by SDonald on Sat Dec 20, 2003 4:38 am
Well, you can do it, but do you really want to?
The training system has 1gp for 10 points of training.
However the graph from 0 to 100 isn't linear. Here are the points for each 10 skill:
Base skill 10 = 2048 raw skill points
Base skill 20 = 4096 raw skill points
Base skill 30 = 8192 raw skill points
Base skill 40 = 16384 raw skill points
Base skill 50 = 32768 raw skill points
Base skill 60 = 65536 raw skill points
Base skill 70 = 131072 raw skill points
Base skill 80 = 262144 raw skill points
Base skill 90 = 524288 raw skill points
Base skill 100 = 1048576 raw skill points
So your players need to find around 50,000gp to get from 90 to 100, but only 6,553 to get from 0 to 60.
If you really want to change it, see the merchant_training.src file. All you need to do it look for where it takes the money and does its calculations for time remaining, points trained and for the refund if any.
Look for these lines and change the multiplier or divider where it does its calculation on the gold_amount variable.
You might also like to look at the .prac command.
Regards,
Stephen Donald.