New Druid spells

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Azzo_Ranar
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New Druid spells

Post by Azzo_Ranar » Wed Aug 31, 2011 3:56 pm

What new spells are available and what raw regs are needed?

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Laephis
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Re: New Druid spells

Post by Laephis » Thu Sep 01, 2011 12:33 am

Enduring Renewal
To make: an ent heartwood, raw ginseng, raw garlic and raw mandrake root
To cast: 3 garlic, 3 ginseng, 1 spidersilk
Effect: Causes all allied players and NPCs near the caster to regenerate health for a (short) period of time ('allied' means that if its cast by a player or good NPC, it affects all players and good NPCs, but if cast by an evil NPC, it only affects evil NPCs.) Range, duration and the amount healed per tick are all determined by your animallore skill. Who is affected is determined by who is in the area when the spell is cast (so you don't have to stay in the area to keep the effect, and anyone entering the area doesn't aquire the effect.)

Gaea's Fury
To make: Reaper heartwood, 10 black pearl, a star sapphire and raw nightshade
To cast: vial of blood, 2 black pearl, mandrake root, and spidersilk
Effect: Infuses the caster's druidstaff with the power of lightning. The chances to hit are increased (dependant on animallore) and successful strikes sometimes call down lightning on the struck foe.

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Jakeman
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Re: New Druid spells

Post by Jakeman » Thu Sep 01, 2011 3:14 pm

Those are some boss spells :)
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Azzo_Ranar
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Re: New Druid spells

Post by Azzo_Ranar » Fri Sep 16, 2011 2:18 am

Winslow has been relearning how to be the uber tree hugger he once was lol death is a great learning experience...
He has however given the thumbs up on both spells and has been more prolific with his druidic skills.

Alexander Von Sankt
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Re: New Druid spells

Post by Alexander Von Sankt » Fri Nov 04, 2011 5:59 pm

Whats the skill you need for casting Enduring Renewal. I got 110 anima lore and I can´t cast it.

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Re: New Druid spells

Post by Agata » Fri Nov 04, 2011 6:45 pm

You need Magery too, not just Animal Lore. Enduring Renewal is a 6th circle spell, so at 77 Magery you have 50% success chance to cast it. After passing the Magery skillcheck, you need to pass the Animal Lore skillcheck, which has a 50% success chance at 80 for that particular spell.
I'm familiar with the acacia. I know how immortality is achieved.

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Re: New Druid spells

Post by Agata » Fri Nov 04, 2011 8:59 pm

Ok, the script has a variable stating it's 6th circle, but the config file says 8th, so it requires 100 Magery for 50% success chance. You get 75% success chance at 110 Magery.
I'm familiar with the acacia. I know how immortality is achieved.

Alexander Von Sankt
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Re: New Druid spells

Post by Alexander Von Sankt » Fri Nov 04, 2011 9:44 pm

Could you please add the magery skill requeriments for druidry spells in the manual?

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Re: New Druid spells

Post by Agata » Sat Nov 05, 2011 5:49 am

The Druidism page requires a lot of work, that's Zoram's and Xanola's job. About the magery skill requirements, they are already there, it's the "Skill Needed" column, the missing stuff is the Animal Lore skill requirements. Also, the new spells are missing from the manual as well.

Also, there is no statement that Magery is required, maybe that's what you are asking, it's definitely unclear...
I'm familiar with the acacia. I know how immortality is achieved.

Alexander Von Sankt
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Re: New Druid spells

Post by Alexander Von Sankt » Sun Nov 06, 2011 5:14 pm

Yeah, I thought those requeriments were for Animal Lore...

thanks

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