Henchmen rearm command
Posted: Fri Sep 09, 2011 6:51 pm
How difficult would it be to teach henchmen to always rearm in a certain order? My henchmen have three sets of weapons: a one-handed weapon and a shield, a two-handed weapon, and a crossbow. When they're using the bow and one is attacked, he/she automatically rearms to a melee weapon. Though after the mob dies the henchman will go back to using a bow, this ALWAYS messes up the order in which they rearm.
What I mean is one will now rearm to the two-handed (say, the one that was attacked) while the other rearms to the one-handed, i.e., they're not synchronized anymore. "All rearm" will thus leave one using a bow while the other stands there with melee weapon in hand waiting for the mob to get close enough (I use bows to wear down spellcasters from a distance). I either have to command them individually, which is not practical in the heat of battle, or have to "reset" their rearm order by opening their pack, taking a weapon out, and commanding the one henchie to rearm.
I was hunting vampires in Vesper last night and 9 out 10 times the mob would switch to one of my henchies causing this problem. Taunting is no help here because it takes (at least) 3-4 seconds for the mob to realize it has been taunted. This significantly offsets the benefits of using henchmen if I have to constantly stop to teach them how to rearm.
What I mean is one will now rearm to the two-handed (say, the one that was attacked) while the other rearms to the one-handed, i.e., they're not synchronized anymore. "All rearm" will thus leave one using a bow while the other stands there with melee weapon in hand waiting for the mob to get close enough (I use bows to wear down spellcasters from a distance). I either have to command them individually, which is not practical in the heat of battle, or have to "reset" their rearm order by opening their pack, taking a weapon out, and commanding the one henchie to rearm.
I was hunting vampires in Vesper last night and 9 out 10 times the mob would switch to one of my henchies causing this problem. Taunting is no help here because it takes (at least) 3-4 seconds for the mob to realize it has been taunted. This significantly offsets the benefits of using henchmen if I have to constantly stop to teach them how to rearm.