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Bug - gating

PostPosted: Mon Aug 16, 2004 10:40 am
by SDonald
It was reported to me that a player can cast a gate and disconnect as it's forming which leaves the gate or part of it permanently if they lock it down in their house.

See magic.inc
function DoGateSpellEffect

1. You have a set_critical pair around a sleep statement - an oversight obviously

2. If the player disconnects, the gates are not destroyed.

I made the DoGateSpellEffect function into a progam and changed gate.src and runebook.src use it it via a start_script
This seems to work.

Thanks again for your scripts.