WoD Scripts for POL 0.95

For questions relating to POL scripting (not necessarily related to WoD)

Moderators: Siobhan, Sebastian, Drocket

WoD Scripts for POL 0.95

Postby Drocket on Wed Jul 30, 2003 8:12 am

Are now available for download in <a href="http://www.theworldofdreams.com/files/scripts.html">the files section</a>. A day late, I know, but at least I managed to squash quite a few more bugs :)
Drocket
Site Admin
 
Posts: 820
Joined: Mon Oct 07, 2002 2:54 am

Postby Adonis on Wed Jul 30, 2003 10:02 am

Hail
This is an update to WOD ? and we should
download this to our UO for WOD ?
thank you
Adonis :)
Adonis
Regular Poster
 
Posts: 134
Joined: Sun Jul 06, 2003 7:45 am
Location: Solo Uno

Postby Tel'Imoen on Wed Jul 30, 2003 10:37 am

Adonis wrote:Hail
This is an update to WOD ? and we should
download this to our UO for WOD ?
thank you
Adonis :)


Nope. This is so that people can view and use the scripts that WoD uses. Many other shards use this set of scripts as a base for their own scripts. Some players also like to play around. Does that make sense? I think Drocket answered it better a while ago.
Tel'Imoen
Jr. Oldbie
 
Posts: 214
Joined: Wed Oct 09, 2002 7:42 am

Postby SDonald on Thu Jul 31, 2003 10:35 am

Drocket,
You release the scripts then you fix the bugs with the layers!

"I'm so uncool I throw the shoes into the river and to heck with his backpack."

At least give me a hint.. :lol:

Regards,
Stephen Donald.
SDonald
Regular Poster
 
Posts: 102
Joined: Fri Oct 11, 2002 7:47 am
Location: Australia

Postby Drocket on Thu Jul 31, 2003 7:59 pm

Its nothing big and compilicated: I simply added the following to the end of npc_setup.src:


//Fix for shoes
foreach item in ListEquippedItems (npc)
if (item.objtype == 0x170F or item.objtype == 0x1710)
MoveItemToContainer (item, npc.backpack);
sleepms (500);
EquipItem (npc, item);
endif
endforeach
Drocket
Site Admin
 
Posts: 820
Joined: Mon Oct 07, 2002 2:54 am

Postby SDonald on Fri Aug 01, 2003 7:28 am

Drocket,
Many thanks..... I wasn't expecting the fix to be that simple, or as, um workaroundy ....

I thought you had solved all the layers problems for one excited moment. :wink:

But there again, there are many places in the scripts that are there to workaround a particular problem.

** EDIT **
Um, sorry for sounding ungrateful. That wasn't my intention at all.


Regards,
Stephen Donald
SDonald
Regular Poster
 
Posts: 102
Joined: Fri Oct 11, 2002 7:47 am
Location: Australia

Postby SDonald on Sat Aug 02, 2003 8:36 am

Drocket,
One thing you might have missed.
You also need to have #logon_noskillwin in the reconnect.src script

Regards,
Stephen Donald.
SDonald
Regular Poster
 
Posts: 102
Joined: Fri Oct 11, 2002 7:47 am
Location: Australia

Postby Drocket on Thu Aug 07, 2003 7:32 am

I didn't notice that because I rarely have disconnect problems. Thanks :P

On a side note, I happened to check the website logs tonight and noticed that the WoD 0.95 scripts have been downloaded 240 times. *blink*

Either someone out there downloaded it an extra 190 times or there's a whole lot more people using/playing with the WoD scripts that I ever thought...
Drocket
Site Admin
 
Posts: 820
Joined: Mon Oct 07, 2002 2:54 am

Postby Adonis on Thu Aug 07, 2003 7:52 am

Hail Tel
Thanks for the info, I not need for would be
lost in it.
Thanks
:)
Adonis
Regular Poster
 
Posts: 134
Joined: Sun Jul 06, 2003 7:45 am
Location: Solo Uno


Return to Scripting Forum

Who is online

Users browsing this forum: No registered users and 1 guest

cron