan that didn’t –hrymph-. We proceeded directly to the temple. We saw no sign of anything . . . Yikes! When we passed through the one-way gate atop the temple and were transported to the other-worldly temple beyond, we were in for a rude surprise. The entire building was surrounded by a mob of screaming apes! Since our only way out of that place was through that mob, we became unpleasantly familiar with them over the next few hours. They were rather well organized for apes, with specialties such as fighter, warrior, mage, master mage and sniper (who threw exploding poo, I believe).
They were extremely rugged. My melee weapons were virtually useless against all but the lowliest fighters. The only effective weapon I had was my trusty heavy crossbow Fenwick. Some of the other heroes had better luck. Chelsea and Vincent in particular did well, but the best weapon by far was Xanola’s pink poodle named Barigest the Great. I developed a strategy in which I distracted the apes by letting them kill me while the others beat them. We finally fought our way out of the building, only to confront a fort full of the peeved primates. They also had pets- shadow leopards that were little more (or less) than a nuisance. We had no recourse but to attack the fort. Altogether, I was killed four or five times, but I think just about everyone present (even the poodle) was killed a time or two. Somehow, my avian steed Intrepid survived all of my killings. The apes apparently did not consider him a threat and just ignored her.
Once we finally cleared the Fort, we found a living human prisoner surviving inside. He told us a long story that I’m sure was very exciting, but a missed a lot of it, as I had to comb my mustache. The gist of it was that we might learn about the missing Ranger from a Hermit who live up Ape-el Tree Lane. He hinted that the hermit might be a bit friendlier with the apes than a proper gentlemen would be. Hrmph. There was also something about a key. I don’t know what the key unlocked, but to find it we had to hunt down and kill every stray ape within smelling range, which was a large area and a lot of apes.
When we got ready to move on, I found that Intrepid had an ape tooth impeded in a paw. Fearing infection, I stayed to care for her and let Homer Oldham take over my role as killing bait. He’s rather fond of that and does it quite well. I’ll let him take up the story from there. I invite any of the others who were present to add details (or –hrmph- corrections) to this account.
by Penn Hedley III (acting Commanding General of the Rangers by unspoken appointment by the Queen)
Hrmph. Normally, this is the kind of narrative that I would delegate to someone like Homely Oldhat, particular since there is a lot of dying in the first person involved. However, the fact is that the old gent was not present for the Queen’s meeting and the first part of the ranger rescue meeting, while I was. That was according to my brilliant plan for winning the great final battle with the forces of the void. It was a fine plan –hrmph- and it might have worked if there actually HAD been a great final battle with the forces of the void. As it happened, it was a great plan for the wrong war. Not the first time THAT has happened in the annals of warfare, to be sure.
Oh yes. The meeting with the Queen. She was a minute and a half late. Can you imagine? I can assure you that the Emperor of the East Pole will NOT be a minute and a half tardy when they invade Britannia. But the Queen did not want to talk about that. She wanted to talk about personnel issues of some kind. Oh yes. In order to better combat the void, she is bringing in outside help to supervise the rest of us. She’s going to form an elite unit of Rangers (I’m quite sure she got the idea from the Fusiliers). As she led up to announcing the name of the new leader for the Rangers, she described him in such glowing terms that everyone present thought it was to be me. Heh heh. Of course, I knew better. This new chap will have to report to someone, after all. She said he was an old hero of the realm, but I never heard of any “Aldwyn.” Anyway, it seems that he is not quite available to take over because this great ranger hero has gotten himself lost somewhere. The Queen, without a hint of a wink, told us we have to go rescue this guy so that he can show us how to be proper heroes. Still, one could see how even a great hero can get lost from time to time, so we decided to give him the benefit of the doubt.
The Queen turned us over to Ranger Gofer –hrmph- Jackson. He gave us a lot of blather (I had Pvt Henry take some notes and they are around here someplace) and a map to a place to start our search. Then the Ranger told us he would not be able to go along with us on account of needing to go to Hockey Practice, or something. The map was of the Island Homer calls Temple Island, so that is where we headed.
“We”? Who were the stalwart heroes on this mission? Well, the initial group was Xanola, Chelsea, Vincent, Wulfgar, Charity, Kalie and OGeer, as I recall. With myself as the concensus leader and champion, of course. Some were lost along the way, but we were also joined by folks like Homer, Vand, Kiehi (sp?) and at the very end by Azzo. A fine showing, I would say.
I left the Fusiliers on the Island Coastline to form a perimeter. It was part of the war plan that didn’t –hrymph-. We proceeded directly to the temple. We saw no sign of anything . . . Yikes! When we passed through the one-way gate atop the temple and were transported to the other-worldly temple beyond, we were in for a rude surprise. The entire building was surrounded by a mob of screaming apes! Since our only way out of that place was through that mob, we became unpleasantly familiar with them over the next few hours. They were rather well organized for apes, with specialties such as fighter, warrior, mage, master mage and sniper (who threw exploding poo, I believe).
They were extremely rugged. My melee weapons were virtually useless against all but the lowliest fighters. The only effective weapon I had was my trusty heavy crossbow Fenwick. Some of the other heroes had better luck. Chelsea and Vincent in particular did well, but the best weapon by far was Xanola’s pink poodle named Barigest the Great. I developed a strategy in which I distracted the apes by letting them kill me while the others beat them. We finally fought our way out of the building, only to confront a fort full of the peeved primates. They also had pets- shadow leopards that were little more (or less) than a nuisance. We had no recourse but to attack the fort. Altogether, I was killed four or five times, but I think just about everyone present (even the poodle) was killed a time or two. Somehow, my avian steed Intrepid survived all of my killings. The apes apparently did not consider him a threat and just ignored her.
Once we finally cleared the Fort, we found a living human prisoner surviving inside. He told us a long story that I’m sure was very exciting, but a missed a lot of it, as I had to comb my mustache. The gist of it was that we might learn about the missing Ranger from a Hermit who live up Ape-el Tree Lane. He hinted that the hermit might be a bit friendlier with the apes than a proper gentlemen would be. Hrmph. There was also something about a key. I don’t know what the key unlocked, but to find it we had to hunt down and kill every stray ape within smelling range, which was a large area and a lot of apes.
When we got ready to move on, I found that Intrepid had an ape tooth impeded in a paw. Fearing infection, I stayed to care for her and let Homer Oldham take over my role as killing bait. He’s rather fond of that and does it quite well. I’ll let him take up the story from there. I invite any of the others who were present to add details (or –hrmph- corrections) to this account.