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Boat Ideas.

PostPosted: Sat Feb 07, 2004 1:06 am
by Augur Wildwood
You know that little key you get in your main pack when you place your boat in the water?

Well, first of all, it is just named "a copper key". It would be nice if it was named so you could tell it apart from others if, god forbid, you opened your key-chain while that boat key was in your back. But that's not a big deal.

But, that key seems to behave like other keys. In other words, if you double-click it you get a targetting cursor, just like you would if you were going to copy another key using a blank. This seems dangerous to me. I didn't actually try copying another key with it because then my boat might be permanently stuck in the water. hehe ;)

Now, for something a bit more creative.... What if, when you double-click that key, you get the coordinates of your boat's location? That way, if someone recalls off their boat and then can't remember where they left it (or leaves it by the shore to do a Tmap, forgets, and then gates out, etc.), they would be able to find it again using the key (and maybe a little help from someone else with a boat).

But what if boats were a bit like henchies and pets in this one respect: if you Recall off of it, the boat automatically gets drydocked and put in your main pack? There would still be other situations in which getting the coordinates from d-clicking the key might be useful, but that one change might prevent a lot of boats from getting stranded out in the middle of nowhere.

What about an "Autoswab" feature? If you give this command to your Tillerman when you board the boat, he will know to check for loot and/or owned items, but otherwise to go ahead and swab the deck every so often. I imagine this would have to be done in a radius around the tilerman, so any loot lying on the water nearby would stop it from working until you looted it... but it sounds doable, if slightly dangerous. ;)

Ok, I am gonna sneak in another Friday wish here... since Drocket has been changing artwork left and right recently... any chance we can get boats with different colored sails? Maybe a small gump where we could choose from a limitted set of colors? :twisted: :D

Re: Boat Ideas.

PostPosted: Sat Feb 07, 2004 1:33 am
by Drocket
Augur Wildwood wrote:Well, first of all, it is just named "a copper key". It would be nice if it was named so you could tell it apart from others if, god forbid, you opened your key-chain while that boat key was in your back.[/quote[
Ok, they key will now be named "a key for (your ship name)" (or just 'a boat key' if you haven't named your ship.)

But, that key seems to behave like other keys. In other words, if you double-click it you get a targetting cursor

How else are you going to lock/unlock the planks and hold? :)

Now, for something a bit more creative.... What if, when you double-click that key, you get the coordinates of your boat's location? That way, if someone recalls off their boat and then can't remember where they left it (or leaves it by the shore to do a Tmap, forgets, and then gates out, etc.), they would be able to find it again using the key (and maybe a little help from someone else with a boat).

*tries to remember if he made guards able to find boats, or if that was simply something he meant to do*
Either way, I'll have to check that...

But what if boats were a bit like henchies and pets in this one respect: if you Recall off of it, the boat automatically gets drydocked and put in your main pack?

That would make it a bit too easy to escape from danger at sea.

What about an "Autoswab" feature?

I'd prefer not to deal with the help pages that would cause :P

Ok, I am gonna sneak in another Friday wish here... since Drocket has been changing artwork left and right recently... any chance we can get boats with different colored sails? Maybe a small gump where we could choose from a limitted set of colors? :twisted: :D

Because of the way boats work, that would be very, very, very difficult, possibly impossible. I'll check, but I can't make any promises...

PostPosted: Sat Feb 07, 2004 6:31 pm
by Augur Wildwood
Drocket wrote:How else are you going to lock/unlock the planks and hold?


I must have missed that whole aspect of the Fishing trade... guess this is for folks who want to have house boats. ;)

Drocket wrote:Because of the way boats work, that would be very, very, very difficult, possibly impossible. I'll check, but I can't make any promises...


Thanks for checking! :D

PostPosted: Sun Feb 08, 2004 12:33 am
by Kramer Vorlock
Also perhaps you could make the image of the boat and the cursor line up so it is a bit easier to place a boat?

PostPosted: Sun Feb 08, 2004 1:07 am
by dione
I'm going to assume you didnt know that keys were renamable by players. :|

Double click the key and target the same key and enter what you want it to say. :)

PostPosted: Sun Feb 08, 2004 9:35 am
by Augur Wildwood
Oh, I know that keys are renamable, but this key gets regenerated every time you place your boat and I am pretty sure any name you gave the key would be erased when you drydock the boat. :)

PostPosted: Sun Feb 08, 2004 7:43 pm
by dione
When i tested this no my key was returned to me the same as i renamed it. :D