Moderators: Siobhan, Sebastian, Drocket
Tristan Gryphon wrote:I wonder why it is that everyone who decides to leave WoD, feel it necessary to make an empassioned speech about how bad WoD is and how unhappy they are here. Actually that is not a fair statement. There have been some who have had to leave due to RL issues. But that is not my point. If you don't want to play here anymore. And you just don't like it here. Just move on.
Call me small minded, but I really like it here.
Bye
~Tristan Gryphon~
Marius the Black wrote:Like it or not, it's true. Accept it as observation based on experience; WoD refuses to change. Once you come to understand that, you realise just how limiting WoD really is, and how small it will always be.
Don't expect that to change any time soon. Quests have been like that more or less since I've come here, and there's nothing to indicate they'll be anything else.
In fact, regarding that pirate quest, a Seer withdrew the entire thing because (s)he felt it was not getting enough attention that it deserved. The role-playing aspect of the quest actually had people out and about 'searching' for pirates, but because no one posted in the Forum, (Quests must follow a certain pattern you see, changing that is sacrilege) the quest was turfed.
Edgewood Dirk wrote:I'm posting to let everyone know (if anyone knew me well enough to care) that I'm leaving WoD, I believe for good. I'm sorry, but my experiences here have shown that WoD refuses to grow in any meaningful way, refuses to take advantage of the roleplaying tools available to it, refuses to enhance the playing experience of the people here by altering the item system in anything other than superficial ways, and generally refuses to do anything to set it apart from being just a chat room with customizable avatars.
I'm sorry, but my experiences here have shown that WoD refuses to grow in any meaningful way, refuses to take advantage of the roleplaying tools available to it, refuses to enhance the playing experience of the people here by altering the item system in anything other than superficial ways, and generally refuses to do anything to set it apart from being just a chat room with customizable avatars.
Drocket wrote:You're quite right that most quests are, shall we say, shallow. Ultimately, we can only work with what the players give us, and as long as the players continue to ignore roleplaying quests, they're going to continue to be in the minority.
...
Its a tad disheartening to spend hours building and running a quest, then find that the players don't consider it worth the 5 minutes it takes to post about it.
The seer in question was particularly annoyed because this quest occured a few days after a large discussion on these boards about the importance of post about quests, especially the more detail-oriented quests that need to be recorded so that other player's know what's going on. The fact is that we're not your servants. We're not running quests because we have to: we're running them because we want to have fun with them to. If you (the players) can't meet us halfway... Well, lets just say that it doesn't help anyone.
Chelsea Duklain wrote:Piranhas tend to school together to tear creatures apart.
Every social gathering of people has a few cliques whether it's realized by those individuals or not.
It's the Message Board Piranhas that gnash their teeth, tear, spit and chew that frustrate me.
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