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Joram Lionheart wrote:Wait, did you mean "Evocation" or "Invocation"?
except perhaps for the tank-mages who would be totally screwed
but from a tech point of view, that would make spellbooks kinda obsolete, wouldn't it?
Eldric wrote:except perhaps for the tank-mages who would be totally screwed
Actually I wouldn't think so. I bet that 90-95% of tank mages use magery primarily for buffing and utility spells which I left as "other uses the highes of the two skills", which they would get from the defencive line.
Eldric wrote:Also, as per a bit of the preamble to the original post, you spec magery you get access to healing, travel, damage and a bunch of utility spells all for 1 spec slot, a deal at twice the price.
Orion Michaels wrote:Eldric wrote:except perhaps for the tank-mages who would be totally screwed
Actually I wouldn't think so. I bet that 90-95% of tank mages use magery primarily for buffing and utility spells which I left as "other uses the highes of the two skills", which they would get from the defencive line.
Um, I know a lot of tank mages and also myself that also fire field, dispel, lightning Bolt, magic arrow, harm, etc in addition to the buff spells. I think your percentages are pretty high. Cut it in half and it would be a little more accurate.
Joram Lionheart wrote:Eldric wrote:Also, as per a bit of the preamble to the original post, you spec magery you get access to healing, travel, damage and a bunch of utility spells all for 1 spec slot, a deal at twice the price.
Offensive spells with 60 invocation might be somewhat useful but it's a wasteful and long way to hunt. I don't think having magery at 80 does much except for polymorph and gate, the rest can be casted fairly easily with 70 or 60 magery.
Like I mentioned above, invocation is already a must-have for the pure mage, and making magery into three skills instead of just two would be a terrible blow to necros and especially druids. Think about it, if people had to choose between using magery spells and druid ones, people are going to choose magery hands down. No one would seriously consider hunting with a pure druid (no magery offensive spells), or even a pure necro because it'd just be so friggin' expensive and tedious (no scrolls for druid spells, and the necro scrolls would run out pretty quick).
Magery = 3 skills would simply reduced the amount of necros and druids out there, or at least make them more of hassle to spec, and druid magic sucks badly enough as it is.
Eldric wrote:Orion Michaels wrote:Eldric wrote:except perhaps for the tank-mages who would be totally screwed
Actually I wouldn't think so. I bet that 90-95% of tank mages use magery primarily for buffing and utility spells which I left as "other uses the highes of the two skills", which they would get from the defencive line.
Um, I know a lot of tank mages and also myself that also fire field, dispel, lightning Bolt, magic arrow, harm, etc in addition to the buff spells. I think your percentages are pretty high. Cut it in half and it would be a little more accurate.
That seems fair enough, the damage is still going to be done based on invocation skill so that won't change (much there is a slight bit of added damage for your magery skill I beleive), arrow is circle 1 it will still be castable, the buff spells I suggested the tank-mages would have access to via them taking the defencive line, lightning bolt and fire field would have to resort to scroll casting to reliably get off., they may lose dispel or have somewhat erratic access to it via scroll.
Orion Michaels wrote:I meant cut your percentage of Tank Mages that only use buff spells in half.
So, what in my specs should I replace with said new proposed skill?
Prime: Sword, Tactics, Healing
Sec: Anatomy, Parry, Magery
My suggestion:
If we want to make mages and Tanks more balanced, just make it so that Tanks with high weapon skill don't miss. It's annoying to be fighting a Vamp lord and you need one more hit, yet it takes you 7 swings to do it and by then he's sucked enough or your life to put himself out of 1-hit range.
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