Search found 21 matches
- Tue Jan 17, 2012 1:01 pm
- Forum: General Shard Discussion
- Topic: Ready to set up a test server
- Replies: 4
- Views: 3021
Re: Ready to set up a test server
Took me way longer than it should have to find what I believe is the correct client (possibly), it did offer a choice of "classic client" or "enhanced beta client", I assume we need classic? Just to be sure if i can go from the file name the client version would be 7.0.15.1 is this the correct ...
- Sun Nov 06, 2011 8:23 pm
- Forum: General Shard Discussion
- Topic: Requiring some input on the new skills and spellbooks
- Replies: 6
- Views: 4026
Re: Requiring some input on the new skills and spellbooks
Don't know what I was thinking about using focus for leadership, right, no skill button = not so useful. I wasn't talking about camping for stamina regeneration, but rather the stamina regeneration provided by eating good food, ie sausage pizza is something on the order of 10 stamina every few ...
- Sun Nov 06, 2011 7:12 pm
- Forum: General Shard Discussion
- Topic: Requiring some input on the new skills and spellbooks
- Replies: 6
- Views: 4026
Re: Requiring some input on the new skills and spellbooks
Focus - Assuming you keep the stamina regeneration from food adding in extra regeneration from this skill may be a bit over the top, this could be the placeholder skill for Leadership if you prefer to keep it separate from Chivalry. Chivalry - keying leadership to this is probably the best solution ...
- Mon Oct 31, 2011 9:19 am
- Forum: General Shard Discussion
- Topic: Brought to you by the POL 099 WoD test server
- Replies: 19
- Views: 10643
Re: Brought to you by the POL 099 WoD test server
Nice job.
Out of curiosity, what client version is that, I don't remember any of them having shadows.
Also, if I am remembering right, at some version the clients stop using the verdata.mul file, is there a workaround for that or will the custom art stuff go away.
Out of curiosity, what client version is that, I don't remember any of them having shadows.
Also, if I am remembering right, at some version the clients stop using the verdata.mul file, is there a workaround for that or will the custom art stuff go away.
- Sat Oct 08, 2011 10:16 am
- Forum: Technical Support
- Topic: Mana stoning
- Replies: 8
- Views: 4968
Re: Mana stoning
It used to be possible to switch things around with bobby-bugfixer, if he is still around.
- Sat Sep 24, 2011 1:53 pm
- Forum: Technical Support
- Topic: Fishing/MIB question
- Replies: 4
- Views: 3060
Re: Fishing/MIB question
You fish with a fishing pole to pull up the actual MIB.
- Thu Sep 22, 2011 10:34 pm
- Forum: Technical Support
- Topic: The cattlemen and the sheepherders
- Replies: 9
- Views: 5113
Re: The cattlemen and the sheepherders
If only sheep blow up and are then replaced by random-farmanimal , then I suppose it would make sense that the sheep population would tend to decline over time.
Assuming players don't periodically rampage through an area killing everything.
Assuming players don't periodically rampage through an area killing everything.
- Tue Sep 20, 2011 11:54 am
- Forum: Technical Support
- Topic: I cannot buy a house?
- Replies: 9
- Views: 4838
Re: I cannot buy a house?
Hehe, I do try to log in from time to time, at the moment most of my gaming time is going towards Lord of the Rings Online.
- Fri Sep 16, 2011 7:22 pm
- Forum: General Shard Discussion
- Topic: Q: Commune spell
- Replies: 4
- Views: 2927
Re: Q: Commune spell
Commune and Spiritspeak do seem to be very similar, I can only see a few differences. Commune also looks like it would let you see ghosts (regardless of whether or not they are in war mode), it also looks like you might be able to cast it on someone else. I don't see a duration anywhere but there ...
- Sat Sep 10, 2011 10:30 am
- Forum: General Shard Discussion
- Topic: Henchmen rearm command
- Replies: 7
- Views: 4030
Re: Henchmen rearm command
I just poked around in my old copy of the scripts, there do seem to be a few rearm options built in all rearm - I think it just uses the first valid weapon combo it sees all rearm bow - equips (the first?) bow it finds all rearm shield - equips a shield and (the first?) one handed weapon it finds ...