Player utility
Posted: Wed Feb 25, 2004 8:45 am
Drocket,
I was wondering if you had considered yet another dot command or if there is another way to do the same thing - a way to count the number of items in the screen area that can effect lag.
That way players can keep an eye on dangerous places to log off.
It seems to work. The z range seems to be enough.
Regards,
OldnGrey.
(I am not sure if you have the time to read my posts)
I was wondering if you had considered yet another dot command or if there is another way to do the same thing - a way to count the number of items in the screen area that can effect lag.
That way players can keep an eye on dangerous places to log off.
- Code: Select all
use uo;
program item_count (character)
var items := 0;
var i;
var plrz := character.z;
foreach item in ListItemsNearLocation (character.x, character.y, character.z, 15)
items := items +1;
// SendSysMessage (character, item.desc);
endforeach
SendSysMessage (character, items + " items counted within 15 tiles.");
endprogram
It seems to work. The z range seems to be enough.
Regards,
OldnGrey.
(I am not sure if you have the time to read my posts)